Wednesday, July 31, 2019

WotR Miniatures and Tools

I’ve had quite a few requests from individuals about where to purchase some of the game components on amazon, so I thought it would make things a lot easier if the links were available in a single page where all your War of the Ring desires could be fulfilled! As I continue to find the individual components I’ll update this page.

War of the Ring Rule Book


    Don’t forget that you can get profile updated PDFs on the Download Page, as well!

War of the Ring Trays & Tools

Set of 3 trays. The infantry trays measure 110mm wide by 60mm deep. Each base cutout measures 26mm circle and can accept both 25mm and 1 inch circle-based miniatures. The cavalry trays measure 90mm wide by 50mm deep for a standard GW 40mm circle based cavalry miniature. Each tray includes a base plate and top of 3mm thick plywood for a total thickness of 6mm. This thickness makes them easy to move and handle, saving you from handling your painted miniatures. The base cutouts are cut with extra space to allow for all varieties of 40mm circle bases. The trays are supplied preassembled and glued together, ready for painting and finishing.


   


      

Dice

      

Gondor & Arnor Army Miniatures

  • Gondor & Arnor Common Formations
    • Minas Tirith Warriors, Minas Tirith Archers, Minas Tirith Knights, Rangers of Gondor, Numenorean Warriors, Numenorean Archers, Warriors of Arnor, Rangers of Arnor, Citadel Guard, Men-at-Arms of Dol Amroth, Foot Knights of Dol Amroth, and Knights of Dol Amroth. 
   

  • Gondor & Arnor Rare Formations
    • Guards of the Fountain Court, Avenger Bolt Thrower, Battlecry Trebuchet, Warriors of the Dead, Riders of the Dead, Axemen of Lossarnach, and Clansmen of Lamedon.


  • Gondor & Arnor Legendary Formations
    • Rangers of Ithilien, Denethor's Guard, Osgiliath Veterans, Court of the Dead, Dunedain of Arnor, The Grey Company, Royal Guard of Arnor, Warden of the Keys, and Blackroot Vale Archers. 
  • Gondor & Arnor Epic Heroes
    • Aragorn Isildur's Heir, Aragorn King Elessar, Boromir Captain of the White Tower, Faramir Captain of Ithilien, Faramir Captain of Gondor, Peregrin Took Guard of the Citadel, Prince Imrahil of Dol Amroth, High King Elendil, and Isildur.

The Kingdom of Rohan Army Miniatures

Coming Soon!

The Elven Kingdoms Army Miniatures

Coming Soon!

The Dwarf Holds Army Miniatures

Coming Soon!

The City of Dale Army Miniatures

Coming Soon!

The Forgotten Kingdoms Army Miniatures

Coming Soon!

   

Mordor Army Miniatures

Coming Soon!

The Fortress of Isengard Army Miniatures

Coming Soon!

The Misty Mountains (Moria) Army Miniatures

Coming Soon!

The Fallen Realms Army Miniatures

Coming Soon!

Angmar Army Miniatures

Coming Soon!

Tuesday, July 30, 2019

About time to get back to it ...

I took a little “hiatus” for a while to handle real life, but I need to get back to regular postings ... there is still a lot of useful information and resources which I have available and I need to do my part to get these out to the community that is still alive and going strong!

Here’s a little taste at some of the updates that have been made:





If you are interested in getting more resources, blog updates, etc ... add a comment below or better yet, follow the blog to the right! Let’s do this and have some fun, again!

Wednesday, October 25, 2017

Shoot Phase is More Complicated than you Think - Are You Doing it Right?


After re-reading the rules for the Shoot Phase and making several clarifications, it dawned on me that when I've been playing against other players they tend to over simplify the Shoot Phase and calculate the  number of dice based upon a formation as a whole rather than on a company-by-company basis.



For example, here is a formation comprised of 4 companies of Minas Tirith Archers in 3x2 Configuration. When they measure out the distances for shooting their Bows (with a Maximum Range of 24"), they basically think of it as follows...


Anything within 12" is considered "Short Range" and can be fired at Strength 2 and anything between 12-24" is considered "Long Range" and must receive the -1 penalty. There's usually no problem with determining Direct vs Support when calculating the number of dice to roll ... either way, they typically roll 28 total dice to determine hits. Again, the typical problem is that they are considering the Formation as a whole ... which usually means they are rolling more dice then they should - and effectively cheating!

So, here is how it actually looks:


It's actually a lot more complicated then you thought, huh?!? Also, notice that the full 28 dice at Strength 2 is actually a very small window directly in front of the formation!


Is this making you dislike the Shoot Phase, now? It did for me for a long time ... because I started to realize that this means that Archery Based Armies are a lot less effective then one would initially suppose (sorry Elves). However, at the same time, with low strength, ballistics was never really a game changer, anyway - everyone knows that it's in Hand-to-hand combat with modifiers where the real bodies hit the floor!

The other problem is determining where the enemy falls within one of the zones above. To remedy this, we assume that the shooter gets to choose the "best condition" for shooting the enemy (usually the closest company). Then the "location" of the target is determined by where the target company's center point lands.

Look at the following example:



Well, there you go - like I said, are you doing it right? It really is a lot more complicated then you would initially think, huh ...

Get ready to have a prolonged discussion now at your next game during the Shooting Phase!