Thursday, February 12, 2015

Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]

I know that we have been presenting mostly the reconfiguration costs for Formations comprised of Infantry Companies, and it is interesting that all 3 examples that are provided in the WotR rulebook are cavalry examples. I guess it was easier for GW to do it this way, since the cavalry units have larger move values and could perform more drastic translations, rotations and reconfigurations. Let's continue looking at the second of the three examples that are provided in the WotR book and determine if that one makes sense, and does not break any of the maximum movement rules.

MOVEMENT EXAMPLE #2 


The book reads this example as follows: "In example 2, the Formation alters its frontage to pass between two forests."

It looks like what they are trying to accomplish with the move shown in this example is that they are starting in a 3x2 Configuration of 6 Cavalry Companies and reconfiguring to a 2x3 Configuration of 6 Cavalry Companies and then translating forward (and slightly to the left) the distance (which appears to measure to about 300mm [which is just under 12"]). 

Remember that first we need to make sure we know which company is which in the formation. When 6 companies are within a formation, the original configuration's orientation puts company 1 in the front middle (which is typically the Command Company), Company 2 to its right, Company 3 to its left, Company 4 is behind it to the right, Company 5 is behind it, and Company 6 is behind it to the left.

After the reconfiguration to a 2x3 Configuration, we see that Companies 1, 2, and 4 have not moved and Company 3 has moved back one slot and to the right one slot (where Company 5 originally was located), Company 5 has moved back one slot (now behind Company 3), and Company 6 has moved back one slot and to the right two slots (now behind Company 4).

Since Company 6 is moving the farthest distance, it dictates the maximum Move Value cost for the reconfiguration. As described above, it is moving back one slot (that is 50 mm backwards) and to the right two slots (that is 180 mm right). 


So, it appears that the cost of strictly the reconfiguration of the Formation of 6 Cavalry Companies would consume 7.2549" of the formation's Move Value. Again, the example in the book mentions nothing about the units that are being used for the example. Let's assume that this example is the Riders of the Dead, again (with a Move Value of 12"). If this is the case, that means that the formation has 4.7451" of distance remaining to use for the forward/left translation. It looks like it can move the desired 25 mm (just under 1") to the left and forward only 118 mm (about 4.7").


Well - how about that! It looks like they were trying to move 5.906" further forward than they should be able to given their 12" Move Value. If we looked at how the formation's actual move would end up, it would look something like the following:
  
As we had mentioned before, it seems that the only motion that was being considered was "forward translation", and they attempted to justify that this was a "legal reconfiguration/move" by saying that "at the end of the turn each company has not moved forward from their initial position to their final position by more than their maximum Move Value".

After going through several of these examples and reconfiguration posts, I had an idea of possibly putting together a movement calculator - would this be something that could be useful to the greater WotR community?














LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES




    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]

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