Showing posts with label Simulation. Show all posts
Showing posts with label Simulation. Show all posts

Monday, March 13, 2017

WFMC Mobile - Art for The Kingdom of Rohan Companies and Formations of Various Supported Types [Part 2/11]

Getting back to the art for WFMC Mobile!!


Here are a couple of the Formations from The Kingdom of Rohan, showing one of each type of formation that is supported in the current Rohan list. Keep in mind that Rohan is very heavy with cavalry formations - that means that the majority of them will be similar to the image at the top-left.









Starting from the top-left, here we have a Formation in 3x2 Configuration of The Sons of Eorl. They are sporting their wide array of special rules, as well. This is what makes Rohan Cavalry so Unique - they have a wide array of additional special rules which make them very dangerous to encounter. Behind the Sons of Eorl is Eomer, King of Pelennor. He is the only Monster that is included within the Rohan Army List. He is armed with a Bow in addition to thrown weapons and other special rules to make him an intimidating addition with his Very Hard to Kill Special Rule, as well. Over on the right is a 2x3 Configuration Formation of Oathsworn Militia. While they are not overly powerful - they do provide a good staple for infantry for relatively inexpensive cost. They are very useful when fielded in small company count formations to allow the cavalry formations to line up for flank and rear attacks.




LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
Help make WFMC Mobile get released to the Apple App Store with a donation!


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]




    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

      Wednesday, March 8, 2017

      Action Resolution Order Series - Work in Progress [Part 1/7]

      As of lately, I've been trying to get a lot of work done for creating the Mobile Application. This has required revisiting the Resolution Order spreadsheet and making sure that the special rules are covered and included - taking into consideration all the facets that it entails.






      I figured I'd give a little bit of a preview of what has been going on behind the scenes. Notice that the Icons have been included, too. This screenshot it for the Shoot Phase ... there are a ton of others for the Priority Phase, Move Phase, Charge Phase, and Fight Phase as well.

      Monday, September 26, 2016

      WFMC Mobile - Art for Forgotten Kingdoms' Companies and Formations of Various Supported Types [Part 5/11]

      Next up is the set of art for the Forgotten Kingdoms' Formations. In the grand scheme of things - this poor army has not gotten its time in the lime light; which is a shame, because there is a lot behind this Army.





      The Forgotten Kingdoms are another list that has had more than its fair share of updates to it (mostly due to the fact they house the Hobbits and they appear to have not included quite a few of the original profiles from SBG - including, surprisingly, Epic Heroes for Frodo and Sam).

      Let's start at the top right and work around again ... In the top-right (within the water) is Bilbo Baggins the Burglar, using his Barrel Rider Upgrade and Special Rule. To his left is an XL Monster - this is Radagast on his Sleigh. There are actually two new XL Monster Heroes for this Army, now. Radagast on his Sleigh and Gandalf on his Cart. Up and to the left is a giant Infantry Formation of Hobbit Militia comprised of 9 companies in 5x2 Configuration. To the left of the giant formation is Tom Bombadil. He wanders around as a single model bringing music and joy to the Army. Down from Tom is an Ent ... and in the bottom-left corner is Gwaihir the Eagle. (Note that this is also the same base size for Treebeard.) To the right is The Fellowship of the Ring. Up and to the right are The Three Hunters. To their right and down is The Counsel of Wizardry; and finally to the right of them is The White Counsel.

      So there we go! The List has a lot of custom Legendary Formations - and of course the Epic Heroes that are part of the Hobbit Militia formation are not shown, either. Hopefully this is making everyone even more excited for the up and coming WFMC Mobile.




      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


       
        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Tuesday, August 23, 2016

          WFMC Mobile - Art for Dwarves' Companies and Formations of Various Supported Types [Part 4/11]

          Next up is a couple of the Dwarf Formations, showing one or more of each type of formation that is supported in the current Dwarf Holds list.



          The Dwarves are the list that has had the most updates to it (mostly due to the fact that they have a lot of profiles from the Hobbit that have been created).

          Let's start at the top left and work around again ... In the top-left (within the water) is Thorin Oakenshield the Epic Hero, using his Barrel Rider Upgrade and Special Rule. Down from him is the formation of Thorin's Company - notice that they have a special base (as specified in their profile) and have the Company of Heroes rules, which makes it look even more intimidating. Recall that Thorin's Company and the Epic Hero Thorin Oakenshield are unique, so technically cannot be in the same army - but are shown here since they are "different" types supported in the army list, only. Down and to the right is a 3x1 Configuration Formation of Dwarven Ballistas. Up and to the Right is a 3x2 Configuration Formation of 5 Companies of Dwarf Warrior Kinband. They have their standard equipment of Shields ... with no other upgrades, but remember that they could have exchanged wither shields for two-handed weapons ... or upgraded their armor to heavy or mithril for extra points per company. Finally on the far right is a King's Champion Monster Hero.

          So there we have it for Dwarves, everything else in the list is either an infantry or small monster (like the King's Champion - e.g., The King's Herald or Thrain the Broken).




          LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
          Help make WFMC Mobile get released to the Apple App Store with a donation!


            LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
            • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
            • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
            • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
            • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
            • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
            • Using WFMC to Verify Movement Examples [Part 23/23]


            LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

              Monday, August 8, 2016

              WFMC Mobile - Art for Elven Kingdoms Companies and Formations of Various Supported Types [Part 3/11]

              Next up is a couple of the Elf Formations, showing one of each type of formation that is supported in the current Elven Kingdom's list.



              Starting over on the left, Glorfindel, Lord of the West is shown. He has all of his bane, hard to kill, striking order, etc... special rules as well. He is a monster formation that has the same base size as a cavalry model (similar to the cave troll). To his right is a formation of an Elven Chariot. This is one of the "new models" (i.e., one that was listed in Legions of Middle Earth that never had a model made or a profile, for that matter). Next, to the right, is a formation of Galadhrim Archers in 2x3 Configuration. As you can see (by the first icon under them), they have a Pathfinder included in the formation - in addition to their Pathfinder, Terror and Longbows (which are the other 3 icons). Next to the right is a formation of Galadhrim Knights in 5x2 Configuration. If you look at the profile for them, they have glaives in addition to their other special rules that are shown. Finally, at the bottom right is a 3x1 Configuration formation of Elven War Catapults.

              So, there we go for Elves ... Still looking awesome! Also, I'm having a pretty good time with this, too - even though it is a little slow going.



              LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
              Help make WFMC Mobile get released to the Apple App Store with a donation!


                LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                • Using WFMC to Verify Movement Examples [Part 23/23]


                LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                  Thursday, August 4, 2016

                  WFMC Mobile - Art for The City of Dale Companies and Formations of Various Supported Types [Part 11/11]

                  Here is the set for The City of Dale! The army list is very short and mostly comprised of Infantry Formations. In fact, the only formation that is not an Infantry Formation is the Windlance (which is an Artillery Formation),














                  While this army does not have much in the way of variety ... I think it would still be entertaining to have a Dale vs Dwarf fight - just for fun! Or Dale vs Moria - I am sure the Monsterbane would then definitely come in handy.


                  LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                  Help make WFMC Mobile get released to the Apple App Store with a donation!


                    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                    • Using WFMC to Verify Movement Examples [Part 23/23]


                    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                      Wednesday, July 13, 2016

                      WFMC Mobile - Art for Gondor and Arnor Companies and Formations of Various Supported Types [Part 1/11]

                      I was looking at my spreadsheet that I keep of all the blog posts that I write, and I noticed that it has been a few weeks since I've put anything new up. After my feeling of guilt for not posting any progress or updates that have been worked on I figured that I would give a little peek at the art that is going into WFMC Mobile for iPhone and iPad ... It is starting to come together and every time I dry-run it I get really excited!


                      So here we go - we will start with Gondor and Arnor! The army list is comprised of Infantry Formations, Cavalry Formations, Small Artillery Formations (the Bolt Thrower), and Large Artillery Formations (the Trebuchet).





                      As you can see in the image above, at the top-middle, I also have sprites for a Large Monsters and Small Monsters (although they currently do not exist in the Gondor and Arnor Army List ... yet ...). The formation on the left is the Avenger Bolt Thrower Formation comprised of 6 companies in 3x2 Configuration. The next formation (moving right) is Minas Tirith Warriors (with Standard Shields - hence the icon) comprised of 4 companies in 2x2 Configuration. The next formation is Minas Tirith Knights (with the Standard Shields Upgrade, Striking Order (Cavalry), Earth-shaking Charge, and Lances) comprised of 4 companies in 1x4 Configuration. The far right formation is the Battlecry Trebuchet Formation comprised of 3 companies in 2x2 Configuration.


                      I think it looks pretty sexy, if I can say so myself.


                      Any input, thoughts, concerns, suggestions or idea? As always they are all welcome!








                      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                      Help make WFMC Mobile get released to the Apple App Store with a donation!


                        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                        • Using WFMC to Verify Movement Examples [Part 23/23]


                        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                          Tuesday, June 14, 2016

                          Updates and Extensions to the Rules for Fortunes - Weapon Cache: Bows & Weapon Cache: Pikes [Part 21/24]






                          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                          9. Magical Resistance & Blessed Grove [Part 9/24]
                          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                          7. TBD [Part 16/24]
                          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                          2. TBD [Part 22/24]

                            Wednesday, May 25, 2016

                            WFMC - Continuing to Implement the Mobile Version on iPhone/iPad [Part 11/12]

                             I've made a little more head-way on the Mobile Version of WFMC and thought everyone would be interested to see some screenshots.


                            Here is the Launch Screen. Notice that it is similar to what was drawn out in Part 10/12 (as expected - lol). You can click on the "Play" label (as of right now the "Options" label is still disabled) and it takes you to the next Screen.




                            This is the Play Options screen. When you click on "Play" on the previous screen it brings you here. Similarly, the "Custom Play" option is still disabled and getting worked. Clicking on "Quick Play" takes you straight to the Priority Phase for the game.



                            This is the screen for the Priority Phase. The round at the top shows you which round it currently is - as well as who has the Priority from the previous round (marked with the One Ring). The players can click on the dice icon to "roll" and it will keep track of what values have been rolled. Likewise, the target button at the top right is the "Intervention" button that allows the "other player" to intervene with Might Modifications or other Active Special Rules that have applicability to the Priority Phase. The icon at the bottom right is the "Modify" button that allows the "current player" to intervene with Might Modifications to their roll. The door button at the bottom left is the "Done" button that allows the Priority Phase to be completed and move on to the Move Phase after both players have rolled for Priority and the victor for priority for the current round has been determined.



                            I have a screen for the Move and Magic Phase - but I just have not included them. The next screenshot is the Shoot Phase. Here, Player 2 has priority for the round, but the Isengard Formation doesn't have any ballistic capabilities, so then Player 1 gets to perform his shooting attacks. The Gondor Formation of Minas Tirith Archers are shooting at short range (you can't see it but the long range is actually a lighter shade of alpha'ed green. Also, notice that it is only showing the command company for range - this is something that needs to be fixed as well ... so that all 3 front companies are included when drawing in the "in range" cone.



                            Here is the Charge Phase. Again, Player 2 had the priority for the phase, but the Isengard Formation stalled its charge - so now the Gondor Formation can attempt to charge. Notice that it shows the "required roll value" by the shade of Red - where in this case a 4 is needed to reach the Isengard Formation dead on and a roll of 4-6 will "reach".



                            So, there we have it so far ... I know it doesn't look like much yet ... since it is still getting underway ... but, believe me, that was a lot of work just to get it to this point! Any thoughts, comments or suggestions are of course welcome. I look forward to what the greater community has to say.







                            LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                            Help make WFMC Mobile get released to the Apple App Store with a donation!


                              LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                              • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                              • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                              • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                              • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                              • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                              • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                              • Using WFMC to Verify Movement Examples [Part 23/23]


                              LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                                Sunday, May 1, 2016

                                WFMC - Starting the Implementation of the Mobile Version on iPhone/iPad [Part 10/12]

                                So, I was inspired and figured that I would use my Friday snow day starting the mobile application for WFMC that I was talking about ...


                                In the 8 hours that I had to spend working on the application, I was able to get the mobile version instantiated and get it to draw the formations in the proper configuration. You can also see that I have the dice rolling working and drawing to the screen. Even though it doesn't look like much, yet; I am pleased with the progress that has been made ... I can change the configuration of the formation and have it draw correctly. I also have it mark which company is the command company (outlined in Red). Just getting this far was a lot more work than I thought it would be! Continue to stay tuned ... I am sure that more will develop as going forward!








                                LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                                Help make WFMC Mobile get released to the Apple App Store with a donation!


                                  LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                                  • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                                  • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                                  • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                                  • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                                  • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                                  • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                                  • Using WFMC to Verify Movement Examples [Part 23/23]


                                  LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES