Showing posts with label Bad Guys. Show all posts
Showing posts with label Bad Guys. Show all posts

Sunday, October 9, 2016

Complete Army Profile Documents are Finally Here and Ready to Download

It is the 2 year anniversary of this blog, and appropriately the time has finally come for the PDFs with the profiles to be posted and available for download!

Head over to the download page where you can get a copy of the files that have already been updated and completed!



Why not get them, print them off and have the full set of profiles available? With nearly 300 pages of profiles already posted and available - and the remaining coming very soon - you could finally have the full set - looking consistent, with clarification and completeness finally available for your games.



Also as you can see - there are pages that are ready that have not yet been provided up on the blog ... so you get an early preview and can start playing with the new profiles immediately!



What are you waiting for? Get some now while they are marked down - before they go back to full price!

All WotR Evil Army Lists - Bundled

To download and unlock all 5 of the PDFs for Evil Armies (Mordor, Isengard, Misty Mountains, Fallen Realms, & Angmar), click the Buy Now button below! The PDF will be delivered to your email address that you provide during checkout.

$112.49 (Original Price)
$79.95 (30% Off - Purch. Individually)
$59.99 (Nearly 50% Discount!)







This is a 254 Page PDF that includes all of the Evil Lists above in a single file for batch purchase. It includes the full set of rules for Wargear, Upgrades, Special Rules, Heroic Actions & Epic Actions associated to each formation within the Army List.

Tuesday, September 20, 2016

Extending the Angmar List with Missing Profiles - Legendary Formations [Part 13b/13]

Next in the queue are the profiles from the Angmar List that have become Legendary Formations:
  • Azog, the Pale Orc astride the White Warg
  • Fimbul's Hunters
  • William (Bill) the Troll
  • Tom the Troll
  • Bert the Troll
These new profiles add one new Cavalry and four new Monsters to the List.


NEW LEGENDARY FORMATIONS FOR ANGMAR
  1. Azog, the Pale Orc astride the White Warg
  2. Fimbul's Hunters
  3. William (Bill) the Troll
  4. Tom the Troll
  5. Bert the Troll
1) AZOG, THE PALE ORC ASTRIDE THE WHITE WARG
For your entirely monster list, the leader of choice would of course be Azog's legendary monster Formation. Imagine it ... Azog on his white warg, a swarm of common Mirkwood Spiders and a winged Nazgul with the Witch King and the Necromancer allied in from the Mordor list just for good measure? That'd be so much fun - and think about it ... it would look almost like an SBG Army fighting in War of the Ring!



2-3) FIMBUL'S HUNTERS AND WILLIAM (BILL) THE TROLL
Fimbul's hunters are an advanced version of the Hunter Orcs profile that we saw earlier. They get Advanced Fell Sight as well as the ability to be upgraded with Bows - to take full advantage of their Expert Rider special rule.


As for Bill the Troll - here is a powerhouse that can cause significant damage to any wary formation. He has Very Hard to Kill, which alone makes him a Hero that could be around for a very long time in the game and other special rules that will easily change the flow of each phase. Cool thought - play all 3 of the Trolls against some Hobbits or some Dwarves ... that'd be a blast!

[Note that only the first page of each of the profiles is actually shown above - there is a second page for each that includes the Epic Actions that these two formations can perform.]



4) TOM THE TROLL
Continuing with Tom, we have a very strong troll that can last against any other formation. He also has the special rules to paralyze - which could change a Fight Phase very easily.



5) BERT THE TROLL
Bert follows suit with the other two Hobbit Trolls. While not as "powerful" he still is a match for an other troll within any other list.







So, there we have it - the updates for the Legendary formations within the Angmar list. Go grab a copy below, and start playing with the updated and extended profiles, today!


To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

$24,99  $9.99
Right now - 66% off of normal price for the Kick-off of this document! 
Sale price is ending on October 31, 2016!

SEE MORE ON THE DOWNLOADS PAGE!


LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

  1. Describing the Process [Part 1/13]
  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
  3. Extending the Gondor & Arnor List [Part 3/13]
  4. Extending The Kingdom of Rohan List [Part 4/13]
  5. Extending The Elven Kingdoms List [Part 5/13]
  6. Extending The Dwarf Holds List [Part 6/13]
    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
    2. Common Formations [Part 6b/13]
    3. Legendary Formations [Part 6c/13]
    4. Epic Heroes [Part 6d/13]
  7. Creating The City of Dale List [Part 7/13]
  8. Extending The Forgotten Kingdoms List [Part 8/13]
  9. Extending the Mordor List [Part 9/13]
  10. Extending The Fortress of Isengard List [Part 10/13]
  11. Extending The Misty Mountains (Moria) List [Part 11/13]
  12. Extending The Fallen Realms List [Part 12/13]
  13. Extending the Angmar List [Part 13/13]
    1. Common and Rare Formations [Part 13a/13]
    2. Legendary Formations [Part 13b/13]
    3. Epic Heroes [Part 13c/13]


      Wednesday, September 7, 2016

      Extending the Angmar List with Missing Profiles - Common and Rare Formations [Part 13a/13]

      It has been a long time since I've added to this series of posts for Missing Profiles - and I am sure that everyone is anxiously waiting for these updates. Here are the profiles that have been added for the Angmar list.

      Here are the profiles from the Angmar List that have become Common Formations:
      • Hunter Orc Warband
      • Fell Warg Pack
      • Mirkwood Spider
      These new profiles add one new Infantry, one new Cavalry and one new Monster to the List. The really cool part is that the Mirkwood Spider being a Common Monster - it is feasible to have an entirely monster focused army with Angmar, now.

      NEW COMMON FORMATIONS FOR ANGMAR
      1. Hunter Orc Warband
      2. Fell Warg Pack
      3. Mirkwood Spider

      1) HUNTER ORC WARBAND

      The Hunter Orc Warband is a pretty standard rank-and-file unit. They carry over the Many Blades rule which when used in conjunction with Prowler can provide a very strong shock troop (which would mean playing this formation more strategically - for orientation, priority determination, charge distance, banner inclusion, etc...).



      2) FELL WARG PACK

      The Fell Wargs provide a strong cavalry force for Angmar; they get the unstoppable charge bonus more easily with their Fell Sight and similar to the Hunter Orcs they also provide for a more tactical game play. It would probably be wise to use the Angmar Orcs as fodder and then strategically maneuver these stronger shock troops to gain maximum benefit.

      3) MIRKWOOD SPIDER

      50 points for a monster is a great bargain - considering that it has the Hard to Kill and Pathfinder (Woodland). Bringing a long a few of these (as common formations) can make the Angmar army more of a "control" game play - meaning that the Striking Order (Monster) special rule will be removing models from the other player before they can retaliate.


      Also, as mentioned above, this gives the player an option to field a Monster-only army (which would be similar to an Ent Only army that we saw in a past White Dwarf).

      Here are the profiles from the Angmar List that have become Rare Formations:
      • Hunter Orcs on Fell Wargs
      • Gundabad Orc Regiment
      • Spectre Warband
      These new profiles add two new Infantry and one new Cavalry to the List.

      NEW RARE FORMATIONS FOR ANGMAR
      1. Hunter Orcs on Fell Wargs
      2. Gundabad Orc Regiment
      3. Spectre Warband
      1) HUNTER ORCS ON FELL WARGS

      The Hunter Orcs on Fell Wargs basically combines the Hunter Orc Warband and Fell Warg Pack into a single Cavalry unit. Since they get the benefit of both base unit, they can provide a very strong and fast shock troop. I like the way that Angmar is becoming with the Hobbit extensions - it makes this Army feel more like a "smart person" army that requires more forethought than say a Dwarf Army - which is all about "smash into the other guy and last longer then them".


      2) GUNDABAD ORC REGIMENT

      The Gundabad Orcs provide a rank-and-file unit that is surprisingly durable for Orcs. If they are given shields in addition to their pikes - they can be played similar to a formation of Isengard Uruk-hai. Additionally, if they have Bolg added as a Hero of the formation - they will be a formidable block.

      3) SPECTRE WARBAND

      The Spectre Warband creates a unit that can easily close the gap (since they have their Enchanted Cloaks) and then create an uneasy looming fight with their other special rules. Again this gives the Angmar player the ability to play a "mental game" taking the Spectres against a lower-courage formation basically ensures that the enemy will lose.


      I really like the Angmar formations that have come out of the Hobbit profiles. They give the army a new life that was really lacking before - and almost makes the Army into a "control/tactical" one that allows the player to effectively manipulate the battlefield and consider unit placement and orientation more than traditionally done.

      By the way ... I'm going to need to update the Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13] since the updates to the Angmar Army List are 100% complete.


      To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

      $24,99  $9.99
      Right now - 66% off of normal price for the Kick-off of this document! 
      Sale price is ending on October 31, 2016!

      SEE MORE ON THE DOWNLOADS PAGE!



      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

      1. Describing the Process [Part 1/13]
      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
      3. Extending the Gondor & Arnor List [Part 3/13]
      4. Extending The Kingdom of Rohan List [Part 4/13]
      5. Extending The Elven Kingdoms List [Part 5/13]
      6. Extending The Dwarf Holds List [Part 6/13]
        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
        2. Common Formations [Part 6b/13]
        3. Legendary Formations [Part 6c/13]
        4. Epic Heroes [Part 6d/13]
      7. Creating The City of Dale List [Part 7/13]
      8. Extending The Forgotten Kingdoms List [Part 8/13]
      9. Extending the Mordor List [Part 9/13]
      10. Extending The Fortress of Isengard List [Part 10/13]
      11. Extending The Misty Mountains (Moria) List [Part 11/13]
      12. Extending The Fallen Realms List [Part 12/13]
      13. Extending the Angmar List [Part 13/13]
        1. Common and Rare Formations [Part 13a/13]
        2. Legendary Formations [Part 13b/13]
        3. Epic Heroes [Part 13c/13]

      Tuesday, August 30, 2016

      Updates and Extensions to the Rules for Fates - Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]

      Here is the next set of Fate Updates! The Watcher in the Shadows has been updated similar to the other Fortunes and Fates that place a new terrain piece (Seat of Ancient Power and Dark Shrine). Also, it has been increased to provide a bonus to the Evil Factions that are within its range, as well. Ignore Pain is a completely new Fate - It provides a one-turn boost to a monster's Resilience Value - thus ensuring that the monster will likely survive any fight that it is outnumbered in. Combining this with a monster that has any variation of the Hard to Kill rule makes it a very useful fate. Everyone enjoy! I'd love to hear any feedback or comments you may have.







      LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
      1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
      2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
      3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
      4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
      5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
      6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
      7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
      8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
      9. Magical Resistance & Blessed Grove [Part 9/24]
      LINKS TO OTHER FATE UPDATES AND EXTENSIONS
      1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
      2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
      3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
      4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
      5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
      6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
      7. TBD [Part 16/24]
      LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
      1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
      2. TBD [Part 22/24]


      Thursday, July 28, 2016

      WFMC Mobile - Art for Misty Mountains Companies and Formations of Various Supported Types [Part 8/11]

      Here is the set for the Misty Mountains! The army list is very varied and comprised of Infantry Formations, Cavalry Formations, Monsters of all shapes and sizes and the Small Artillery-like Formation (the Goblin Scribe).



      Let's go through each of the formations shown above, so you can get an idea of what they represent. I'll start at the top-right ... There is a medium sized monster (50 mm base) which is one of the Cave Trolls from the Moria List. To the left of that is a formation of Cloud of Bats comprised of 9 companies in 3x3 Configuration. Below the bats is a formation of Moria Goblin Warband - comprised of 9 companies in 4x3 Configuration. Up and to the left, there is a small monster formation (25 mm base) - this is a Gundabad Blacksheild Goblin and provides a more "skirmish" feel to the army. Down and to the left is the Extra Large Monster oval base - This is a Dragon of Ancient Times, ready to wreck havock on some Dwarves! Up and to the left is a Large Monster Base (60 mm) ... this is a Balrog. And finally, in the bottom left corner is the Goblin Scribe, also a Monster Hero.

      How exciting! Moria definitely has their share of Monster Formations ... with all those ready to run amock, I wish i was playing and not just drawing art!

      Any input, thoughts, concerns, suggestions or idea? As always they are all welcome!








      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Thursday, May 12, 2016

          Updates and Extensions to the Rules for Fates - There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]

          Next up is another batch of Fate Updates. These are pretty status-quo as updates go. The Evil Reputation Fate has had more clarification provided, indicting that the Hero receives the special rule "Bestow Terror". Also, Balefire Arrows has clarification for how to handle it with the Special Rule "Indomitable", as well.








          As always, comments are always welcome! Hope you all enjoy.

          P.S. I think there will be another status update on WFMC Mobile coming soon ... I've gotten the Phases working and transitioning between Phases, so it actually follows the game flow, as it should.

          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
          9. Magical Resistance & Blessed Grove [Part 9/24]
          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
          7. TBD [Part 16/24]
          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
          2. TBD [Part 22/24]

            Sunday, May 1, 2016

            WFMC - Starting the Implementation of the Mobile Version on iPhone/iPad [Part 10/12]

            So, I was inspired and figured that I would use my Friday snow day starting the mobile application for WFMC that I was talking about ...


            In the 8 hours that I had to spend working on the application, I was able to get the mobile version instantiated and get it to draw the formations in the proper configuration. You can also see that I have the dice rolling working and drawing to the screen. Even though it doesn't look like much, yet; I am pleased with the progress that has been made ... I can change the configuration of the formation and have it draw correctly. I also have it mark which company is the command company (outlined in Red). Just getting this far was a lot more work than I thought it would be! Continue to stay tuned ... I am sure that more will develop as going forward!








            LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
            Help make WFMC Mobile get released to the Apple App Store with a donation!


              LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
              • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
              • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
              • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
              • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
              • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
              • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
              • Using WFMC to Verify Movement Examples [Part 23/23]


              LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

              Thursday, April 7, 2016

              Updates and Extensions to the Rules for Fates - Faltering Nerve, Sigil of the Fallen Kings, & The Crown of Carn Dum [Part 12/24]

              Here are the next set of Fates for Evil Armies.

              I particularly like the changes that have been made to the Sigil of Fallen Kings. This makes this Fate a lot more useful in the sense that it is persistent through the entire game (even if the original owning formation is destroyed). The other changes allow for more clarification of the rules, as well.

              One that was necessary was the special rule for the Crown. It had mentioned that the Hero suffers automatic hits ... but this didn't make sense since it would just be discounted by their Resilience - so it was changed to the Hero's formation that takes the automatic hits. Enjoy! Let me know what you think!












              LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
              1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
              2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
              3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
              4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
              5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
              6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
              7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
              8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
              9. Magical Resistance & Blessed Grove [Part 9/24]
              LINKS TO OTHER FATE UPDATES AND EXTENSIONS
              1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
              2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
              3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
              4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
              5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
              6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
              7. TBD [Part 16/24]
              LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
              1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
              2. TBD [Part 22/24]

              Monday, March 21, 2016

              Updates and Extensions to the Rules for Fates - Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]



              Here are the next set of Fates for Evil Armies. This set provides mostly the point updates that were required to bring them in-line with the others that are available. Enjoy!



















              LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
              1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
              2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
              3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
              4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
              5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
              6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
              7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
              8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
              9. Magical Resistance & Blessed Grove [Part 9/24]
              LINKS TO OTHER FATE UPDATES AND EXTENSIONS
              1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
              2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
              3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
              4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
              5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
              6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
              7. TBD [Part 16/24]
              LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
              1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
              2. TBD [Part 22/24]

                Tuesday, March 8, 2016

                Updates and Extensions to the Rules for Fates - Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]


                Now we get to move on to the Fate Updates! Evil gets their turn to obtain the special and new "toys" that the Fates can provide. Just like before, we have updated the point cost and the text to clarify the special rules. You should notice that Morgul Blades has had the static value of 4 changed to be a +2 bonus (that way it is more useful for those two-handed armed formations) and has had its points changed to be based upon the total number of companies within the formation - not just a flat cost. Also, Dark Shrine has been updated to be similar in rules to the Seat of Ancient Power Fortune, but it has a little additional boost, as well. And finally, there is Entslayer - which will provide the same role as Dragonslayer and Monsterslayer from the last post.



                Everyone enjoy! Sorry I didn't get to post last week ... I've started a new "real life" job and it has been pre-occupying my time!
                \









                LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                9. Magical Resistance & Blessed Grove [Part 9/24]
                LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                7. TBD [Part 16/24]
                LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                2. TBD [Part 22/24]

                Wednesday, October 28, 2015

                Extending The Fortress of Isengard List with Missing Profiles [Part 10/13]

                The next Army List to be extended is The Fortress of Isengard. Recall from Part 2/12 that the set of missing profiles for the Isengard Army List included the following:
                • Bill Ferny
                • Sharkey
                • Worm
                • Dunland Berserker
                • Royalblood Huscarl
                • Royalblood Chieftain of Dunland
                Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new rare formations (the Dunland Berserkers and the Royalblood Horsemen that include the Huscarl and Chieftain as a command hero) and 1 new legendary formation (Sharkey's Ruffians which includes Bill Ferny, Sharkey and Worm) from the list above. Also, there are updates for the Uruk-hai Sappers, the Isengard Troll Captain, and the Isengard Battering Ram. There is also a new epic hero (that wasn't included in the list above, but by the nature of having a mounted and un-mounted version, is technically also available).

                UPDATED RARE FORMATIONS FOR ISENGARD
                1. Uruk-hai Sappers
                2. Isengard Troll Captain
                3. Isengard Battering Ram
                1) URUK-HAI SAPPERS

                Now, here was an enigmatic profile ... it was marked as an Infantry formation and I suspect that they were implying that it would just be the Heavy Armor wearing guys in the front of the picture - and not the Berserker or the explosive charge. We scrapped that idea and decided to make it instead a Monster.


                This gives all the models that come in the blister a use and allows for a more interesting dynamic with the unit ... it now is effectively a Monster-light (similar to the battering ram) but without the Hard to Kill rule, that can still strike faster than Infantry and cavalry and provide the explosive punch!

                2) ISENGARD TROLL CAPTAIN

                The update for the Troll Captain was to make him comparable to other captains. He gained the Inspiring Leader (Trolls) special rule as well as the Troll Charge special rule.


                These changes provide Isengard with the leader needed for an all Troll based Army!

                3) ISENGARD BATTERING RAM

                Similar to what we did for the Mordor Battering Ram ... we have updated the Isengard Battering Ram in sort.



                So we adjusted the Move Value down, and gave it a unique ability to be more effective against Artillery (so now it has an actual purpose within an army instead of just a "light troll"), with the Disarmament Special Rule.

                NEW RARE FORMATIONS FOR ISENGARD
                1. Dunland Berserker
                2. Royalblood Horsemen

                1) DUNLAND BERSERKER

                Models with the Berserk Special Rule are interesting ... The new Dunland Berserker allows the Isengard Army to create an Army of pure Dunland Men - to be the anti-Rohan force.


                Since the formation can be comprised of only a single formation, they get the Indomitable Special Rule and to provide the true anti-Rohan punch they need, they get Manbane as well.

                2) ROYALBLOOD HORSEMEN

                Here is the profile for the Elite of Dunland - the Royalblood. Notice that the profile also includes the Royalblood Chieftain as a command hero upgrade.


                They get the Manbane special rule and also the equivalent Heroic Strike for the Chieftain (filling the role of the King of Men that you've seen in the Gondor and Rohan posts). Bane on Cavalry ... I think they are unique in that regard ...

                NEW LEGENDARY FORMATIONS FOR ISENGARD
                1. Sharkey's Ruffians
                Sharkey's Ruffians is a new Legendary Formation that includes Bill Ferny, Worm and Sharkey. They are the formation that can effectively fight against a formation of Hobbits from The Forgotten Kingdoms army list. They have a nice mixture of special rules, heroic and epic actions, and magic that can provide a nice new flair to the Isengard Army.



                Furthermore, Sharkey has the new Epic Ability Epic Distress that can improve the Dismay spells that he has access to.


                NEW EPIC HEROES FOR ISENGARD
                1. Sharku, Lieutenant of Isengard
                Sharku gets his own Epic Hero profile, now. He has a new unique bane ability that targets an entire formation type - Cavalrybane. This will provide an interesting dynamic as he jumps from formation to formation - using his Epic Hero movement ability to join the fight against Cavalry. Sorry, Rohan ... you are in trouble, now (as if Isengard wasn't already a massive headache to play against).


                UPDATED EPIC HEROES FOR ISENGARD
                1. Grima Wormtongue
                Grima has gotten an update similar to the one that Gollum got. Since he is used as basically a "curse" on other Infantry enemy formations he has a similar set of Special Rules and Epic Actions. This update actually makes him a little more useful for the 75 Point cost that he has.







                Well, there we have it for The Fortress of Isengard! Any thoughts? There is still a few updates needed for some of the Legendary Formations from Vanilla WotR, but Isengard is definitely getting there!













                LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                1. Describing the Process [Part 1/13]
                2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                  1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                  2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                3. Extending the Gondor & Arnor List [Part 3/13]
                4. Extending The Kingdom of Rohan List [Part 4/13]
                5. Extending The Elven Kingdoms List [Part 5/13]
                6. Extending The Dwarf Holds List [Part 6/13]
                  1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                  2. Common Formations [Part 6b/13]
                  3. Legendary Formations [Part 6c/13]
                  4. Epic Heroes [Part 6d/13]
                7. Creating The City of Dale List [Part 7/13]
                8. Extending The Forgotten Kingdoms List [Part 8/13]
                9. Extending the Mordor List [Part 9/13]
                10. Extending The Fortress of Isengard List [Part 10/13]
                11. Extending The Misty Mountains (Moria) List [Part 11/13]
                12. Extending The Fallen Realms List [Part 12/13]
                13. Extending the Angmar List [Part 13/13]
                  1. Common and Rare Formations [Part 13a/13]
                  2. Legendary Formations [Part 13b/13]
                  3. Epic Heroes [Part 13c/13]

                  Tuesday, October 20, 2015

                  Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]

                  Here is the current progress that I have made for putting together the new army lists with the updated profiles that have already been created for the missing models in WotR for Evil Armies.

                  Similar to what we did for the Good Armies is in the Post for Part 1/2, I will include the current progress and the lists for each document. Recall that the headers for the colored matrix include:
                  • Order Correct
                  • Name Correct
                  • Points Correct
                  • Image Correct
                  • Image Text Correct
                  • Stats Correct
                  • Type Correct
                  • Company Size Ranges Correct
                  • Wargear Correct
                  • Command Correct
                  • Special Rules Correct
                  • Updated H2Kill Rule Used
                  • Monster Striking Order
                  • Cavalry Striking Order
                  • Cavalry Charge
                  • Unique Character/Unique Weapon
                  • Heroic Actions Included
                  • Epic Actions Included
                  • Magic Included
                  • Profile Proofread
                  • Borders Correct
                  Each cell is marked with a Red No, a Green Yes, or a Yellow N/A. If the header item hasn't been implemented or verified it is marked Red, if it is completely correct it is marked Green - and if the profile does not have any applicability to a header (i.e. the profile is not a monster or cavalry) then they are marked Yellow.

                  1) Mordor



                  Here is a close-up of the profile list on the left:



                  As you already know (from the previous post) Mordor's Army List is 100% complete. When finished it turned out be a 63 page document - Mostly due to the large number of Magic Casting Monsters that are included in the Army! Everything has been written and the only remaining thing to do is to create it and secure it via PDF and put it up on the downloads page.

                  The current completion status for the 34 profiles within Mordor: 100%

                  2) The Fortress of Isengard



                  Here is the profile list for The Fortress of Isengard:



                  The profiles for The Fortress of Isengard are the next closest set to be ready to be done. There are a few Legendary Formations that need to be completed - including the new Legendary Formation for Sharkey and Worm! Notice that there is also a name change for the Ruffians - to distinguish it from the Legendary Formation that is coming. I'm fairly certain that this one will be the next one to have its post put up for the purple profiles.

                  The current completion status for the 29 profiles within The Fortress of Isengard is: 100%

                  3) The Misty Mountains (Moria)



                  Here is the profile list for The Misty Mountains:



                  This Army List still has a ways to go - and has the majority of impacts for new profiles (including Smaug and Gollum, Riddler in the Dark - necessitating the name change in Mordor's Army List). Once this is done in conjunction with the Dwarf List - everyone will be pretty excited, I'm sure. Actually, it's been a while since I've done the Audit on this list ... it is actually mostly likely further along than this is indicating - because I know that Durburz and Druzhag's profiles are both complete.

                  The current completion status for the 26 profiles within The Misty Mountains (Moria) is: 16%

                  4) The Fallen Realms



                  Here is the profile list for The Fallen Realms:



                  The Army List for the Fallen Realms is complete! It has been updated with a full set of profiles that existed in SBG but had been omitted from WotR..

                  The current completion status for the 38 profiles within The Fallen Realms is: 100%

                  5) Angmar



                  Here is the profile list for Angmar:



                  This is another list that required a lot of new profile updates. The only reason that this one is so "incomplete" is just due to the fact that there are so many new profiles to be added to this Army List. The updates that have been made make Angmar a more "smart-person" type of Army ... it will require a lot of anticipation for enemy movements and puts more emphasis on the importance of Priority.

                  The current completion status for the 33 profiles within Angmar is: 100%.

                  So, there we go - keep you eyes peeled for more updates coming soon!! It is definitely getting exciting!










                  LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                  1. Describing the Process [Part 1/13]
                  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                  3. Extending the Gondor & Arnor List [Part 3/13]
                  4. Extending The Kingdom of Rohan List [Part 4/13]
                  5. Extending The Elven Kingdoms List [Part 5/13]
                  6. Extending The Dwarf Holds List [Part 6/13]
                    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                    2. Common Formations [Part 6b/13]
                    3. Legendary Formations [Part 6c/13]
                    4. Epic Heroes [Part 6d/13]
                  7. Creating The City of Dale List [Part 7/13]
                  8. Extending The Forgotten Kingdoms List [Part 8/13]
                  9. Extending the Mordor List [Part 9/13]
                  10. Extending The Fortress of Isengard List [Part 10/13]
                  11. Extending The Misty Mountains (Moria) List [Part 11/13]
                  12. Extending The Fallen Realms List [Part 12/13]
                  13. Extending the Angmar List [Part 13/13]
                    1. Common and Rare Formations [Part 13a/13]
                    2. Legendary Formations [Part 13b/13]
                    3. Epic Heroes [Part 13c/13]