Showing posts with label Heroic Actions. Show all posts
Showing posts with label Heroic Actions. Show all posts

Monday, March 13, 2017

WFMC Mobile - Art for The Kingdom of Rohan Companies and Formations of Various Supported Types [Part 2/11]

Getting back to the art for WFMC Mobile!!


Here are a couple of the Formations from The Kingdom of Rohan, showing one of each type of formation that is supported in the current Rohan list. Keep in mind that Rohan is very heavy with cavalry formations - that means that the majority of them will be similar to the image at the top-left.









Starting from the top-left, here we have a Formation in 3x2 Configuration of The Sons of Eorl. They are sporting their wide array of special rules, as well. This is what makes Rohan Cavalry so Unique - they have a wide array of additional special rules which make them very dangerous to encounter. Behind the Sons of Eorl is Eomer, King of Pelennor. He is the only Monster that is included within the Rohan Army List. He is armed with a Bow in addition to thrown weapons and other special rules to make him an intimidating addition with his Very Hard to Kill Special Rule, as well. Over on the right is a 2x3 Configuration Formation of Oathsworn Militia. While they are not overly powerful - they do provide a good staple for infantry for relatively inexpensive cost. They are very useful when fielded in small company count formations to allow the cavalry formations to line up for flank and rear attacks.




LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
Help make WFMC Mobile get released to the Apple App Store with a donation!


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]




    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

      Wednesday, March 8, 2017

      Action Resolution Order Series - Work in Progress [Part 1/7]

      As of lately, I've been trying to get a lot of work done for creating the Mobile Application. This has required revisiting the Resolution Order spreadsheet and making sure that the special rules are covered and included - taking into consideration all the facets that it entails.






      I figured I'd give a little bit of a preview of what has been going on behind the scenes. Notice that the Icons have been included, too. This screenshot it for the Shoot Phase ... there are a ton of others for the Priority Phase, Move Phase, Charge Phase, and Fight Phase as well.

      Tuesday, September 20, 2016

      Extending the Angmar List with Missing Profiles - Legendary Formations [Part 13b/13]

      Next in the queue are the profiles from the Angmar List that have become Legendary Formations:
      • Azog, the Pale Orc astride the White Warg
      • Fimbul's Hunters
      • William (Bill) the Troll
      • Tom the Troll
      • Bert the Troll
      These new profiles add one new Cavalry and four new Monsters to the List.


      NEW LEGENDARY FORMATIONS FOR ANGMAR
      1. Azog, the Pale Orc astride the White Warg
      2. Fimbul's Hunters
      3. William (Bill) the Troll
      4. Tom the Troll
      5. Bert the Troll
      1) AZOG, THE PALE ORC ASTRIDE THE WHITE WARG
      For your entirely monster list, the leader of choice would of course be Azog's legendary monster Formation. Imagine it ... Azog on his white warg, a swarm of common Mirkwood Spiders and a winged Nazgul with the Witch King and the Necromancer allied in from the Mordor list just for good measure? That'd be so much fun - and think about it ... it would look almost like an SBG Army fighting in War of the Ring!



      2-3) FIMBUL'S HUNTERS AND WILLIAM (BILL) THE TROLL
      Fimbul's hunters are an advanced version of the Hunter Orcs profile that we saw earlier. They get Advanced Fell Sight as well as the ability to be upgraded with Bows - to take full advantage of their Expert Rider special rule.


      As for Bill the Troll - here is a powerhouse that can cause significant damage to any wary formation. He has Very Hard to Kill, which alone makes him a Hero that could be around for a very long time in the game and other special rules that will easily change the flow of each phase. Cool thought - play all 3 of the Trolls against some Hobbits or some Dwarves ... that'd be a blast!

      [Note that only the first page of each of the profiles is actually shown above - there is a second page for each that includes the Epic Actions that these two formations can perform.]



      4) TOM THE TROLL
      Continuing with Tom, we have a very strong troll that can last against any other formation. He also has the special rules to paralyze - which could change a Fight Phase very easily.



      5) BERT THE TROLL
      Bert follows suit with the other two Hobbit Trolls. While not as "powerful" he still is a match for an other troll within any other list.







      So, there we have it - the updates for the Legendary formations within the Angmar list. Go grab a copy below, and start playing with the updated and extended profiles, today!


      To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

      $24,99  $9.99
      Right now - 66% off of normal price for the Kick-off of this document! 
      Sale price is ending on October 31, 2016!

      SEE MORE ON THE DOWNLOADS PAGE!


      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

      1. Describing the Process [Part 1/13]
      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
      3. Extending the Gondor & Arnor List [Part 3/13]
      4. Extending The Kingdom of Rohan List [Part 4/13]
      5. Extending The Elven Kingdoms List [Part 5/13]
      6. Extending The Dwarf Holds List [Part 6/13]
        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
        2. Common Formations [Part 6b/13]
        3. Legendary Formations [Part 6c/13]
        4. Epic Heroes [Part 6d/13]
      7. Creating The City of Dale List [Part 7/13]
      8. Extending The Forgotten Kingdoms List [Part 8/13]
      9. Extending the Mordor List [Part 9/13]
      10. Extending The Fortress of Isengard List [Part 10/13]
      11. Extending The Misty Mountains (Moria) List [Part 11/13]
      12. Extending The Fallen Realms List [Part 12/13]
      13. Extending the Angmar List [Part 13/13]
        1. Common and Rare Formations [Part 13a/13]
        2. Legendary Formations [Part 13b/13]
        3. Epic Heroes [Part 13c/13]


          Tuesday, May 17, 2016

          Updates and Extensions to the Rules for Fates - Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]


          Here is the next set of Fate Updates! The weeks seem to be flying by so quickly ... There is a pretty substantial change made to the Curse of Morgoth ... it now seems more like a "curse" since it impacts both players instead of just one. Also, the Haunted Wasteland fate had quite a bit of updates as well - there was no clarification on how to use this fate against monsters or other formation with a greater than 1 Resilience Value, so the clarification has been updated. Everyone enjoy - and as always, if you have any feedback or comments, feel free to provide them!



          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
          9. Magical Resistance & Blessed Grove [Part 9/24]
          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
          7. TBD [Part 16/24]
          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
          2. TBD [Part 22/24]

            Thursday, April 7, 2016

            Updates and Extensions to the Rules for Fates - Faltering Nerve, Sigil of the Fallen Kings, & The Crown of Carn Dum [Part 12/24]

            Here are the next set of Fates for Evil Armies.

            I particularly like the changes that have been made to the Sigil of Fallen Kings. This makes this Fate a lot more useful in the sense that it is persistent through the entire game (even if the original owning formation is destroyed). The other changes allow for more clarification of the rules, as well.

            One that was necessary was the special rule for the Crown. It had mentioned that the Hero suffers automatic hits ... but this didn't make sense since it would just be discounted by their Resilience - so it was changed to the Hero's formation that takes the automatic hits. Enjoy! Let me know what you think!












            LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
            1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
            2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
            3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
            4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
            5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
            6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
            7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
            8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
            9. Magical Resistance & Blessed Grove [Part 9/24]
            LINKS TO OTHER FATE UPDATES AND EXTENSIONS
            1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
            2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
            3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
            4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
            5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
            6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
            7. TBD [Part 16/24]
            LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
            1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
            2. TBD [Part 22/24]

            Monday, March 21, 2016

            Updates and Extensions to the Rules for Fates - Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]



            Here are the next set of Fates for Evil Armies. This set provides mostly the point updates that were required to bring them in-line with the others that are available. Enjoy!



















            LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
            1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
            2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
            3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
            4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
            5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
            6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
            7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
            8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
            9. Magical Resistance & Blessed Grove [Part 9/24]
            LINKS TO OTHER FATE UPDATES AND EXTENSIONS
            1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
            2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
            3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
            4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
            5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
            6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
            7. TBD [Part 16/24]
            LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
            1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
            2. TBD [Part 22/24]

              Tuesday, February 16, 2016

              Updates and Extensions to the Rules for Fortunes - Inner Glory, Song of Elberth, Blessing of Galadriel, & Wise Counsel [Part 7/24]

              It seems like I have gotten so busy lately that I haven't had the time to get my Blog Posts put up. Hopefully after the next two weeks things will begin to settle again and I will have the time and the ability to "get back on track". Similar to the last set, the next set of Fortunes contain nothing "new" but only some clarifications and edits to the Special Rules associated to them. The biggest change is for the Blessing of Galadriel Fortune, where the maximum blessing receivable is 2 instead of 3 Might Points. Otherwise, it seems like these were actually pretty close when they were originally written!



              So, there we have it ... let me know what you think?!?































              LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
              1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
              2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
              3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
              4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
              5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
              6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
              7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
              8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
              9. Magical Resistance & Blessed Grove [Part 9/24]
              LINKS TO OTHER FATE UPDATES AND EXTENSIONS
              1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
              2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
              3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
              4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
              5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
              6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
              7. TBD [Part 16/24]
              LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
              1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
              2. TBD [Part 22/24]

              Thursday, January 21, 2016

              Updates and Extensions to the Rules for Fortunes - Steads of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, and Hero of the Hour [Part 5/24]

              The next set of Fortunes contain nothing "new" but only some clarifications and edits to the Special Rules associated to them. The biggest change is for the Steeds of Pure Blood Fortune, where the value was changed from a static number to a +2" bonus. The remaining edits are fairly small.



              The nicest part of the edits for these Fortunes is their new-found affordability! It is definitely a lot more of a temptation to bring one of these along for each 1000 points of your army now (and may actually allow your army to fill in the remaining point gaps to get to an even number).




























              LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
              1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
              2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
              3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
              4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
              5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
              6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
              7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
              8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
              9. Magical Resistance & Blessed Grove [Part 9/24]
              LINKS TO OTHER FATE UPDATES AND EXTENSIONS
              1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
              2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
              3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
              4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
              5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
              6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
              7. TBD [Part 16/24]
              LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
              1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
              2. TBD [Part 22/24]

                Friday, January 15, 2016

                Updates and Extensions to the Rules for Fortunes - Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]

                Next on the list is a full set of new fortunes. These help to close up the gap for the areas that still needed bane abilities against them. Notice also that it includes the two new type banes that are a little more costly due to their "awesomeness" factor - Cavalrybane and Monsterbane. If you have been keeping up with some of the other profiles on the blog, you would have noticed that these special rules have already been given to several heroes, as well.

                So, let's get on with it ...


                There is another week down the drain - I'm back from DC and can likely begin to focus and make more headway again! Thank you everyone for sticking with me and continuing to read and provide great feedback!
































                LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                9. Magical Resistance & Blessed Grove [Part 9/24]
                LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                7. TBD [Part 16/24]
                LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                2. TBD [Part 22/24]

                Tuesday, December 15, 2015

                WotR Army Roster Example 1000 Point Gondor Army

                I decided to write-up my Gondor Army as an example for filling out the WotR Army Roster. It is available on the Downloads Page, clicking the link you can get the full version.


                I regularly played Gondor as my main Army. I had Aragorn, Isildur's Heir as my Army leader. Here you can see that my basic cost was 1000 points for my Army. (Also notice that I use the updated point cost of Formations and Heroes based upon previous posts on the blog.) You can also see that all 1000 points are dedicated to Gondor models - and I didn't include 250 points of Allies since I wanted to use more than the 750 points for my Gondor units.



                I wrote in the Stats for Aragorn and filled out his Special Rules and Epic Abilities, as well. I then started with my first Common Formation (Minas Tirith Warriors). They don't have anything special from command upgrades or anything ... Likewise for formation 2 and 3. I've found that when playing with my army, 4 Companies in a Formation was about right ... anything more than that and the Company became too big to move ... and anything less that that it didn't seem to "stay around" very long.



                Next, I added my Minas Tirith Knights and then the Axemen (Rare Formation) and Grey Company (Legendary Formation).

                I then went through the list of Army Validation Checks:





                Everything checked out ok!


                Friday, December 4, 2015

                Extending the Dwarf Holds with Missing Profiles - Legendary Formations [Part 6c/13]

                As mentioned in the previous posts, this third part of Missing Profiles for the Dwarf Holds will consist of the new Legendary Formations for the army list.

                Here are the subset of the profiles from the Dwarf Holds that have become Legendary Formations:
                • Thorin's Company
                • The King's Herald
                • Thrain the Broken
                These new profiles add two new Monsters and a company of Heroes. This nicely fills the gap in the Army list; especially with the inexpensive Monster, Thrain the Broken, adding a little bit of a random element as well (similar to Denethor - but with more "concern" due to his Special Rules: Hard to Kill and Striking Order (Monster)).

                NEW LEGENDARY FORMATIONS FOR DWARVES
                1. Thorin's Company
                2. The King's Herald
                3. Thrain the Broken

                1) THORIN'S COMPANY

                Following suit with other Legendary Formations that are contained within other lists (i.e., The Fellowship, The White Council, The Nine are Abroad, etc …) we now introduce the formation of Heroes for the Dwarf Holds - Thorin's Company. This represents the Dwarves as they embark on their journey to reclaim Erebor.



                (There is actually another page with the rest of Gandalf's Spells on it - but I've left that out of the image...)

                2) THE KING'S HERALD


                Here is a cool Monster Hero … This model is a Dwarf Monster and an Army Banner (which there are not very many of these within any Army List in the game). He is a natural tank just due alone to his stat line, but combining him with one or more of the King's Champions, and they become a force in-and-of-themselves to be reckoned with!

                3) THRAIN THE BROKEN

                We made Thrain a Monster (even though he doesn't have the larger base) so that we could give him the Special Rule Shattered Spirit. This special rule allows the opposing player to control Thrain, so he had to be his own formation for that mechanic to work properly.


                His Shattered Spirit Special Rule means that if he rolls double 1's, double 2's or double 3's when taking his Courage Test then he will be controlled by the opposing player. Let's go through the probability of this happening:

                Count of possible dice roll combinations [C(n)]:

                • C(2) = 1
                  • This means there is only one possible combination to get the total of a 2 on two dice:
                    • Rolling a 1 on die 1 and rolling a 1 on die 2.
                • C(3) = 2 
                  • This means there are two possible combinations to get the total of a 3 on two dice: 
                    • Rolling a 1 on die 1 and rolling a 2 on die 2 or
                    • Rolling a 2 on die 1 and rolling a 1 on die 1.
                • C(4) = 3 
                  • This means there are three possible combination to get the total of a 4 on two dice:
                    • Rolling a 1 on die 1 and rolling a 3 on die 2 or
                    • Rolling a 2 on die 1 and rolling a 2 on die 2 or
                    • Rolling a 3 on die 1 and rolling a 1 on die 2.
                • C(5) = 4
                  • This means there are four possible combinations to get the total of a 5 on two dice:
                    • Rolling a 1 on die 1 and rolling a 4 on die 2 or
                    • Rolling a 2 on die 1 and rolling a 3 on die 2 or
                    • Rolling a 3 on die 1 and rolling a 2 on die 2 or 
                    • Rolling a 4 on die 1 and rolling a 1 on die 2.
                • C(6) = 5
                  • This means there are five possible combinations to get the total of a 6 on two dice:
                    • Rolling a 1 on die 1 and rolling a 5 on die 2 or
                    • Rolling a 2 on die 1 and rolling a 4 on die 2 or
                    • Rolling a 3 on die 1 and rolling a 3 on die 2 or 
                    • Rolling a 4 on die 1 and rolling a 2 on die 2 or
                    • Rolling a 5 on die 1 and rolling a 1 on die 2.
                • C(7) = 6
                  • This means there are six possible combinations to get the total of a 7 on two dice (ironically the most commonly rolled value on two-dice … of course):
                    • Rolling a 1 on die 1 and rolling a 6 on die 2 or
                    • Rolling a 2 on die 1 and rolling a 5 on die 2 or
                    • Rolling a 3 on die 1 and rolling a 4 on die 2 or
                    • Rolling a 4 on die 1 and rolling a 3 on die 2 or
                    • Rolling a 5 on die 1 and rolling a 2 on die 2 or
                    • Rolling a 6 on die 1 and rolling a 1 on die 2.
                • C(8) = 5
                • C(9) = 4
                • C(10) = 3
                • C(11) = 2
                • C(12) = 1


                Total number of possible combinations is the sum of all the individual combinations: 
                • 1+2+3+4+5+6+5+4+3+2+1 = 36

                The Probability of getting a given roll on the dice is the count of combinations for that given roll divided by the total number of all possible combinations. For example, the probability of rolling an 11 on two dice is:

                • P(11) = C(11)/C(Total) = 2/36 = 0.055555 = 5.56% of the time.
                The Probability for rolling a 7 on two dice, is:

                • P(7) = C(7)/C(Total) = 6/36 = 1/6 = 0.16667 = 16.67% of the time.
                The Probability of rolling either a 7 or an 11 on two dice is found by adding the two respective probabilities together to get the total probability:
                • P(7) or P(11) = C(7)/C(Total) + C(11)/C(Total) = 6/36 + 2/36 = 8/36 = 0.22222 = 22.22% of the time (which is almost a 1 in 4 chance), and cool - now we understand how the game of Craps works!
                Let's get back to looking at the probability for Thrain getting controlled by the opposing player via his Special Rule Shattered Spirit, again:

                The four possible conditions that could occur (from best case scenario to worst case scenario) for Thrain via his Special Rule are:

                1) Thrain passes his courage test by rolling doubles and gains the bonuses to Fight, Strength, Attack and Courage for the Round.
                • With a Courage Value of 3, in order to pass his Courage Test, Thrain would have to roll a value of 7 or more on two dice.
                • If he has to roll doubles to get the benefit of this case, that means he would have to roll double 4's (a value of 8), double 5's (a value of 10), or double 6's (a value of 12).
                • The number of possible combinations for a value of 12 via rolling a 4 on die 1 and rolling a 4 on die 2 (double 4's) is 1, likewise for double 5's and double 6's.
                • The Probability of rolling this case is then:
                  • P(dbl 4's) + P(dbl 5's) + P(dbl 6's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%

                2) Thrain passes his courage test on anything but rolling doubles and can behave normally with no bonuses.
                • Again, this means that Thrain would have to roll a 7, 8, 9, 10, or 11 on two dice (baring the double rolls for an 8 or a 10).
                • The Probability of rolling this case is then:
                  • P(7) + P(8) - P(dbl 4's) + P(9) + P(10) - P(dbl 5's) + P(11) = 6/36 + 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 18/36 = 0.5000 = 50%
                3) Thrain fails his courage test on anything but rolling doubles and cannot move or act for the round.
                • This means tat Thrain would have to roll a 6, 5, 4, or 3 on two dice (baring the double rolls for a 6 or a 4).
                • The Probability of rolling this case is then:
                  • P(6) - P(dbl 3's) + P(5) + P(4) - P(dbl 2's) + P(3) = 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 12/36 = 0.33333 = 33.33%
                4) Thrain fails his courage test by rolling doubles and is controlled by the opposing player.
                • With a Courage Value of 3, in order to fail his Courage Test, Thrain would have to roll a value of 6 or less on two dice.
                • If he has to roll double to get this case, that means he would have to roll double 3's, double 2's or double 1's.
                • The number of possible combinations for a double 3's is 1, likewise for double 2's and double 1's.
                • The Probability of rolling this case is then:
                  • P(dbl 1's) + P(dbl 2's) + P(dbl 3's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%
                Notice that the sum of the probabilities for all 4 cases adds up to 100% (as we would expect that it would).

                So, there is just over an 8% chance that Thrain will either get his bonuses to his stat line or will be controlled by the other player and then a 50% chance that he will behave normally, and a 33% chance that he will not be able to move. Also, notice that this means that just under 60% of the time the controlling player will roll case 1 or 2 … and just over 40% of the time he will roll case 3 or 4. Now we see why he is pointed at 50 points, as well … because approximately half of the time you won't be able to use him as a monster, and one-twelveth of the time he will be used against you! With most Trolls costing around 100 Points, this makes even more sense, in the fact that just over 40% of the time you can't use him, and he costs 1/2 the points of a Troll (of course with a smaller contact base, as well). Nice!










                LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                1. Describing the Process [Part 1/13]
                2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                  1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                  2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                3. Extending the Gondor & Arnor List [Part 3/13]
                4. Extending The Kingdom of Rohan List [Part 4/13]
                5. Extending The Elven Kingdoms List [Part 5/13]
                6. Extending The Dwarf Holds List [Part 6/13]
                  1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                  2. Common Formations [Part 6b/13]
                  3. Legendary Formations [Part 6c/13]
                  4. Epic Heroes [Part 6d/13]
                7. Creating The City of Dale List [Part 7/13]
                8. Extending The Forgotten Kingdoms List [Part 8/13]
                9. Extending the Mordor List [Part 9/13]
                10. Extending The Fortress of Isengard List [Part 10/13]
                11. Extending The Misty Mountains (Moria) List [Part 11/13]
                12. Extending The Fallen Realms List [Part 12/13]
                13. Extending the Angmar List [Part 13/13]
                  1. Common and Rare Formations [Part 13a/13]
                  2. Legendary Formations [Part 13b/13]
                  3. Epic Heroes [Part 13c/13]

                  Wednesday, November 25, 2015

                  Extending the Dwarf Holds with Missing Profiles - Common Formations [Part 6b/13]

                  The next Army List to be extended is The Dwarf Holds. Recall from Part 2/12 that the set of missing profiles for the Dwarf Holds Army List included the following:
                  • Thorin Oakenshield
                  • Thorin Oakenshield, King Under the Mountain
                  • Dwalin the Dwarf
                  • Dwalin, Champion of Erebor
                  • Balin the Dwarf
                  • Balin, Champion of Erebor
                  • Dori the Dwarf
                  • Dori, Champion of Erebor
                  • Nori the Dwarf
                  • Nori, Champion of Erebor
                  • Ori the Dwarf
                  • Ori, Champion of Erebor
                  • Oin the Dwarf
                  • Oin, Champion of Erebor
                  • Gloin the Dwarf
                  • Gloin, Champion of Erebor
                  • Bifur the Dwarf
                  • Bifur, Champion of Erebor
                  • Bofur the Dwarf
                  • Bofur, Champion of Erebor
                  • Bombur the Dwarf
                  • Bombur, Champion of Erebor
                  • Fili the Dwarf
                  • Fili, Champion of Erebor
                  • Kili the Dwarf
                  • Kili, Champion of Erebor
                  • King Thror
                  • King Thrain
                  • Erebor Warrior Kinband
                  • Grim Hammer Kinband
                  • Thorin's Company
                  • Thrain the Broken
                  • The King's Herald
                  • Dwarf King
                  Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new common formations (the Erebor Warrior Kinband and the Grim Hammer Kinband with their respective captains), 3 new legendary formations (Thorin's Company, The King's Herald, and Thrain the Broken), and finally 28 new Epic Heroes from the list above. Also, there are updates for several other of the Dwarf Profiles to make them more in line with the intent of their army list - being defensive foot units.

                  It turns out that due the number of changes that are included in the updates to the Dwarves one post would be too large to attempt to cover everything, so to mitigate that to some degree I've split it up into multiple sub-parts. The first part was technically the "sneak peak" for Thorin's profiles (by the way, they have since been finalized). This part will deal with the Common Formations that have been added and the minor changes that have been updated. The third part will be the new Legendary formations and finally the forth part will cover a sub-set of the Epic Heroes.

                  Might as well get on with it ...

                  As mentioned above, the Dwarves are intended to be the slow but hard "tanks" of an Army List. To allow for this to be accomplished, we have given the majority of the common formations an ability to "upgrade" their armor to be more robust. Here is an example of Dwarves that are wearing Standard Armor in their profile - and now have the ability to up to Heavy Armor or Mithril Armor (this could be an upgrade that would make the dwarves more apt to tackle that Dragon head-on):


                  Furthermore, the Shieldbearer has always been a rather "boring" command hero - We have upped his special rules to be more in line of a worthy hero and increased his point cost accordingly.


                  UPDATED COMMON FORMATIONS FOR DWARVES
                  1. Dwarf Warrior Kinband

                  The Dwarves within Vanilla WotR are initially armed with Two-Handed weapons. We have changed it to make the profile easier to read - and to be consistent with other profiles to start them with Shields and allow them to exchange their shields for Two-handed weapons for free as an Upgrade Option. Also, as mentioned above, the new upgrade options for Heavy Armor and Mithril Armor are also available to the formation. The Shieldbearer has been given his new rules to make him more of a viable hero and the Dwarf King has also been added as a command hero (with the "now standard" Heroic Strike Special Rule that Kings have seemed to acquire across factions). All-in-all, I think that this has finally made the dwarves a great core unit ... adding in an Epic Hero with Bestow Pathfinder (Mountain) and possibly Bestow Terror - with their upgrade to Mithril Armor - and 6 companies strong ... they could be a real scary force to recon with, now!

                  NEW COMMON FORMATIONS FOR DWARVES
                  1. Erebor Warrior Kinband
                  2. Grim Hammer Kinband

                  1) EREBOR WARRIOR KINBAND

                  The Erebor Warrior Kinband is a rather straight forward core unit of Dwarves - with the exception that they are armed with Pikes.


                  Due to their anti-Cavalry charge equipment they do not get the upgrade option for armor, but I am sure they are more then capable then holding their own.

                  2) GRIM HAMMER KINBAND



                  The Pick Hammers of the Grim Hammers is very reminiscent of the Mob Rule special rule that evil rank-and-file armies have (i.e., Goblins and Orcs). This will allow them to be more effective in spite of their smaller Company Size Limits (4). Combined with the +1 to hit from their Two-handed weapons, this small but destructive force will bring down some major damage!

                  There we have it for the Common Formations - after Thanksgiving we will get into the other parts, so stay tuned!





                  LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                  1. Describing the Process [Part 1/13]
                  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                  3. Extending the Gondor & Arnor List [Part 3/13]
                  4. Extending The Kingdom of Rohan List [Part 4/13]
                  5. Extending The Elven Kingdoms List [Part 5/13]
                  6. Extending The Dwarf Holds List [Part 6/13]
                    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                    2. Common Formations [Part 6b/13]
                    3. Legendary Formations [Part 6c/13]
                    4. Epic Heroes [Part 6d/13]
                  7. Creating The City of Dale List [Part 7/13]
                  8. Extending The Forgotten Kingdoms List [Part 8/13]
                  9. Extending the Mordor List [Part 9/13]
                  10. Extending The Fortress of Isengard List [Part 10/13]
                  11. Extending The Misty Mountains (Moria) List [Part 11/13]
                  12. Extending The Fallen Realms List [Part 12/13]
                  13. Extending the Angmar List [Part 13/13]
                    1. Common and Rare Formations [Part 13a/13]
                    2. Legendary Formations [Part 13b/13]
                    3. Epic Heroes [Part 13c/13]

                      Monday, November 9, 2015

                      Extending the Dwarf Holds with Missing Profiles - Sneak Peek at the Profiles for Thorin [Part 6a/13]

                      I know that everyone is getting excited about the Dwarves updates getting published, so I figured that I would give a highlight to Thorin's profiles (so to give everyone a little taste of what is to come)!

                       

                      As you can see, Thorin Oakenshield is a great addition to the Dwarf Army List! The dwarves are now more resilient and can wreck havoc on basically all the enemy races.


                      I really like this version of Thorin, too. There is nothing that says that each Dwarf Hero MUST have Bestow Pathfinder (Mountains) - so to save a few points, it wasn't added. Plus he has the "anti-Azog" flair that was intended with this profile, as well.



















                      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                      1. Describing the Process [Part 1/13]
                      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                      3. Extending the Gondor & Arnor List [Part 3/13]
                      4. Extending The Kingdom of Rohan List [Part 4/13]
                      5. Extending The Elven Kingdoms List [Part 5/13]
                      6. Extending The Dwarf Holds List [Part 6/13]
                        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                        2. Common Formations [Part 6b/13]
                        3. Legendary Formations [Part 6c/13]
                        4. Epic Heroes [Part 6d/13]
                      7. Creating The City of Dale List [Part 7/13]
                      8. Extending The Forgotten Kingdoms List [Part 8/13]
                      9. Extending the Mordor List [Part 9/13]
                      10. Extending The Fortress of Isengard List [Part 10/13]
                      11. Extending The Misty Mountains (Moria) List [Part 11/13]
                      12. Extending The Fallen Realms List [Part 12/13]
                      13. Extending the Angmar List [Part 13/13]
                        1. Common and Rare Formations [Part 13a/13]
                        2. Legendary Formations [Part 13b/13]
                        3. Epic Heroes [Part 13c/13]


                        Monday, October 5, 2015

                        Extending the Kingdom of Rohan List with Missing Profiles [Part 4/13]

                        The next Army List to be extended is the Kingdom of Rohan. Recall from Part 2/12 that the set of missing profiles for The Kingdom of Rohan Army List included the following:
                        • King's Huntsman
                        • Eomer, King of the Pelennor
                        • Helm's Guard
                        • Helm Hammerhand
                        • King of Men
                        • Rohan Outrider Captain
                        • Eowyn, Heroine of Helm's Deep
                        • Elfhelm
                        Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 3 new command upgrade heroes, 2 new legendary formations, and 2 new epic heroes from the list above. Also, due to the addition of Eomer and Eowyn's new profiles their existing Epic Hero profiles have been adjusted to capture their function properly.

                        NEW COMMAND HEROES FOR THE KINGDOM OF ROHAN
                        1. King's Huntsman
                        2. King of Men
                        3. Rohan Outrider Captain

                        1) KING'S HUNTSMAN

                        The King's Huntsman is now a common hero upgrade option for the following formations:
                        • Riders of Rohan Eored
                        • Oathsworn Bowmen
                        The King's Huntsman has a new Special Rule Hunter. It allows the King's Huntsman to inflict automatic hits on enemy formations.

                        2) KING OF MEN

                        A King of Men is the same common hero upgrade option that was mentioned in Gondor & Arnor and can be upgraded in the following formations:
                        • Oathsworn Militia
                        • Oathsworn Bowmen

                        As seen in the Gondor & Arnor post, the King of Men has been given a new Heroic Special Rule. This is Heroic Strike. The intent of Heroic Strike is to be similar to Epic Strike, just less potent.



                        NEW LEGENDARY FORMATIONS FOR THE KINGDOM OF ROHAN
                        1. Eomer, King of the Pelennor
                        2. Helm's Guard (including Helm Hammerhand)
                        1) EOMER, KING OF THE PELENNOR
                        Rohan does have any Monsters within their Army List - so it is appropriate for Eomer to fill this role atop his horse on Pelennor Field.










                          2) HELM'S GUARD
                          Rohan's Original Hero - Helm Hammerhand finally gets his profile!



                          UPDATED EPIC HEROES FOR THE KINGDOM OF ROHAN
                          1. Eowyn, Shield-Maiden of Rohan
                          2. Eomer, Marshal of the Riddermark
                          1) EOWYN, HEROINE OF HELM'S DEEP
                          The existing profile for Eowyn, Shield-Maiden of Rohan within vanilla WotR has been updated for the Disguise rule and the By My Hand Shall You Fall rule. Both of these just didn't seem to have the "powerful effect" of worthy of an Epic Heroine. Furthermore, she was given a second Epic Action, Epic Defense to allow for her versatility. Likewise, the "correct" model is now shown in the profile as well - Eowyn wearing Rohirrim Armor; exposing her identity behind her disguise.


                           2) EOMER, MARSHAL OF THE RIDDERMARK



                          NEW EPIC HEROES FOR THE KINGDOM OF ROHAN
                          1. Eowyn, Heroine of Helm's Deep
                          2. Elfhelm, Captain of Rohan
                          1) EOWYN, HEROINE OF HELM'S DEEP



                          2) ELFHELM, CAPTAIN OF ROHAN










                          LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                          1. Describing the Process [Part 1/13]
                          2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                            1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                            2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                          3. Extending the Gondor & Arnor List [Part 3/13]
                          4. Extending The Kingdom of Rohan List [Part 4/13]
                          5. Extending The Elven Kingdoms List [Part 5/13]
                          6. Extending The Dwarf Holds List [Part 6/13]
                            1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                            2. Common Formations [Part 6b/13]
                            3. Legendary Formations [Part 6c/13]
                            4. Epic Heroes [Part 6d/13]
                          7. Creating The City of Dale List [Part 7/13]
                          8. Extending The Forgotten Kingdoms List [Part 8/13]
                          9. Extending the Mordor List [Part 9/13]
                          10. Extending The Fortress of Isengard List [Part 10/13]
                          11. Extending The Misty Mountains (Moria) List [Part 11/13]
                          12. Extending The Fallen Realms List [Part 12/13]
                          13. Extending the Angmar List [Part 13/13]
                            1. Common and Rare Formations [Part 13a/13]
                            2. Legendary Formations [Part 13b/13]
                            3. Epic Heroes [Part 13c/13]