This block of posts will consist of 5 parts - one part for each of the Magic Discipline Areas: Dismay, Command, Wilderness, Ruin, & Darkness. I've also split the rules into a block for Spell Mastery 1 Magicians (which have no use of Focus - since they can only cast a single spell per turn) and Magicians with Spell Mastery 2 or greater. I suspect that in the near future there will be a post on how to effectively chain spells together for spell casters with a Master Level of 2 or greater, as well.
The following is a list of spell casters that can use the Dismay spells:
The only character in the list above that is a Spell Mastery (1) is the Angmar Shaman in the Angmar Orc Warband formation (see page 209 of the rule book). All others are at a minimum 2 and most are 3.
Notice that a roll of 1 will always result in a critical failure for casting a Dismay Spell. Also notice that the clarification to Visions of Woe was added to ensure that the number of hits is compared against the Resilience Value of Monsters.
LINKS TO OTHER MAGIC RULES UPDATE POSTS
- Updates to the Rules for the Spells of Dismay [Part 1/7]
- Updates to the Rules for the Spells of Command [Part 2/7]
- Updates to the Rules for the Spells of Wilderness [Part 3/7]
- Updates to the Rules for the Spells of Ruin [Part 4/7]
- Updates to the Rules for the Spells of Darkness [Part 5/7]
- New Epic Abilities for Spell Caster Upgrades [Part 6/7]
- How to combine spells effectively [Part 7/7]
You wouldn't have any plans coming to Scandinavia, or Europe at least within the end of this year? :D I'd love to share ideas with you... as you may or may not know I have been typing up some modified rules of my own, mainly using ideas from Jamie of Rough War of the Ring and some threads over at the One Ring.
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