Monday, April 25, 2016

Catching Up with Real Life - Still Getting my WotR Fix!

I feel like I've been lost in the fray for the last two weeks. The truth of the matter is that my wife had our second child last week - so it has been a little chaotic with adjusting to the "new life". I haven't had access to everything (files, internet, time) like I had hoped - but that didn't stop me from drawing and coming up with ideas. I figured I would share a few of them with everyone, so that you can see what goes on in my crazy head when I have some free time.




I've mulled around the idea of putting together a simulator of War of the Ring together for on my iPad. As you can see to the left above, I've created a basic storyboard for the Priority Phase. It has an icon to roll for priority, roll the dice, execute special rules that can be used during the Priority Phase, and modify dice rolls using might. Basically, it is the standard set of items that occur during the Priority Phase each turn.


On the right a simple mock-up of the Move Phase to try to get some ideas working. Similar to what I did for the WFMC application, the Move Phase allows you to rotate, translate and reconfigure.



Here is the storyboard for the Magic Phase and the Shoot Phase. The Magic Phase allows for the player to bring up a list of spells for the selected Magician within the formation - it also shows the mastery level and focus for spell casting and uses the roll icon to roll the various random results.

For the Shoot Phase the player can select the target for the shot, and gives the ranges for the various distances. Additionally, you can perform the actual roll and kill off the enemy.


Here we have the Charge Phase and the Fight Phase storyboards (so far), as well.


I also put together a spreadsheet with all the modified special rules that we have written and updated so far ... the reason being is that I needed to know which special rules were "Active" and which were "Passive" (meaning which ones requires the player to perform the action and which ones will happen regardless of player interaction or not). I imagine that this alone will be a great topic for a future post. I also specified in which Phase the special rule can be used (so that only those that are applicable will be available and selectable - and you don't have to scroll through ever special rule in your army list).



Also, as I have alluded to before, I used the Resolution Order Spreadsheet to ensure that I was capturing the various actions that could occur within each phase. This required some updates for the new special rules that have been developed, as well ... I've mentioned that I will be addressing this in the future, as well; and if you look at the Table of Contents there is actually a placeholder already for this topic. :)


So, you can see that I haven't completely fallen off the face of the Earth, yet! Hopefully I will be able to have more time again now that things are starting to normalize, again.








LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
Help make WFMC Mobile get released to the Apple App Store with a donation!


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]


    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

    Thursday, April 7, 2016

    Updates and Extensions to the Rules for Fates - Faltering Nerve, Sigil of the Fallen Kings, & The Crown of Carn Dum [Part 12/24]

    Here are the next set of Fates for Evil Armies.

    I particularly like the changes that have been made to the Sigil of Fallen Kings. This makes this Fate a lot more useful in the sense that it is persistent through the entire game (even if the original owning formation is destroyed). The other changes allow for more clarification of the rules, as well.

    One that was necessary was the special rule for the Crown. It had mentioned that the Hero suffers automatic hits ... but this didn't make sense since it would just be discounted by their Resilience - so it was changed to the Hero's formation that takes the automatic hits. Enjoy! Let me know what you think!












    LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
    1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
    2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
    3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
    4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
    5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
    6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
    7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
    8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
    9. Magical Resistance & Blessed Grove [Part 9/24]
    LINKS TO OTHER FATE UPDATES AND EXTENSIONS
    1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
    2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
    3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
    4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
    5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
    6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
    7. TBD [Part 16/24]
    LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
    1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
    2. TBD [Part 22/24]