Showing posts with label Captain. Show all posts
Showing posts with label Captain. Show all posts

Tuesday, September 20, 2016

Extending the Angmar List with Missing Profiles - Legendary Formations [Part 13b/13]

Next in the queue are the profiles from the Angmar List that have become Legendary Formations:
  • Azog, the Pale Orc astride the White Warg
  • Fimbul's Hunters
  • William (Bill) the Troll
  • Tom the Troll
  • Bert the Troll
These new profiles add one new Cavalry and four new Monsters to the List.


NEW LEGENDARY FORMATIONS FOR ANGMAR
  1. Azog, the Pale Orc astride the White Warg
  2. Fimbul's Hunters
  3. William (Bill) the Troll
  4. Tom the Troll
  5. Bert the Troll
1) AZOG, THE PALE ORC ASTRIDE THE WHITE WARG
For your entirely monster list, the leader of choice would of course be Azog's legendary monster Formation. Imagine it ... Azog on his white warg, a swarm of common Mirkwood Spiders and a winged Nazgul with the Witch King and the Necromancer allied in from the Mordor list just for good measure? That'd be so much fun - and think about it ... it would look almost like an SBG Army fighting in War of the Ring!



2-3) FIMBUL'S HUNTERS AND WILLIAM (BILL) THE TROLL
Fimbul's hunters are an advanced version of the Hunter Orcs profile that we saw earlier. They get Advanced Fell Sight as well as the ability to be upgraded with Bows - to take full advantage of their Expert Rider special rule.


As for Bill the Troll - here is a powerhouse that can cause significant damage to any wary formation. He has Very Hard to Kill, which alone makes him a Hero that could be around for a very long time in the game and other special rules that will easily change the flow of each phase. Cool thought - play all 3 of the Trolls against some Hobbits or some Dwarves ... that'd be a blast!

[Note that only the first page of each of the profiles is actually shown above - there is a second page for each that includes the Epic Actions that these two formations can perform.]



4) TOM THE TROLL
Continuing with Tom, we have a very strong troll that can last against any other formation. He also has the special rules to paralyze - which could change a Fight Phase very easily.



5) BERT THE TROLL
Bert follows suit with the other two Hobbit Trolls. While not as "powerful" he still is a match for an other troll within any other list.







So, there we have it - the updates for the Legendary formations within the Angmar list. Go grab a copy below, and start playing with the updated and extended profiles, today!


To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

$24,99  $9.99
Right now - 66% off of normal price for the Kick-off of this document! 
Sale price is ending on October 31, 2016!

SEE MORE ON THE DOWNLOADS PAGE!


LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

  1. Describing the Process [Part 1/13]
  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
  3. Extending the Gondor & Arnor List [Part 3/13]
  4. Extending The Kingdom of Rohan List [Part 4/13]
  5. Extending The Elven Kingdoms List [Part 5/13]
  6. Extending The Dwarf Holds List [Part 6/13]
    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
    2. Common Formations [Part 6b/13]
    3. Legendary Formations [Part 6c/13]
    4. Epic Heroes [Part 6d/13]
  7. Creating The City of Dale List [Part 7/13]
  8. Extending The Forgotten Kingdoms List [Part 8/13]
  9. Extending the Mordor List [Part 9/13]
  10. Extending The Fortress of Isengard List [Part 10/13]
  11. Extending The Misty Mountains (Moria) List [Part 11/13]
  12. Extending The Fallen Realms List [Part 12/13]
  13. Extending the Angmar List [Part 13/13]
    1. Common and Rare Formations [Part 13a/13]
    2. Legendary Formations [Part 13b/13]
    3. Epic Heroes [Part 13c/13]


      Wednesday, September 7, 2016

      Extending the Angmar List with Missing Profiles - Common and Rare Formations [Part 13a/13]

      It has been a long time since I've added to this series of posts for Missing Profiles - and I am sure that everyone is anxiously waiting for these updates. Here are the profiles that have been added for the Angmar list.

      Here are the profiles from the Angmar List that have become Common Formations:
      • Hunter Orc Warband
      • Fell Warg Pack
      • Mirkwood Spider
      These new profiles add one new Infantry, one new Cavalry and one new Monster to the List. The really cool part is that the Mirkwood Spider being a Common Monster - it is feasible to have an entirely monster focused army with Angmar, now.

      NEW COMMON FORMATIONS FOR ANGMAR
      1. Hunter Orc Warband
      2. Fell Warg Pack
      3. Mirkwood Spider

      1) HUNTER ORC WARBAND

      The Hunter Orc Warband is a pretty standard rank-and-file unit. They carry over the Many Blades rule which when used in conjunction with Prowler can provide a very strong shock troop (which would mean playing this formation more strategically - for orientation, priority determination, charge distance, banner inclusion, etc...).



      2) FELL WARG PACK

      The Fell Wargs provide a strong cavalry force for Angmar; they get the unstoppable charge bonus more easily with their Fell Sight and similar to the Hunter Orcs they also provide for a more tactical game play. It would probably be wise to use the Angmar Orcs as fodder and then strategically maneuver these stronger shock troops to gain maximum benefit.

      3) MIRKWOOD SPIDER

      50 points for a monster is a great bargain - considering that it has the Hard to Kill and Pathfinder (Woodland). Bringing a long a few of these (as common formations) can make the Angmar army more of a "control" game play - meaning that the Striking Order (Monster) special rule will be removing models from the other player before they can retaliate.


      Also, as mentioned above, this gives the player an option to field a Monster-only army (which would be similar to an Ent Only army that we saw in a past White Dwarf).

      Here are the profiles from the Angmar List that have become Rare Formations:
      • Hunter Orcs on Fell Wargs
      • Gundabad Orc Regiment
      • Spectre Warband
      These new profiles add two new Infantry and one new Cavalry to the List.

      NEW RARE FORMATIONS FOR ANGMAR
      1. Hunter Orcs on Fell Wargs
      2. Gundabad Orc Regiment
      3. Spectre Warband
      1) HUNTER ORCS ON FELL WARGS

      The Hunter Orcs on Fell Wargs basically combines the Hunter Orc Warband and Fell Warg Pack into a single Cavalry unit. Since they get the benefit of both base unit, they can provide a very strong and fast shock troop. I like the way that Angmar is becoming with the Hobbit extensions - it makes this Army feel more like a "smart person" army that requires more forethought than say a Dwarf Army - which is all about "smash into the other guy and last longer then them".


      2) GUNDABAD ORC REGIMENT

      The Gundabad Orcs provide a rank-and-file unit that is surprisingly durable for Orcs. If they are given shields in addition to their pikes - they can be played similar to a formation of Isengard Uruk-hai. Additionally, if they have Bolg added as a Hero of the formation - they will be a formidable block.

      3) SPECTRE WARBAND

      The Spectre Warband creates a unit that can easily close the gap (since they have their Enchanted Cloaks) and then create an uneasy looming fight with their other special rules. Again this gives the Angmar player the ability to play a "mental game" taking the Spectres against a lower-courage formation basically ensures that the enemy will lose.


      I really like the Angmar formations that have come out of the Hobbit profiles. They give the army a new life that was really lacking before - and almost makes the Army into a "control/tactical" one that allows the player to effectively manipulate the battlefield and consider unit placement and orientation more than traditionally done.

      By the way ... I'm going to need to update the Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13] since the updates to the Angmar Army List are 100% complete.


      To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

      $24,99  $9.99
      Right now - 66% off of normal price for the Kick-off of this document! 
      Sale price is ending on October 31, 2016!

      SEE MORE ON THE DOWNLOADS PAGE!



      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

      1. Describing the Process [Part 1/13]
      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
      3. Extending the Gondor & Arnor List [Part 3/13]
      4. Extending The Kingdom of Rohan List [Part 4/13]
      5. Extending The Elven Kingdoms List [Part 5/13]
      6. Extending The Dwarf Holds List [Part 6/13]
        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
        2. Common Formations [Part 6b/13]
        3. Legendary Formations [Part 6c/13]
        4. Epic Heroes [Part 6d/13]
      7. Creating The City of Dale List [Part 7/13]
      8. Extending The Forgotten Kingdoms List [Part 8/13]
      9. Extending the Mordor List [Part 9/13]
      10. Extending The Fortress of Isengard List [Part 10/13]
      11. Extending The Misty Mountains (Moria) List [Part 11/13]
      12. Extending The Fallen Realms List [Part 12/13]
      13. Extending the Angmar List [Part 13/13]
        1. Common and Rare Formations [Part 13a/13]
        2. Legendary Formations [Part 13b/13]
        3. Epic Heroes [Part 13c/13]

      Monday, August 8, 2016

      WFMC Mobile - Art for Elven Kingdoms Companies and Formations of Various Supported Types [Part 3/11]

      Next up is a couple of the Elf Formations, showing one of each type of formation that is supported in the current Elven Kingdom's list.



      Starting over on the left, Glorfindel, Lord of the West is shown. He has all of his bane, hard to kill, striking order, etc... special rules as well. He is a monster formation that has the same base size as a cavalry model (similar to the cave troll). To his right is a formation of an Elven Chariot. This is one of the "new models" (i.e., one that was listed in Legions of Middle Earth that never had a model made or a profile, for that matter). Next, to the right, is a formation of Galadhrim Archers in 2x3 Configuration. As you can see (by the first icon under them), they have a Pathfinder included in the formation - in addition to their Pathfinder, Terror and Longbows (which are the other 3 icons). Next to the right is a formation of Galadhrim Knights in 5x2 Configuration. If you look at the profile for them, they have glaives in addition to their other special rules that are shown. Finally, at the bottom right is a 3x1 Configuration formation of Elven War Catapults.

      So, there we go for Elves ... Still looking awesome! Also, I'm having a pretty good time with this, too - even though it is a little slow going.



      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Thursday, April 7, 2016

          Updates and Extensions to the Rules for Fates - Faltering Nerve, Sigil of the Fallen Kings, & The Crown of Carn Dum [Part 12/24]

          Here are the next set of Fates for Evil Armies.

          I particularly like the changes that have been made to the Sigil of Fallen Kings. This makes this Fate a lot more useful in the sense that it is persistent through the entire game (even if the original owning formation is destroyed). The other changes allow for more clarification of the rules, as well.

          One that was necessary was the special rule for the Crown. It had mentioned that the Hero suffers automatic hits ... but this didn't make sense since it would just be discounted by their Resilience - so it was changed to the Hero's formation that takes the automatic hits. Enjoy! Let me know what you think!












          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
          9. Magical Resistance & Blessed Grove [Part 9/24]
          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
          7. TBD [Part 16/24]
          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
          2. TBD [Part 22/24]

          Tuesday, March 8, 2016

          Updates and Extensions to the Rules for Fates - Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]


          Now we get to move on to the Fate Updates! Evil gets their turn to obtain the special and new "toys" that the Fates can provide. Just like before, we have updated the point cost and the text to clarify the special rules. You should notice that Morgul Blades has had the static value of 4 changed to be a +2 bonus (that way it is more useful for those two-handed armed formations) and has had its points changed to be based upon the total number of companies within the formation - not just a flat cost. Also, Dark Shrine has been updated to be similar in rules to the Seat of Ancient Power Fortune, but it has a little additional boost, as well. And finally, there is Entslayer - which will provide the same role as Dragonslayer and Monsterslayer from the last post.



          Everyone enjoy! Sorry I didn't get to post last week ... I've started a new "real life" job and it has been pre-occupying my time!
          \









          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
          9. Magical Resistance & Blessed Grove [Part 9/24]
          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
          7. TBD [Part 16/24]
          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
          2. TBD [Part 22/24]

          Friday, February 26, 2016

          Updates and Extensions to the Rules for Fortunes - Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer, & Monsterslayer [Part 8/24]

          Here are the final set of Fortune Updates that have been made. There have been point adjustments to the remaining set of existing Fortunes and 2 new ones that have been added as well: Dragonslayer & Monsterslayer. I must say - I am rather excited about all these Fortunes and how they have turned out!


          Last, but not least, is the crown jewel of Fortunes: Monsterslayer.


          There we have it! Any thoughts or ideas or suggestions?

























          LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
          1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
          2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
          3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
          4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
          5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
          6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
          7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
          8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
          9. Magical Resistance & Blessed Grove [Part 9/24]
          LINKS TO OTHER FATE UPDATES AND EXTENSIONS
          1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
          2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
          3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
          4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
          5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
          6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
          7. TBD [Part 16/24]
          LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
          1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
          2. TBD [Part 22/24]

          Wednesday, November 25, 2015

          Extending the Dwarf Holds with Missing Profiles - Common Formations [Part 6b/13]

          The next Army List to be extended is The Dwarf Holds. Recall from Part 2/12 that the set of missing profiles for the Dwarf Holds Army List included the following:
          • Thorin Oakenshield
          • Thorin Oakenshield, King Under the Mountain
          • Dwalin the Dwarf
          • Dwalin, Champion of Erebor
          • Balin the Dwarf
          • Balin, Champion of Erebor
          • Dori the Dwarf
          • Dori, Champion of Erebor
          • Nori the Dwarf
          • Nori, Champion of Erebor
          • Ori the Dwarf
          • Ori, Champion of Erebor
          • Oin the Dwarf
          • Oin, Champion of Erebor
          • Gloin the Dwarf
          • Gloin, Champion of Erebor
          • Bifur the Dwarf
          • Bifur, Champion of Erebor
          • Bofur the Dwarf
          • Bofur, Champion of Erebor
          • Bombur the Dwarf
          • Bombur, Champion of Erebor
          • Fili the Dwarf
          • Fili, Champion of Erebor
          • Kili the Dwarf
          • Kili, Champion of Erebor
          • King Thror
          • King Thrain
          • Erebor Warrior Kinband
          • Grim Hammer Kinband
          • Thorin's Company
          • Thrain the Broken
          • The King's Herald
          • Dwarf King
          Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new common formations (the Erebor Warrior Kinband and the Grim Hammer Kinband with their respective captains), 3 new legendary formations (Thorin's Company, The King's Herald, and Thrain the Broken), and finally 28 new Epic Heroes from the list above. Also, there are updates for several other of the Dwarf Profiles to make them more in line with the intent of their army list - being defensive foot units.

          It turns out that due the number of changes that are included in the updates to the Dwarves one post would be too large to attempt to cover everything, so to mitigate that to some degree I've split it up into multiple sub-parts. The first part was technically the "sneak peak" for Thorin's profiles (by the way, they have since been finalized). This part will deal with the Common Formations that have been added and the minor changes that have been updated. The third part will be the new Legendary formations and finally the forth part will cover a sub-set of the Epic Heroes.

          Might as well get on with it ...

          As mentioned above, the Dwarves are intended to be the slow but hard "tanks" of an Army List. To allow for this to be accomplished, we have given the majority of the common formations an ability to "upgrade" their armor to be more robust. Here is an example of Dwarves that are wearing Standard Armor in their profile - and now have the ability to up to Heavy Armor or Mithril Armor (this could be an upgrade that would make the dwarves more apt to tackle that Dragon head-on):


          Furthermore, the Shieldbearer has always been a rather "boring" command hero - We have upped his special rules to be more in line of a worthy hero and increased his point cost accordingly.


          UPDATED COMMON FORMATIONS FOR DWARVES
          1. Dwarf Warrior Kinband

          The Dwarves within Vanilla WotR are initially armed with Two-Handed weapons. We have changed it to make the profile easier to read - and to be consistent with other profiles to start them with Shields and allow them to exchange their shields for Two-handed weapons for free as an Upgrade Option. Also, as mentioned above, the new upgrade options for Heavy Armor and Mithril Armor are also available to the formation. The Shieldbearer has been given his new rules to make him more of a viable hero and the Dwarf King has also been added as a command hero (with the "now standard" Heroic Strike Special Rule that Kings have seemed to acquire across factions). All-in-all, I think that this has finally made the dwarves a great core unit ... adding in an Epic Hero with Bestow Pathfinder (Mountain) and possibly Bestow Terror - with their upgrade to Mithril Armor - and 6 companies strong ... they could be a real scary force to recon with, now!

          NEW COMMON FORMATIONS FOR DWARVES
          1. Erebor Warrior Kinband
          2. Grim Hammer Kinband

          1) EREBOR WARRIOR KINBAND

          The Erebor Warrior Kinband is a rather straight forward core unit of Dwarves - with the exception that they are armed with Pikes.


          Due to their anti-Cavalry charge equipment they do not get the upgrade option for armor, but I am sure they are more then capable then holding their own.

          2) GRIM HAMMER KINBAND



          The Pick Hammers of the Grim Hammers is very reminiscent of the Mob Rule special rule that evil rank-and-file armies have (i.e., Goblins and Orcs). This will allow them to be more effective in spite of their smaller Company Size Limits (4). Combined with the +1 to hit from their Two-handed weapons, this small but destructive force will bring down some major damage!

          There we have it for the Common Formations - after Thanksgiving we will get into the other parts, so stay tuned!





          LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

          1. Describing the Process [Part 1/13]
          2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
            1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
            2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
          3. Extending the Gondor & Arnor List [Part 3/13]
          4. Extending The Kingdom of Rohan List [Part 4/13]
          5. Extending The Elven Kingdoms List [Part 5/13]
          6. Extending The Dwarf Holds List [Part 6/13]
            1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
            2. Common Formations [Part 6b/13]
            3. Legendary Formations [Part 6c/13]
            4. Epic Heroes [Part 6d/13]
          7. Creating The City of Dale List [Part 7/13]
          8. Extending The Forgotten Kingdoms List [Part 8/13]
          9. Extending the Mordor List [Part 9/13]
          10. Extending The Fortress of Isengard List [Part 10/13]
          11. Extending The Misty Mountains (Moria) List [Part 11/13]
          12. Extending The Fallen Realms List [Part 12/13]
          13. Extending the Angmar List [Part 13/13]
            1. Common and Rare Formations [Part 13a/13]
            2. Legendary Formations [Part 13b/13]
            3. Epic Heroes [Part 13c/13]

              Wednesday, October 28, 2015

              Extending The Fortress of Isengard List with Missing Profiles [Part 10/13]

              The next Army List to be extended is The Fortress of Isengard. Recall from Part 2/12 that the set of missing profiles for the Isengard Army List included the following:
              • Bill Ferny
              • Sharkey
              • Worm
              • Dunland Berserker
              • Royalblood Huscarl
              • Royalblood Chieftain of Dunland
              Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new rare formations (the Dunland Berserkers and the Royalblood Horsemen that include the Huscarl and Chieftain as a command hero) and 1 new legendary formation (Sharkey's Ruffians which includes Bill Ferny, Sharkey and Worm) from the list above. Also, there are updates for the Uruk-hai Sappers, the Isengard Troll Captain, and the Isengard Battering Ram. There is also a new epic hero (that wasn't included in the list above, but by the nature of having a mounted and un-mounted version, is technically also available).

              UPDATED RARE FORMATIONS FOR ISENGARD
              1. Uruk-hai Sappers
              2. Isengard Troll Captain
              3. Isengard Battering Ram
              1) URUK-HAI SAPPERS

              Now, here was an enigmatic profile ... it was marked as an Infantry formation and I suspect that they were implying that it would just be the Heavy Armor wearing guys in the front of the picture - and not the Berserker or the explosive charge. We scrapped that idea and decided to make it instead a Monster.


              This gives all the models that come in the blister a use and allows for a more interesting dynamic with the unit ... it now is effectively a Monster-light (similar to the battering ram) but without the Hard to Kill rule, that can still strike faster than Infantry and cavalry and provide the explosive punch!

              2) ISENGARD TROLL CAPTAIN

              The update for the Troll Captain was to make him comparable to other captains. He gained the Inspiring Leader (Trolls) special rule as well as the Troll Charge special rule.


              These changes provide Isengard with the leader needed for an all Troll based Army!

              3) ISENGARD BATTERING RAM

              Similar to what we did for the Mordor Battering Ram ... we have updated the Isengard Battering Ram in sort.



              So we adjusted the Move Value down, and gave it a unique ability to be more effective against Artillery (so now it has an actual purpose within an army instead of just a "light troll"), with the Disarmament Special Rule.

              NEW RARE FORMATIONS FOR ISENGARD
              1. Dunland Berserker
              2. Royalblood Horsemen

              1) DUNLAND BERSERKER

              Models with the Berserk Special Rule are interesting ... The new Dunland Berserker allows the Isengard Army to create an Army of pure Dunland Men - to be the anti-Rohan force.


              Since the formation can be comprised of only a single formation, they get the Indomitable Special Rule and to provide the true anti-Rohan punch they need, they get Manbane as well.

              2) ROYALBLOOD HORSEMEN

              Here is the profile for the Elite of Dunland - the Royalblood. Notice that the profile also includes the Royalblood Chieftain as a command hero upgrade.


              They get the Manbane special rule and also the equivalent Heroic Strike for the Chieftain (filling the role of the King of Men that you've seen in the Gondor and Rohan posts). Bane on Cavalry ... I think they are unique in that regard ...

              NEW LEGENDARY FORMATIONS FOR ISENGARD
              1. Sharkey's Ruffians
              Sharkey's Ruffians is a new Legendary Formation that includes Bill Ferny, Worm and Sharkey. They are the formation that can effectively fight against a formation of Hobbits from The Forgotten Kingdoms army list. They have a nice mixture of special rules, heroic and epic actions, and magic that can provide a nice new flair to the Isengard Army.



              Furthermore, Sharkey has the new Epic Ability Epic Distress that can improve the Dismay spells that he has access to.


              NEW EPIC HEROES FOR ISENGARD
              1. Sharku, Lieutenant of Isengard
              Sharku gets his own Epic Hero profile, now. He has a new unique bane ability that targets an entire formation type - Cavalrybane. This will provide an interesting dynamic as he jumps from formation to formation - using his Epic Hero movement ability to join the fight against Cavalry. Sorry, Rohan ... you are in trouble, now (as if Isengard wasn't already a massive headache to play against).


              UPDATED EPIC HEROES FOR ISENGARD
              1. Grima Wormtongue
              Grima has gotten an update similar to the one that Gollum got. Since he is used as basically a "curse" on other Infantry enemy formations he has a similar set of Special Rules and Epic Actions. This update actually makes him a little more useful for the 75 Point cost that he has.







              Well, there we have it for The Fortress of Isengard! Any thoughts? There is still a few updates needed for some of the Legendary Formations from Vanilla WotR, but Isengard is definitely getting there!













              LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

              1. Describing the Process [Part 1/13]
              2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
              3. Extending the Gondor & Arnor List [Part 3/13]
              4. Extending The Kingdom of Rohan List [Part 4/13]
              5. Extending The Elven Kingdoms List [Part 5/13]
              6. Extending The Dwarf Holds List [Part 6/13]
                1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                2. Common Formations [Part 6b/13]
                3. Legendary Formations [Part 6c/13]
                4. Epic Heroes [Part 6d/13]
              7. Creating The City of Dale List [Part 7/13]
              8. Extending The Forgotten Kingdoms List [Part 8/13]
              9. Extending the Mordor List [Part 9/13]
              10. Extending The Fortress of Isengard List [Part 10/13]
              11. Extending The Misty Mountains (Moria) List [Part 11/13]
              12. Extending The Fallen Realms List [Part 12/13]
              13. Extending the Angmar List [Part 13/13]
                1. Common and Rare Formations [Part 13a/13]
                2. Legendary Formations [Part 13b/13]
                3. Epic Heroes [Part 13c/13]

                Tuesday, September 22, 2015

                Extending the Gondor & Arnor List with Missing Profiles [Part 3/13]

                The first Army List to be extended is Gondor & Arnor. Recall from Part 2/12 that the set of missing profiles for the Gondor & Arnor Army List included the following:
                • Knight of the White Tower
                • Aragorn, King Elessar
                • Dunedain of Arnor
                • Faramir, Captain of Gondor
                • King of Men
                • Ranger of the North
                Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 4 new command upgrade heroes and 2 new epic heroes from the list above.

                NEW COMMAND HEROES FOR GONDOR & ARNOR
                1. Knight of the White Tower
                2. King of Men
                3. Dunedain of Arnor
                4. Ranger of the North
                1) KNIGHT OF THE WHITE TOWER

                The Knight of the White Tower is now a common hero upgrade option for the following formations:
                • Minas Tirith Warriors
                • Minas Tirith Archers
                • Minas Tiirth Knights
                • Citadel Guard
                • Guards of the Fountain Court
                The Knight of the White Tower has a new Heroic Special Rule. This is the White Sword of Gondor. It allows the Knight of the White Tower to be more deadly in Heroic Duels.

                2) KING OF MEN

                A King of Men is now a common hero upgrade option for the following formations:
                • Minas Tirith Warriors
                • Numenorean Warriors
                • Warriors of Arnor

                Furthermore, the King of Men has been given a new Heroic Special Rule. This is Heroic Strike. The intent of Heroic Strike is to be similar to Epic Strike, just less potent.


                3) DUNEDAIN OF ARNOR

                The Dunedain of Arnor is now a common hero upgrade option for the following formations:
                • Rangers of Gondor
                • Rangers of Arnor
                They provide Terror to the formations in which they are including. This provides more opportunity for Gondor & Arnor to have access to that special rule.

                4) RANGER OF THE NORTH

                Similar to the Dunedain of Arnor, the Rangers of the North are also common hero upgrade option for the following formations:
                • Rangers of Gondor
                • Rangers of Arnor
                The Rangers of the North will provide the ability to use the Take Aim! Heroic Special Rule.


                  UPDATES TO LEGENDARY FORMATIONS FOR GONDOR & ARNOR

                  In order to be consistent with his SBG profile, Duinhir has been given his special rules for Go for the Eyes! and Critical Strike. These make this formation the "monster-killer" that they should be.



                  NEW EPIC HEROES FOR GONDOR & ARNOR
                  1. Aragorn, King Elessar
                  2. Faramir, Captain of Gondor
                  1) ARAGORN, KING ELESSAR



                  2) FARAMIR, CAPTAIN OF GONDOR

                  The existing profile within vanilla WotR has had its name changed to distinguish it from the new profile for Faramir. Likewise, the "correct" model is now shown in the profile as well - Faramir wearing Heavy Armor of Gondor; riding off to perform his Epic Sacrifice.














                  LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                  1. Describing the Process [Part 1/13]
                  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                  3. Extending the Gondor & Arnor List [Part 3/13]
                  4. Extending The Kingdom of Rohan List [Part 4/13]
                  5. Extending The Elven Kingdoms List [Part 5/13]
                  6. Extending The Dwarf Holds List [Part 6/13]
                    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                    2. Common Formations [Part 6b/13]
                    3. Legendary Formations [Part 6c/13]
                    4. Epic Heroes [Part 6d/13]
                  7. Creating The City of Dale List [Part 7/13]
                  8. Extending The Forgotten Kingdoms List [Part 8/13]
                  9. Extending the Mordor List [Part 9/13]
                  10. Extending The Fortress of Isengard List [Part 10/13]
                  11. Extending The Misty Mountains (Moria) List [Part 11/13]
                  12. Extending The Fallen Realms List [Part 12/13]
                  13. Extending the Angmar List [Part 13/13]
                    1. Common and Rare Formations [Part 13a/13]
                    2. Legendary Formations [Part 13b/13]
                    3. Epic Heroes [Part 13c/13]

                    Thursday, September 3, 2015

                    WotR Magic - Updates to the Rules for the Spells of Wilderness [Part 3/7]

                    The Spells of Wilderness are mostly a Good Army set, existing within the Elven Army and with the Istari (Wizards) - namely Radagast. Here is the list of models which can use the Spells of Wilderness:


                    As you can see above, the only original Evil Hero that had access to the Wilderness Spells is Durzhag the Beastcaller. With the release of Ashrak the Spiderkin, we've included the Spells of Wilderness (similar to Durzhag) when porting his profile from SBG to WotR, as well.

                    The set of Magic Users that are Spell Mastery 1 include the Elven Stormcaller, and Ashrak the Spiderkin. They cannot of course use Focus Rolls to make multiple spell casts.


                    The other remaining Heroes have a Spell Master of 2 or greater.


                    Thanks to Calum for suggesting the update to the clarification of Nature's Wrath when used in conjunction with the Special Rule for Pathfinder (Master). In the near future there will be a series of posts about the order of resolution for Fates, Fortunes, Magic, Standard Actions, Heroic Actions, and Epic Actions that will provide additional detail about the decision that was made above. Furthermore, after a little more thought, the case where Entangle and Nature's Wrath are used in conjunction should have some occurring effect - so that was added to the Note for Nature's Wrath, as well.

                    Similarly, a little more clarification was also added to the Entangle Spell for the effect of the Pathfinder (Master) Special Rule. Any other thoughts?








                    Monday, January 26, 2015

                    The Fallen Realms Unit Cost Analysis

                    We have already covered the massive beast that belongs to The Fallen Realms, The Mumak, in the post for the Ridiculously Hard to Kill rule and got to see it in action (even if it ended up dying - it was still entertaining to see it trampling and stampeding over some warriors). Let's look at the remainder of the army to determine if it is well balanced and what point adjustments would be appropriate for the warriors of the East.

                    FALLEN REALMS WARRIORS

                    • (R) [I] Corsair Arbalesters - Underpriced by 17%
                    • (C) [I] Easterling Cohort - Underpriced by 14%
                    • (C) [I] Khandish Mercenary Warband - Accurately Priced (0% deviation)
                    • (R) [I] Mahud Warband - Accurately Priced (0% deviation)
                    • (R) [I] Black Numenorean Regiment - Accurately Priced (0% deviation)
                    • (R) [H] Morgul Knight Regiment - Accurately Priced (0% deviation)
                    • (R) [M] War Mumak of Harad - Overpriced by 6%
                    • (R) [MH] Khandish King Charioteer - Overpriced by 7%
                    • (C) [I] Easterling Archer Cohort - Overpriced by 17%
                    • (C) [H] Easterling Kataphrakt Cohort - Overpriced by 17%
                    • (R) [I] Watcher Warband - Overpriced by 17%
                    • (R) [M] Khandish Charioteer - Overpriced by 18%
                    • (C) [I] Serpent Guard Warband - Overpriced by 20%
                    • (C) [H] Serpent Rider Warband - Overpriced by 20%
                    • (R) [H] Mahud Raider Warband - Overpriced by 20%
                    • (L) [I] Abrakhan Guard - Overpriced by 20%
                    • (C) [I] Khandish Mercenary Warband - Overpriced by 25%
                    • (C) [I] Haradrim Warband - Overpriced by 25%
                    • (C) [H] Haradrim Raider Warband - Overpriced by 25%
                    • (C) [I] Corsair Raiding Party - Overpriced by 67%
                    • (R) [I] Half Troll Warband - Overpriced by 138%
                    Sorting the Fallen Realms Warriors under the template from cheapest (weakest stat-wise) to most expensive (most powerful) gives:
                    • 15 Points per Company:
                      • (C) [I] Corsair Raiding Party
                    • 20 Points per Company:
                      • (C) [I] Khandish Mercenary Warband
                      • (C) [I] Haradrim Warband
                      • (C) [H] Haradrim Raider Warband
                    • 25 Points per Company:
                      • (C) [I] Serpent Guard Warband
                      • (C) [H] Khandish Mercenary Raiders
                      • (C) [H] Serpent Rider Warband
                      • (R) [H] Mahud Raider Warband
                      • (L) [I] Abrakhan Guard
                    • 30 Points per Company:
                      • (C) [I] Easterling Archer Cohort
                      • (C) [H] Easterling Kataphrakt Cohort
                      • (R) [I] Corsair Arbalesters
                      • (R) [I] Mahud Warband
                      • (R) [I] Watcher Warband
                    • 35 Points per Company:
                      • (C) [I] Easterling Cohort
                      • (R) [I] Black Numenorean Regiment
                      • (R) [H] Morgul Knight Regiment
                    • 40 Points per Company:
                      • (R) [I] Half Troll Warband
                    • 85 Points per Company:
                      • (R) [M] Khandish Charioteer
                    • 140 Points per Company:
                      • (R) [MH] Khandish King Charioteer
                    • 235 Points per Company:
                      • (R) [M] War Mumak of Harad

                    OK, this is interesting - it seems like the Fallen Realms is in the same boat as the Elves. They are absurdly overpriced and the only ones that are reasonable are rare formations - which would require a bunch of Easterlings or Khandish Mercenaries (the latter of which are all metal, of course) just to bring them along.



                    FALLEN REALMS HEROES
                    • (E) Khamul the Easterling - Underpriced by 40%
                    • (E) The Knight of Umbar - Underpriced by 40%
                    • (E) The Betrayer - Underpriced by 40%
                    • (E) The Undying - Underpriced by 40%
                    • (E) The Shadow Lord - Underpriced by 40%
                    • (E) The Dark Marshal - Underpriced by 40%
                    • (E) Queen Beruthiel - Underpriced by 35%
                    • (L) The Golden King - Underpriced by 23%
                    • (C) Morgul Knight Commander - Underpriced by 17%
                    • (C) Serpent Guard Chieftain [SRW] - Underpriced by 9%
                    • (C) Black Numenorean Marshal - Underpriced by 9%
                    • (E) Dalamyr, Fleetmaster of Umbar - Underpriced by 5%
                    • (C) Serpent Guard Chieftain [SGW] - Accurately Priced (0% deviation)
                    • (C) Dragon Knight [EC] - Accurately Priced (0% deviation)
                    • (C) Dragon Knight [EKC] - Accurately Priced (0% deviation)
                    • (E) Suladan, the Serpent Lord - Overpriced by 7%
                    • (C) Haradrim Chieftain [HRW] - Overpriced by 11%
                    • (C) Khandish Chieftain [KMR] - Overpriced by 11%
                    • (C) Easterling Captain [EC] - Overpriced by 11%
                    • (C) Easterling Captain [EKC] - Overpriced by 11%
                    • (C) Captain of Kataphrakts [EKC] - Overpriced by 11%
                    • (C) Haradrim Chieftain [HW] - Overpriced by 25%
                    • (C) Hasharin [SGW] - Overpriced by 25%
                    • (C) Corsair Captain [CA] - Overpriced by 25%
                    • (E) Amdur, Lord of Blades - Overpriced by 32%
                    • (C) Corsair Bo'sun [CRP] - Overpriced by 43%
                    • (C) Mahud Chieftain [MW] - Overpriced by 43%
                    • (C) Mahud Chieftain [MRW] - Overpriced by 43%
                    • (C) Easterling War Priest [EC] - Overpriced by 54%
                    • (C) Easterling War Priest [EAC] - Overpriced by 54%
                    • (C) Easterling War Priest [EKC] - Overpriced by 54%
                    • (C) Corsair Captain [CRP] - Overpriced by 67%
                    • (C) Khandish Chieftain [KMW] - Overpriced by 67%
                    OK, looks like cheap Epic Heroes for the Fallen Realms - but to bring along a command hero is anything but cost effective. The good news is that we've seen this before, and it gets easily corrected with the template. Sorting by the cost calculated by the template from cheapest (weakest stat-wise) to most expensive (most powerful):
                    • Heroes that should cost 30 Points:
                      • (C) Corsair Captain [CRP]
                      • (C) Khandish Chieftain [KMW]
                    • Heroes that should cost 35 Points:
                      • (C) Dragon Knight [EC]
                      • (C) Dragon Knight [EKC]
                      • (C) Corsair Bo'sun [CRP]
                      • (C) Mahud Chieftain [MW]
                      • (C) Mahud Chieftain [MRW]
                    • Heroes that should cost 40 Points:
                      • (C) Haradrim Chieftain [HW]
                      • (C) Hasharin [HW]
                      • (C) Hasharin [SGW]
                      • (C) Corsair Captain [CA]
                    • Heroes that should cost 45 Points:
                      • (C) Haradrim Chieftain [HRW]
                      • (C) Khandish Chieftain [KMR]
                      • (C) Easterling Captain [EC]
                      • (C) Easterling Captain [EAC]
                      • (C) Captain of Kataphrakts [EKC]
                    • Heroes that should cost 50 Points:
                      • (C) Serpent Guard Chieftain [SGW]
                    • Heroes that should cost 55 Points:
                      • (C) Serpent Guard Chieftain [SRW]
                      • (C) Black Numenorean Marshal
                    • Heroes that should cost 60 Points:
                      • (C) Morgul Knight Commander
                    • Heroes that should cost 65 Points:
                      • (C) Easterling War Priest [EC]
                      • (C) Easterling War Priest [EAC]
                      • (C) Easterling War Priest [EKC]
                      • (L) The Golden King
                    • Heroes that should cost 105 Points:
                      • (E) Dalamyr, Fleetmaster of Umbar
                    • Heroes that should cost 125 Points:
                      • (E) Amdur, Lord of Blades
                    • Heroes that should cost 140 Points:
                      • (E) Suladan, the Serpent Lord
                    • Heroes that should cost 155 Points:
                      • (E) Queen Beruthiel
                    • Heroes that should cost 210 Points:
                      • (E) Khamul the Easterling
                      • (E) The Knight of Umbar
                      • (E) The Betrayer
                      • (E) The Undying
                      • (E) The Shadow Lord
                      • (E) The Dark Marshal


                    LINKS TO OTHER UNIT COST ANALYSIS POSTS
                    1. Gondor & Arnor Warriors
                    2. Gondor & Arnor Heroes
                    3. The Kingdom of Rohan Unit Cost Analysis
                    4. The Elven Kingdoms Unit Cost Analysis
                    5. The Dwarf Holds Unit Cost Analysis
                    6. The Forgotten Kingdoms Unit Cost Analysis
                    7. Mordor Unit Cost Analysis
                    8. The Fortress of Isengard Unit Cost Analysis
                    9. The Misty Mountains (Moria) Unit Cost Analysis
                    10. The Fallen Realms Unit Cost Analysis
                    11. Angmar Unit Cost Analysis