Showing posts with label WotR. Show all posts
Showing posts with label WotR. Show all posts

Wednesday, July 31, 2019

WotR Miniatures and Tools

I’ve had quite a few requests from individuals about where to purchase some of the game components on amazon, so I thought it would make things a lot easier if the links were available in a single page where all your War of the Ring desires could be fulfilled! As I continue to find the individual components I’ll update this page.

War of the Ring Rule Book


    Don’t forget that you can get profile updated PDFs on the Download Page, as well!

War of the Ring Trays & Tools

Set of 3 trays. The infantry trays measure 110mm wide by 60mm deep. Each base cutout measures 26mm circle and can accept both 25mm and 1 inch circle-based miniatures. The cavalry trays measure 90mm wide by 50mm deep for a standard GW 40mm circle based cavalry miniature. Each tray includes a base plate and top of 3mm thick plywood for a total thickness of 6mm. This thickness makes them easy to move and handle, saving you from handling your painted miniatures. The base cutouts are cut with extra space to allow for all varieties of 40mm circle bases. The trays are supplied preassembled and glued together, ready for painting and finishing.


   


      

Dice

      

Gondor & Arnor Army Miniatures

  • Gondor & Arnor Common Formations
    • Minas Tirith Warriors, Minas Tirith Archers, Minas Tirith Knights, Rangers of Gondor, Numenorean Warriors, Numenorean Archers, Warriors of Arnor, Rangers of Arnor, Citadel Guard, Men-at-Arms of Dol Amroth, Foot Knights of Dol Amroth, and Knights of Dol Amroth. 
   

  • Gondor & Arnor Rare Formations
    • Guards of the Fountain Court, Avenger Bolt Thrower, Battlecry Trebuchet, Warriors of the Dead, Riders of the Dead, Axemen of Lossarnach, and Clansmen of Lamedon.


  • Gondor & Arnor Legendary Formations
    • Rangers of Ithilien, Denethor's Guard, Osgiliath Veterans, Court of the Dead, Dunedain of Arnor, The Grey Company, Royal Guard of Arnor, Warden of the Keys, and Blackroot Vale Archers. 
  • Gondor & Arnor Epic Heroes
    • Aragorn Isildur's Heir, Aragorn King Elessar, Boromir Captain of the White Tower, Faramir Captain of Ithilien, Faramir Captain of Gondor, Peregrin Took Guard of the Citadel, Prince Imrahil of Dol Amroth, High King Elendil, and Isildur.

The Kingdom of Rohan Army Miniatures

Coming Soon!

The Elven Kingdoms Army Miniatures

Coming Soon!

The Dwarf Holds Army Miniatures

Coming Soon!

The City of Dale Army Miniatures

Coming Soon!

The Forgotten Kingdoms Army Miniatures

Coming Soon!

   

Mordor Army Miniatures

Coming Soon!

The Fortress of Isengard Army Miniatures

Coming Soon!

The Misty Mountains (Moria) Army Miniatures

Coming Soon!

The Fallen Realms Army Miniatures

Coming Soon!

Angmar Army Miniatures

Coming Soon!

Monday, March 13, 2017

WFMC Mobile - Art for The Kingdom of Rohan Companies and Formations of Various Supported Types [Part 2/11]

Getting back to the art for WFMC Mobile!!


Here are a couple of the Formations from The Kingdom of Rohan, showing one of each type of formation that is supported in the current Rohan list. Keep in mind that Rohan is very heavy with cavalry formations - that means that the majority of them will be similar to the image at the top-left.









Starting from the top-left, here we have a Formation in 3x2 Configuration of The Sons of Eorl. They are sporting their wide array of special rules, as well. This is what makes Rohan Cavalry so Unique - they have a wide array of additional special rules which make them very dangerous to encounter. Behind the Sons of Eorl is Eomer, King of Pelennor. He is the only Monster that is included within the Rohan Army List. He is armed with a Bow in addition to thrown weapons and other special rules to make him an intimidating addition with his Very Hard to Kill Special Rule, as well. Over on the right is a 2x3 Configuration Formation of Oathsworn Militia. While they are not overly powerful - they do provide a good staple for infantry for relatively inexpensive cost. They are very useful when fielded in small company count formations to allow the cavalry formations to line up for flank and rear attacks.




LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
Help make WFMC Mobile get released to the Apple App Store with a donation!


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]




    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

      Wednesday, March 8, 2017

      Action Resolution Order Series - Work in Progress [Part 1/7]

      As of lately, I've been trying to get a lot of work done for creating the Mobile Application. This has required revisiting the Resolution Order spreadsheet and making sure that the special rules are covered and included - taking into consideration all the facets that it entails.






      I figured I'd give a little bit of a preview of what has been going on behind the scenes. Notice that the Icons have been included, too. This screenshot it for the Shoot Phase ... there are a ton of others for the Priority Phase, Move Phase, Charge Phase, and Fight Phase as well.

      Monday, August 8, 2016

      WFMC Mobile - Art for Elven Kingdoms Companies and Formations of Various Supported Types [Part 3/11]

      Next up is a couple of the Elf Formations, showing one of each type of formation that is supported in the current Elven Kingdom's list.



      Starting over on the left, Glorfindel, Lord of the West is shown. He has all of his bane, hard to kill, striking order, etc... special rules as well. He is a monster formation that has the same base size as a cavalry model (similar to the cave troll). To his right is a formation of an Elven Chariot. This is one of the "new models" (i.e., one that was listed in Legions of Middle Earth that never had a model made or a profile, for that matter). Next, to the right, is a formation of Galadhrim Archers in 2x3 Configuration. As you can see (by the first icon under them), they have a Pathfinder included in the formation - in addition to their Pathfinder, Terror and Longbows (which are the other 3 icons). Next to the right is a formation of Galadhrim Knights in 5x2 Configuration. If you look at the profile for them, they have glaives in addition to their other special rules that are shown. Finally, at the bottom right is a 3x1 Configuration formation of Elven War Catapults.

      So, there we go for Elves ... Still looking awesome! Also, I'm having a pretty good time with this, too - even though it is a little slow going.



      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Thursday, August 4, 2016

          WFMC Mobile - Art for The City of Dale Companies and Formations of Various Supported Types [Part 11/11]

          Here is the set for The City of Dale! The army list is very short and mostly comprised of Infantry Formations. In fact, the only formation that is not an Infantry Formation is the Windlance (which is an Artillery Formation),














          While this army does not have much in the way of variety ... I think it would still be entertaining to have a Dale vs Dwarf fight - just for fun! Or Dale vs Moria - I am sure the Monsterbane would then definitely come in handy.


          LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
          Help make WFMC Mobile get released to the Apple App Store with a donation!


            LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
            • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
            • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
            • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
            • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
            • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
            • Using WFMC to Verify Movement Examples [Part 23/23]


            LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

              Wednesday, July 13, 2016

              WFMC Mobile - Art for Gondor and Arnor Companies and Formations of Various Supported Types [Part 1/11]

              I was looking at my spreadsheet that I keep of all the blog posts that I write, and I noticed that it has been a few weeks since I've put anything new up. After my feeling of guilt for not posting any progress or updates that have been worked on I figured that I would give a little peek at the art that is going into WFMC Mobile for iPhone and iPad ... It is starting to come together and every time I dry-run it I get really excited!


              So here we go - we will start with Gondor and Arnor! The army list is comprised of Infantry Formations, Cavalry Formations, Small Artillery Formations (the Bolt Thrower), and Large Artillery Formations (the Trebuchet).





              As you can see in the image above, at the top-middle, I also have sprites for a Large Monsters and Small Monsters (although they currently do not exist in the Gondor and Arnor Army List ... yet ...). The formation on the left is the Avenger Bolt Thrower Formation comprised of 6 companies in 3x2 Configuration. The next formation (moving right) is Minas Tirith Warriors (with Standard Shields - hence the icon) comprised of 4 companies in 2x2 Configuration. The next formation is Minas Tirith Knights (with the Standard Shields Upgrade, Striking Order (Cavalry), Earth-shaking Charge, and Lances) comprised of 4 companies in 1x4 Configuration. The far right formation is the Battlecry Trebuchet Formation comprised of 3 companies in 2x2 Configuration.


              I think it looks pretty sexy, if I can say so myself.


              Any input, thoughts, concerns, suggestions or idea? As always they are all welcome!








              LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
              Help make WFMC Mobile get released to the Apple App Store with a donation!


                LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                • Using WFMC to Verify Movement Examples [Part 23/23]


                LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                  Tuesday, June 14, 2016

                  Updates and Extensions to the Rules for Fortunes - Weapon Cache: Bows & Weapon Cache: Pikes [Part 21/24]






                  LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                  1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                  2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                  3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                  4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                  5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                  6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                  7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                  8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                  9. Magical Resistance & Blessed Grove [Part 9/24]
                  LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                  1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                  2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                  3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                  4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                  5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                  6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                  7. TBD [Part 16/24]
                  LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                  1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                  2. TBD [Part 22/24]

                    Wednesday, June 1, 2016

                    Updates and Extensions to the Rules for Fortunes - Magical Resistance and Blessed Grove [Part 9/24]

                    I've included two new Fortunes that would seems to "fill the gaps" for the good factions, to allow them to have access to some of the similar Fates that exist. The first one is a straight port from SBG that allows Hobbits to have a Magical Resistance Special Rule. This gives them the benefit in fighting against enemy spell casters. The second is a pretty cool Fortune, as well. It gives the ability to restore fallen models. I hope you all enjoy!

                    LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                    1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                    2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                    3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                    4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                    5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                    6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                    7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                    8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                    9. Magical Resistance & Blessed Grove [Part 9/24]
                    LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                    1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                    2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                    3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                    4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                    5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                    6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                    7. TBD [Part 16/24]
                    LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                    1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                    2. TBD [Part 22/24]

                    Wednesday, May 25, 2016

                    WFMC - Continuing to Implement the Mobile Version on iPhone/iPad [Part 11/12]

                     I've made a little more head-way on the Mobile Version of WFMC and thought everyone would be interested to see some screenshots.


                    Here is the Launch Screen. Notice that it is similar to what was drawn out in Part 10/12 (as expected - lol). You can click on the "Play" label (as of right now the "Options" label is still disabled) and it takes you to the next Screen.




                    This is the Play Options screen. When you click on "Play" on the previous screen it brings you here. Similarly, the "Custom Play" option is still disabled and getting worked. Clicking on "Quick Play" takes you straight to the Priority Phase for the game.



                    This is the screen for the Priority Phase. The round at the top shows you which round it currently is - as well as who has the Priority from the previous round (marked with the One Ring). The players can click on the dice icon to "roll" and it will keep track of what values have been rolled. Likewise, the target button at the top right is the "Intervention" button that allows the "other player" to intervene with Might Modifications or other Active Special Rules that have applicability to the Priority Phase. The icon at the bottom right is the "Modify" button that allows the "current player" to intervene with Might Modifications to their roll. The door button at the bottom left is the "Done" button that allows the Priority Phase to be completed and move on to the Move Phase after both players have rolled for Priority and the victor for priority for the current round has been determined.



                    I have a screen for the Move and Magic Phase - but I just have not included them. The next screenshot is the Shoot Phase. Here, Player 2 has priority for the round, but the Isengard Formation doesn't have any ballistic capabilities, so then Player 1 gets to perform his shooting attacks. The Gondor Formation of Minas Tirith Archers are shooting at short range (you can't see it but the long range is actually a lighter shade of alpha'ed green. Also, notice that it is only showing the command company for range - this is something that needs to be fixed as well ... so that all 3 front companies are included when drawing in the "in range" cone.



                    Here is the Charge Phase. Again, Player 2 had the priority for the phase, but the Isengard Formation stalled its charge - so now the Gondor Formation can attempt to charge. Notice that it shows the "required roll value" by the shade of Red - where in this case a 4 is needed to reach the Isengard Formation dead on and a roll of 4-6 will "reach".



                    So, there we have it so far ... I know it doesn't look like much yet ... since it is still getting underway ... but, believe me, that was a lot of work just to get it to this point! Any thoughts, comments or suggestions are of course welcome. I look forward to what the greater community has to say.







                    LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                    Help make WFMC Mobile get released to the Apple App Store with a donation!


                      LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                      • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                      • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                      • Using WFMC to Verify Movement Examples [Part 23/23]


                      LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

                        Thursday, May 12, 2016

                        Updates and Extensions to the Rules for Fates - There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]

                        Next up is another batch of Fate Updates. These are pretty status-quo as updates go. The Evil Reputation Fate has had more clarification provided, indicting that the Hero receives the special rule "Bestow Terror". Also, Balefire Arrows has clarification for how to handle it with the Special Rule "Indomitable", as well.








                        As always, comments are always welcome! Hope you all enjoy.

                        P.S. I think there will be another status update on WFMC Mobile coming soon ... I've gotten the Phases working and transitioning between Phases, so it actually follows the game flow, as it should.

                        LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
                        1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                        2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                        3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                        4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                        5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                        6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                        7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                        8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                        9. Magical Resistance & Blessed Grove [Part 9/24]
                        LINKS TO OTHER FATE UPDATES AND EXTENSIONS
                        1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                        2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                        3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                        4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                        5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                        6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                        7. TBD [Part 16/24]
                        LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
                        1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                        2. TBD [Part 22/24]

                          Monday, April 25, 2016

                          Catching Up with Real Life - Still Getting my WotR Fix!

                          I feel like I've been lost in the fray for the last two weeks. The truth of the matter is that my wife had our second child last week - so it has been a little chaotic with adjusting to the "new life". I haven't had access to everything (files, internet, time) like I had hoped - but that didn't stop me from drawing and coming up with ideas. I figured I would share a few of them with everyone, so that you can see what goes on in my crazy head when I have some free time.




                          I've mulled around the idea of putting together a simulator of War of the Ring together for on my iPad. As you can see to the left above, I've created a basic storyboard for the Priority Phase. It has an icon to roll for priority, roll the dice, execute special rules that can be used during the Priority Phase, and modify dice rolls using might. Basically, it is the standard set of items that occur during the Priority Phase each turn.


                          On the right a simple mock-up of the Move Phase to try to get some ideas working. Similar to what I did for the WFMC application, the Move Phase allows you to rotate, translate and reconfigure.



                          Here is the storyboard for the Magic Phase and the Shoot Phase. The Magic Phase allows for the player to bring up a list of spells for the selected Magician within the formation - it also shows the mastery level and focus for spell casting and uses the roll icon to roll the various random results.

                          For the Shoot Phase the player can select the target for the shot, and gives the ranges for the various distances. Additionally, you can perform the actual roll and kill off the enemy.


                          Here we have the Charge Phase and the Fight Phase storyboards (so far), as well.


                          I also put together a spreadsheet with all the modified special rules that we have written and updated so far ... the reason being is that I needed to know which special rules were "Active" and which were "Passive" (meaning which ones requires the player to perform the action and which ones will happen regardless of player interaction or not). I imagine that this alone will be a great topic for a future post. I also specified in which Phase the special rule can be used (so that only those that are applicable will be available and selectable - and you don't have to scroll through ever special rule in your army list).



                          Also, as I have alluded to before, I used the Resolution Order Spreadsheet to ensure that I was capturing the various actions that could occur within each phase. This required some updates for the new special rules that have been developed, as well ... I've mentioned that I will be addressing this in the future, as well; and if you look at the Table of Contents there is actually a placeholder already for this topic. :)


                          So, you can see that I haven't completely fallen off the face of the Earth, yet! Hopefully I will be able to have more time again now that things are starting to normalize, again.








                          LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
                          Help make WFMC Mobile get released to the Apple App Store with a donation!


                            LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                            • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                            • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                            • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                            • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                            • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                            • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                            • Using WFMC to Verify Movement Examples [Part 23/23]


                            LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES