Tuesday, July 28, 2015

Mordor Epic Heroes' Special Rules [Part 6/10]

Mordor is a fun army to analyze. There are so many heroes, with all the ringwraiths) and so much magic behind them that it really makes it hard to determine the subset of things to use when building a "reasonably sized" army. They have a nice array of augmentation abilities as well as straight up offensive capabilities - and that only adds to the fun factor of the army. Without further delay, here is the applicability list for Mordor:



So, there it is ... If we look at the applicability column, it is interesting to see that the following spread exists:
  • Only the Hero - 4/27
  • Hero's Company - 3/27
  • Hero's Formation - 10/27
  • Target Enemy - 4/27
  • All Friendly Formations within Range - 4/27
  • Target Friendly Hero - 2/27
The really cool thing about Mordor's Epic Heroes is their versatility. They have something for basically any situation. I can see why they are basically the Gondor & Arnor equivalent for Evil.










LINKS TO OTHER SPECIAL RULE EVALUATION POSTS
  1. Gondor & Arnor Epic Heroes' Special Rules [Part 1/10]
  2. The Kingdom of Rohan Epic Heroes' Special Rules [Part 2/10]
  3. The Elven Kingdoms Epic Heroes' Special Rules [Part 3/10]
  4. The Dwarf Holds Epic Heroes' Special Rules [Part 4/10]
  5. The Forgotten Kingdoms Epic Heroes' Special Rules [Part 5/10]
  6. Mordor Epic Heroes' Special Rules [Part 6/10]
  7. The Fortress of Isengard Epic Heroes' Special Rules [Part 7/10]
  8. The Misty Mountains (Moria) Epic Heroes' Special Rules [Part 8/10]
  9. The Fallen Realms Epic Heroes' Special Rules [Part 9/10]
  10. Angmar Epic Heroes' Special Rules [Part 10/10]

LINKS TO OTHER UNIT COST ANALYSIS POSTS

No comments:

Post a Comment