Showing posts with label Legendary Formation. Show all posts
Showing posts with label Legendary Formation. Show all posts

Tuesday, September 20, 2016

Extending the Angmar List with Missing Profiles - Legendary Formations [Part 13b/13]

Next in the queue are the profiles from the Angmar List that have become Legendary Formations:
  • Azog, the Pale Orc astride the White Warg
  • Fimbul's Hunters
  • William (Bill) the Troll
  • Tom the Troll
  • Bert the Troll
These new profiles add one new Cavalry and four new Monsters to the List.


NEW LEGENDARY FORMATIONS FOR ANGMAR
  1. Azog, the Pale Orc astride the White Warg
  2. Fimbul's Hunters
  3. William (Bill) the Troll
  4. Tom the Troll
  5. Bert the Troll
1) AZOG, THE PALE ORC ASTRIDE THE WHITE WARG
For your entirely monster list, the leader of choice would of course be Azog's legendary monster Formation. Imagine it ... Azog on his white warg, a swarm of common Mirkwood Spiders and a winged Nazgul with the Witch King and the Necromancer allied in from the Mordor list just for good measure? That'd be so much fun - and think about it ... it would look almost like an SBG Army fighting in War of the Ring!



2-3) FIMBUL'S HUNTERS AND WILLIAM (BILL) THE TROLL
Fimbul's hunters are an advanced version of the Hunter Orcs profile that we saw earlier. They get Advanced Fell Sight as well as the ability to be upgraded with Bows - to take full advantage of their Expert Rider special rule.


As for Bill the Troll - here is a powerhouse that can cause significant damage to any wary formation. He has Very Hard to Kill, which alone makes him a Hero that could be around for a very long time in the game and other special rules that will easily change the flow of each phase. Cool thought - play all 3 of the Trolls against some Hobbits or some Dwarves ... that'd be a blast!

[Note that only the first page of each of the profiles is actually shown above - there is a second page for each that includes the Epic Actions that these two formations can perform.]



4) TOM THE TROLL
Continuing with Tom, we have a very strong troll that can last against any other formation. He also has the special rules to paralyze - which could change a Fight Phase very easily.



5) BERT THE TROLL
Bert follows suit with the other two Hobbit Trolls. While not as "powerful" he still is a match for an other troll within any other list.







So, there we have it - the updates for the Legendary formations within the Angmar list. Go grab a copy below, and start playing with the updated and extended profiles, today!


To download and unlock the PDF for Angmar, click the button below! The PDF will be delivered to your email address that you provide during checkout.

$24,99  $9.99
Right now - 66% off of normal price for the Kick-off of this document! 
Sale price is ending on October 31, 2016!

SEE MORE ON THE DOWNLOADS PAGE!


LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

  1. Describing the Process [Part 1/13]
  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
  3. Extending the Gondor & Arnor List [Part 3/13]
  4. Extending The Kingdom of Rohan List [Part 4/13]
  5. Extending The Elven Kingdoms List [Part 5/13]
  6. Extending The Dwarf Holds List [Part 6/13]
    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
    2. Common Formations [Part 6b/13]
    3. Legendary Formations [Part 6c/13]
    4. Epic Heroes [Part 6d/13]
  7. Creating The City of Dale List [Part 7/13]
  8. Extending The Forgotten Kingdoms List [Part 8/13]
  9. Extending the Mordor List [Part 9/13]
  10. Extending The Fortress of Isengard List [Part 10/13]
  11. Extending The Misty Mountains (Moria) List [Part 11/13]
  12. Extending The Fallen Realms List [Part 12/13]
  13. Extending the Angmar List [Part 13/13]
    1. Common and Rare Formations [Part 13a/13]
    2. Legendary Formations [Part 13b/13]
    3. Epic Heroes [Part 13c/13]


      Thursday, August 4, 2016

      WFMC Mobile - Art for The City of Dale Companies and Formations of Various Supported Types [Part 11/11]

      Here is the set for The City of Dale! The army list is very short and mostly comprised of Infantry Formations. In fact, the only formation that is not an Infantry Formation is the Windlance (which is an Artillery Formation),














      While this army does not have much in the way of variety ... I think it would still be entertaining to have a Dale vs Dwarf fight - just for fun! Or Dale vs Moria - I am sure the Monsterbane would then definitely come in handy.


      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Thursday, July 28, 2016

          WFMC Mobile - Art for Misty Mountains Companies and Formations of Various Supported Types [Part 8/11]

          Here is the set for the Misty Mountains! The army list is very varied and comprised of Infantry Formations, Cavalry Formations, Monsters of all shapes and sizes and the Small Artillery-like Formation (the Goblin Scribe).



          Let's go through each of the formations shown above, so you can get an idea of what they represent. I'll start at the top-right ... There is a medium sized monster (50 mm base) which is one of the Cave Trolls from the Moria List. To the left of that is a formation of Cloud of Bats comprised of 9 companies in 3x3 Configuration. Below the bats is a formation of Moria Goblin Warband - comprised of 9 companies in 4x3 Configuration. Up and to the left, there is a small monster formation (25 mm base) - this is a Gundabad Blacksheild Goblin and provides a more "skirmish" feel to the army. Down and to the left is the Extra Large Monster oval base - This is a Dragon of Ancient Times, ready to wreck havock on some Dwarves! Up and to the left is a Large Monster Base (60 mm) ... this is a Balrog. And finally, in the bottom left corner is the Goblin Scribe, also a Monster Hero.

          How exciting! Moria definitely has their share of Monster Formations ... with all those ready to run amock, I wish i was playing and not just drawing art!

          Any input, thoughts, concerns, suggestions or idea? As always they are all welcome!








          LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
          Help make WFMC Mobile get released to the Apple App Store with a donation!


            LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
            • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
            • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
            • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
            • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
            • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
            • Using WFMC to Verify Movement Examples [Part 23/23]


            LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

              Tuesday, December 15, 2015

              WotR Army Roster Example 1000 Point Gondor Army

              I decided to write-up my Gondor Army as an example for filling out the WotR Army Roster. It is available on the Downloads Page, clicking the link you can get the full version.


              I regularly played Gondor as my main Army. I had Aragorn, Isildur's Heir as my Army leader. Here you can see that my basic cost was 1000 points for my Army. (Also notice that I use the updated point cost of Formations and Heroes based upon previous posts on the blog.) You can also see that all 1000 points are dedicated to Gondor models - and I didn't include 250 points of Allies since I wanted to use more than the 750 points for my Gondor units.



              I wrote in the Stats for Aragorn and filled out his Special Rules and Epic Abilities, as well. I then started with my first Common Formation (Minas Tirith Warriors). They don't have anything special from command upgrades or anything ... Likewise for formation 2 and 3. I've found that when playing with my army, 4 Companies in a Formation was about right ... anything more than that and the Company became too big to move ... and anything less that that it didn't seem to "stay around" very long.



              Next, I added my Minas Tirith Knights and then the Axemen (Rare Formation) and Grey Company (Legendary Formation).

              I then went through the list of Army Validation Checks:





              Everything checked out ok!


              Wednesday, December 9, 2015

              WotR Army Roster Sheet - Available for Download

              Over on one-ring.co.uk there was a post regarding a War of the Ring Army Roster Sheet request. It definitely seems funny that there are currently none out there, doesn't it?!? I've been toying with the idea of putting together an Army Builder that would output an Army Roster in pdf that would summarize the Army Force and provide basically what is being asked for. Here is an example of what it looks like (notice that is is similar in style and structure to the Army Lists that are being updated).


              It starts with an overview of the Army - including any allied armies that may be included. It then goes through all the Epic Heroes, where their profile values can be summarized.


              It then goes through all the formations within the Army as well - where similarly the stats can be populated accordingly. Notice that there is an example of the Dwarf Warrior Kinband that is populated for Formation #1 up there - using the new Mithril Armor Upgrade that is available from the post for the Updates to the Dwarf Holds for Common Formations. :)

              Head over to the Downloads page ... I'll put up a link to allow it to be downloaded in PDF format (before the application is done) so that the greater community can begin to fill it out by hand - if they so choose.
                
              Great Idea, Jez13!

              Friday, December 4, 2015

              Extending the Dwarf Holds with Missing Profiles - Legendary Formations [Part 6c/13]

              As mentioned in the previous posts, this third part of Missing Profiles for the Dwarf Holds will consist of the new Legendary Formations for the army list.

              Here are the subset of the profiles from the Dwarf Holds that have become Legendary Formations:
              • Thorin's Company
              • The King's Herald
              • Thrain the Broken
              These new profiles add two new Monsters and a company of Heroes. This nicely fills the gap in the Army list; especially with the inexpensive Monster, Thrain the Broken, adding a little bit of a random element as well (similar to Denethor - but with more "concern" due to his Special Rules: Hard to Kill and Striking Order (Monster)).

              NEW LEGENDARY FORMATIONS FOR DWARVES
              1. Thorin's Company
              2. The King's Herald
              3. Thrain the Broken

              1) THORIN'S COMPANY

              Following suit with other Legendary Formations that are contained within other lists (i.e., The Fellowship, The White Council, The Nine are Abroad, etc …) we now introduce the formation of Heroes for the Dwarf Holds - Thorin's Company. This represents the Dwarves as they embark on their journey to reclaim Erebor.



              (There is actually another page with the rest of Gandalf's Spells on it - but I've left that out of the image...)

              2) THE KING'S HERALD


              Here is a cool Monster Hero … This model is a Dwarf Monster and an Army Banner (which there are not very many of these within any Army List in the game). He is a natural tank just due alone to his stat line, but combining him with one or more of the King's Champions, and they become a force in-and-of-themselves to be reckoned with!

              3) THRAIN THE BROKEN

              We made Thrain a Monster (even though he doesn't have the larger base) so that we could give him the Special Rule Shattered Spirit. This special rule allows the opposing player to control Thrain, so he had to be his own formation for that mechanic to work properly.


              His Shattered Spirit Special Rule means that if he rolls double 1's, double 2's or double 3's when taking his Courage Test then he will be controlled by the opposing player. Let's go through the probability of this happening:

              Count of possible dice roll combinations [C(n)]:

              • C(2) = 1
                • This means there is only one possible combination to get the total of a 2 on two dice:
                  • Rolling a 1 on die 1 and rolling a 1 on die 2.
              • C(3) = 2 
                • This means there are two possible combinations to get the total of a 3 on two dice: 
                  • Rolling a 1 on die 1 and rolling a 2 on die 2 or
                  • Rolling a 2 on die 1 and rolling a 1 on die 1.
              • C(4) = 3 
                • This means there are three possible combination to get the total of a 4 on two dice:
                  • Rolling a 1 on die 1 and rolling a 3 on die 2 or
                  • Rolling a 2 on die 1 and rolling a 2 on die 2 or
                  • Rolling a 3 on die 1 and rolling a 1 on die 2.
              • C(5) = 4
                • This means there are four possible combinations to get the total of a 5 on two dice:
                  • Rolling a 1 on die 1 and rolling a 4 on die 2 or
                  • Rolling a 2 on die 1 and rolling a 3 on die 2 or
                  • Rolling a 3 on die 1 and rolling a 2 on die 2 or 
                  • Rolling a 4 on die 1 and rolling a 1 on die 2.
              • C(6) = 5
                • This means there are five possible combinations to get the total of a 6 on two dice:
                  • Rolling a 1 on die 1 and rolling a 5 on die 2 or
                  • Rolling a 2 on die 1 and rolling a 4 on die 2 or
                  • Rolling a 3 on die 1 and rolling a 3 on die 2 or 
                  • Rolling a 4 on die 1 and rolling a 2 on die 2 or
                  • Rolling a 5 on die 1 and rolling a 1 on die 2.
              • C(7) = 6
                • This means there are six possible combinations to get the total of a 7 on two dice (ironically the most commonly rolled value on two-dice … of course):
                  • Rolling a 1 on die 1 and rolling a 6 on die 2 or
                  • Rolling a 2 on die 1 and rolling a 5 on die 2 or
                  • Rolling a 3 on die 1 and rolling a 4 on die 2 or
                  • Rolling a 4 on die 1 and rolling a 3 on die 2 or
                  • Rolling a 5 on die 1 and rolling a 2 on die 2 or
                  • Rolling a 6 on die 1 and rolling a 1 on die 2.
              • C(8) = 5
              • C(9) = 4
              • C(10) = 3
              • C(11) = 2
              • C(12) = 1


              Total number of possible combinations is the sum of all the individual combinations: 
              • 1+2+3+4+5+6+5+4+3+2+1 = 36

              The Probability of getting a given roll on the dice is the count of combinations for that given roll divided by the total number of all possible combinations. For example, the probability of rolling an 11 on two dice is:

              • P(11) = C(11)/C(Total) = 2/36 = 0.055555 = 5.56% of the time.
              The Probability for rolling a 7 on two dice, is:

              • P(7) = C(7)/C(Total) = 6/36 = 1/6 = 0.16667 = 16.67% of the time.
              The Probability of rolling either a 7 or an 11 on two dice is found by adding the two respective probabilities together to get the total probability:
              • P(7) or P(11) = C(7)/C(Total) + C(11)/C(Total) = 6/36 + 2/36 = 8/36 = 0.22222 = 22.22% of the time (which is almost a 1 in 4 chance), and cool - now we understand how the game of Craps works!
              Let's get back to looking at the probability for Thrain getting controlled by the opposing player via his Special Rule Shattered Spirit, again:

              The four possible conditions that could occur (from best case scenario to worst case scenario) for Thrain via his Special Rule are:

              1) Thrain passes his courage test by rolling doubles and gains the bonuses to Fight, Strength, Attack and Courage for the Round.
              • With a Courage Value of 3, in order to pass his Courage Test, Thrain would have to roll a value of 7 or more on two dice.
              • If he has to roll doubles to get the benefit of this case, that means he would have to roll double 4's (a value of 8), double 5's (a value of 10), or double 6's (a value of 12).
              • The number of possible combinations for a value of 12 via rolling a 4 on die 1 and rolling a 4 on die 2 (double 4's) is 1, likewise for double 5's and double 6's.
              • The Probability of rolling this case is then:
                • P(dbl 4's) + P(dbl 5's) + P(dbl 6's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%

              2) Thrain passes his courage test on anything but rolling doubles and can behave normally with no bonuses.
              • Again, this means that Thrain would have to roll a 7, 8, 9, 10, or 11 on two dice (baring the double rolls for an 8 or a 10).
              • The Probability of rolling this case is then:
                • P(7) + P(8) - P(dbl 4's) + P(9) + P(10) - P(dbl 5's) + P(11) = 6/36 + 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 18/36 = 0.5000 = 50%
              3) Thrain fails his courage test on anything but rolling doubles and cannot move or act for the round.
              • This means tat Thrain would have to roll a 6, 5, 4, or 3 on two dice (baring the double rolls for a 6 or a 4).
              • The Probability of rolling this case is then:
                • P(6) - P(dbl 3's) + P(5) + P(4) - P(dbl 2's) + P(3) = 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 12/36 = 0.33333 = 33.33%
              4) Thrain fails his courage test by rolling doubles and is controlled by the opposing player.
              • With a Courage Value of 3, in order to fail his Courage Test, Thrain would have to roll a value of 6 or less on two dice.
              • If he has to roll double to get this case, that means he would have to roll double 3's, double 2's or double 1's.
              • The number of possible combinations for a double 3's is 1, likewise for double 2's and double 1's.
              • The Probability of rolling this case is then:
                • P(dbl 1's) + P(dbl 2's) + P(dbl 3's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%
              Notice that the sum of the probabilities for all 4 cases adds up to 100% (as we would expect that it would).

              So, there is just over an 8% chance that Thrain will either get his bonuses to his stat line or will be controlled by the other player and then a 50% chance that he will behave normally, and a 33% chance that he will not be able to move. Also, notice that this means that just under 60% of the time the controlling player will roll case 1 or 2 … and just over 40% of the time he will roll case 3 or 4. Now we see why he is pointed at 50 points, as well … because approximately half of the time you won't be able to use him as a monster, and one-twelveth of the time he will be used against you! With most Trolls costing around 100 Points, this makes even more sense, in the fact that just over 40% of the time you can't use him, and he costs 1/2 the points of a Troll (of course with a smaller contact base, as well). Nice!










              LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

              1. Describing the Process [Part 1/13]
              2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
              3. Extending the Gondor & Arnor List [Part 3/13]
              4. Extending The Kingdom of Rohan List [Part 4/13]
              5. Extending The Elven Kingdoms List [Part 5/13]
              6. Extending The Dwarf Holds List [Part 6/13]
                1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                2. Common Formations [Part 6b/13]
                3. Legendary Formations [Part 6c/13]
                4. Epic Heroes [Part 6d/13]
              7. Creating The City of Dale List [Part 7/13]
              8. Extending The Forgotten Kingdoms List [Part 8/13]
              9. Extending the Mordor List [Part 9/13]
              10. Extending The Fortress of Isengard List [Part 10/13]
              11. Extending The Misty Mountains (Moria) List [Part 11/13]
              12. Extending The Fallen Realms List [Part 12/13]
              13. Extending the Angmar List [Part 13/13]
                1. Common and Rare Formations [Part 13a/13]
                2. Legendary Formations [Part 13b/13]
                3. Epic Heroes [Part 13c/13]

                Wednesday, October 28, 2015

                Extending The Fortress of Isengard List with Missing Profiles [Part 10/13]

                The next Army List to be extended is The Fortress of Isengard. Recall from Part 2/12 that the set of missing profiles for the Isengard Army List included the following:
                • Bill Ferny
                • Sharkey
                • Worm
                • Dunland Berserker
                • Royalblood Huscarl
                • Royalblood Chieftain of Dunland
                Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new rare formations (the Dunland Berserkers and the Royalblood Horsemen that include the Huscarl and Chieftain as a command hero) and 1 new legendary formation (Sharkey's Ruffians which includes Bill Ferny, Sharkey and Worm) from the list above. Also, there are updates for the Uruk-hai Sappers, the Isengard Troll Captain, and the Isengard Battering Ram. There is also a new epic hero (that wasn't included in the list above, but by the nature of having a mounted and un-mounted version, is technically also available).

                UPDATED RARE FORMATIONS FOR ISENGARD
                1. Uruk-hai Sappers
                2. Isengard Troll Captain
                3. Isengard Battering Ram
                1) URUK-HAI SAPPERS

                Now, here was an enigmatic profile ... it was marked as an Infantry formation and I suspect that they were implying that it would just be the Heavy Armor wearing guys in the front of the picture - and not the Berserker or the explosive charge. We scrapped that idea and decided to make it instead a Monster.


                This gives all the models that come in the blister a use and allows for a more interesting dynamic with the unit ... it now is effectively a Monster-light (similar to the battering ram) but without the Hard to Kill rule, that can still strike faster than Infantry and cavalry and provide the explosive punch!

                2) ISENGARD TROLL CAPTAIN

                The update for the Troll Captain was to make him comparable to other captains. He gained the Inspiring Leader (Trolls) special rule as well as the Troll Charge special rule.


                These changes provide Isengard with the leader needed for an all Troll based Army!

                3) ISENGARD BATTERING RAM

                Similar to what we did for the Mordor Battering Ram ... we have updated the Isengard Battering Ram in sort.



                So we adjusted the Move Value down, and gave it a unique ability to be more effective against Artillery (so now it has an actual purpose within an army instead of just a "light troll"), with the Disarmament Special Rule.

                NEW RARE FORMATIONS FOR ISENGARD
                1. Dunland Berserker
                2. Royalblood Horsemen

                1) DUNLAND BERSERKER

                Models with the Berserk Special Rule are interesting ... The new Dunland Berserker allows the Isengard Army to create an Army of pure Dunland Men - to be the anti-Rohan force.


                Since the formation can be comprised of only a single formation, they get the Indomitable Special Rule and to provide the true anti-Rohan punch they need, they get Manbane as well.

                2) ROYALBLOOD HORSEMEN

                Here is the profile for the Elite of Dunland - the Royalblood. Notice that the profile also includes the Royalblood Chieftain as a command hero upgrade.


                They get the Manbane special rule and also the equivalent Heroic Strike for the Chieftain (filling the role of the King of Men that you've seen in the Gondor and Rohan posts). Bane on Cavalry ... I think they are unique in that regard ...

                NEW LEGENDARY FORMATIONS FOR ISENGARD
                1. Sharkey's Ruffians
                Sharkey's Ruffians is a new Legendary Formation that includes Bill Ferny, Worm and Sharkey. They are the formation that can effectively fight against a formation of Hobbits from The Forgotten Kingdoms army list. They have a nice mixture of special rules, heroic and epic actions, and magic that can provide a nice new flair to the Isengard Army.



                Furthermore, Sharkey has the new Epic Ability Epic Distress that can improve the Dismay spells that he has access to.


                NEW EPIC HEROES FOR ISENGARD
                1. Sharku, Lieutenant of Isengard
                Sharku gets his own Epic Hero profile, now. He has a new unique bane ability that targets an entire formation type - Cavalrybane. This will provide an interesting dynamic as he jumps from formation to formation - using his Epic Hero movement ability to join the fight against Cavalry. Sorry, Rohan ... you are in trouble, now (as if Isengard wasn't already a massive headache to play against).


                UPDATED EPIC HEROES FOR ISENGARD
                1. Grima Wormtongue
                Grima has gotten an update similar to the one that Gollum got. Since he is used as basically a "curse" on other Infantry enemy formations he has a similar set of Special Rules and Epic Actions. This update actually makes him a little more useful for the 75 Point cost that he has.







                Well, there we have it for The Fortress of Isengard! Any thoughts? There is still a few updates needed for some of the Legendary Formations from Vanilla WotR, but Isengard is definitely getting there!













                LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                1. Describing the Process [Part 1/13]
                2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                  1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                  2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                3. Extending the Gondor & Arnor List [Part 3/13]
                4. Extending The Kingdom of Rohan List [Part 4/13]
                5. Extending The Elven Kingdoms List [Part 5/13]
                6. Extending The Dwarf Holds List [Part 6/13]
                  1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                  2. Common Formations [Part 6b/13]
                  3. Legendary Formations [Part 6c/13]
                  4. Epic Heroes [Part 6d/13]
                7. Creating The City of Dale List [Part 7/13]
                8. Extending The Forgotten Kingdoms List [Part 8/13]
                9. Extending the Mordor List [Part 9/13]
                10. Extending The Fortress of Isengard List [Part 10/13]
                11. Extending The Misty Mountains (Moria) List [Part 11/13]
                12. Extending The Fallen Realms List [Part 12/13]
                13. Extending the Angmar List [Part 13/13]
                  1. Common and Rare Formations [Part 13a/13]
                  2. Legendary Formations [Part 13b/13]
                  3. Epic Heroes [Part 13c/13]

                  Tuesday, October 20, 2015

                  Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]

                  Here is the current progress that I have made for putting together the new army lists with the updated profiles that have already been created for the missing models in WotR for Evil Armies.

                  Similar to what we did for the Good Armies is in the Post for Part 1/2, I will include the current progress and the lists for each document. Recall that the headers for the colored matrix include:
                  • Order Correct
                  • Name Correct
                  • Points Correct
                  • Image Correct
                  • Image Text Correct
                  • Stats Correct
                  • Type Correct
                  • Company Size Ranges Correct
                  • Wargear Correct
                  • Command Correct
                  • Special Rules Correct
                  • Updated H2Kill Rule Used
                  • Monster Striking Order
                  • Cavalry Striking Order
                  • Cavalry Charge
                  • Unique Character/Unique Weapon
                  • Heroic Actions Included
                  • Epic Actions Included
                  • Magic Included
                  • Profile Proofread
                  • Borders Correct
                  Each cell is marked with a Red No, a Green Yes, or a Yellow N/A. If the header item hasn't been implemented or verified it is marked Red, if it is completely correct it is marked Green - and if the profile does not have any applicability to a header (i.e. the profile is not a monster or cavalry) then they are marked Yellow.

                  1) Mordor



                  Here is a close-up of the profile list on the left:



                  As you already know (from the previous post) Mordor's Army List is 100% complete. When finished it turned out be a 63 page document - Mostly due to the large number of Magic Casting Monsters that are included in the Army! Everything has been written and the only remaining thing to do is to create it and secure it via PDF and put it up on the downloads page.

                  The current completion status for the 34 profiles within Mordor: 100%

                  2) The Fortress of Isengard



                  Here is the profile list for The Fortress of Isengard:



                  The profiles for The Fortress of Isengard are the next closest set to be ready to be done. There are a few Legendary Formations that need to be completed - including the new Legendary Formation for Sharkey and Worm! Notice that there is also a name change for the Ruffians - to distinguish it from the Legendary Formation that is coming. I'm fairly certain that this one will be the next one to have its post put up for the purple profiles.

                  The current completion status for the 29 profiles within The Fortress of Isengard is: 100%

                  3) The Misty Mountains (Moria)



                  Here is the profile list for The Misty Mountains:



                  This Army List still has a ways to go - and has the majority of impacts for new profiles (including Smaug and Gollum, Riddler in the Dark - necessitating the name change in Mordor's Army List). Once this is done in conjunction with the Dwarf List - everyone will be pretty excited, I'm sure. Actually, it's been a while since I've done the Audit on this list ... it is actually mostly likely further along than this is indicating - because I know that Durburz and Druzhag's profiles are both complete.

                  The current completion status for the 26 profiles within The Misty Mountains (Moria) is: 16%

                  4) The Fallen Realms



                  Here is the profile list for The Fallen Realms:



                  The Army List for the Fallen Realms is complete! It has been updated with a full set of profiles that existed in SBG but had been omitted from WotR..

                  The current completion status for the 38 profiles within The Fallen Realms is: 100%

                  5) Angmar



                  Here is the profile list for Angmar:



                  This is another list that required a lot of new profile updates. The only reason that this one is so "incomplete" is just due to the fact that there are so many new profiles to be added to this Army List. The updates that have been made make Angmar a more "smart-person" type of Army ... it will require a lot of anticipation for enemy movements and puts more emphasis on the importance of Priority.

                  The current completion status for the 33 profiles within Angmar is: 100%.

                  So, there we go - keep you eyes peeled for more updates coming soon!! It is definitely getting exciting!










                  LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                  1. Describing the Process [Part 1/13]
                  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                  3. Extending the Gondor & Arnor List [Part 3/13]
                  4. Extending The Kingdom of Rohan List [Part 4/13]
                  5. Extending The Elven Kingdoms List [Part 5/13]
                  6. Extending The Dwarf Holds List [Part 6/13]
                    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                    2. Common Formations [Part 6b/13]
                    3. Legendary Formations [Part 6c/13]
                    4. Epic Heroes [Part 6d/13]
                  7. Creating The City of Dale List [Part 7/13]
                  8. Extending The Forgotten Kingdoms List [Part 8/13]
                  9. Extending the Mordor List [Part 9/13]
                  10. Extending The Fortress of Isengard List [Part 10/13]
                  11. Extending The Misty Mountains (Moria) List [Part 11/13]
                  12. Extending The Fallen Realms List [Part 12/13]
                  13. Extending the Angmar List [Part 13/13]
                    1. Common and Rare Formations [Part 13a/13]
                    2. Legendary Formations [Part 13b/13]
                    3. Epic Heroes [Part 13c/13]


                    Sunday, October 11, 2015

                    Extending the Mordor List with Missing Profiles [Part 9/13]

                    The next Army List to be extended is Mordor. Recall from Part 2/12 that the set of missing profiles for the Mordor Army List included the following:
                    • Guritz
                    • Great Beast of Gorgoroth
                    • Black-Hearted Trees
                    • Shagrat, Warleader of Cirith Ungol
                    • Gollum the Murderer
                    Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new rare formations, 2 new epic heroes and an updated epic hero from the list above. Also, to "tie up loose ends" there are also updates for the Orc Tracker Warband, the Mordor Battering Ram and The Necromancer of Dol Guldur.

                    UPDATED COMMON FORMATIONS FOR MORDOR
                    1. Orc Tracker Warband

                    The Orc Tracker Warband did not have any of the options for upgrading their command company. Since there is nothing particularly distinct about them as a formation, they should have the option to include the standard set of upgrades:
                    • Banner
                    • Drummer
                    • Taskmaster
                    They still do not have a distinct Command Hero in the form of a Captain, but that should be ok since there are plenty of Epic Heroes within Mordor to choose from. The cost of the three upgrades follows the standard cost for them:



                    UPDATED RARE FORMATIONS FOR MORDOR
                    1. Mordor Battering Ram
                    As for the Mordor Battering Ram ... We never really knew how to treat this model ... Is it an Infantry model with 4 warriors? If so, shouldn't it have the special rule Indomitable? Or is it an Artillery Warmachine model? But then it would have 0" move and would be rather un-useful...

                    We finally decided to leave it a Monster and thus let it be treaded just like a Troll. So we adjusted the Move Value down, and gave it a unique ability to be more effective against Artillery (so now it has an actual purpose within an army instead of just a "light troll"), with the Disarmament Special Rule. Likewise, since it is literally a Monster profile, now - we gave it the Striking Order (Monster) Special Rule - now this is actually a more useful model to include with an Army of Mordor!

                      NEW RARE FORMATIONS FOR MORDOR
                      1. Great Beast of Gorgoroth
                      2. Black-hearted Trees

                      1) GREAT BEAST OF GORGOROTH

                      Up to this point, the only behemoth WarMachine has been the Mumak in the Fallen Realms Army List. Recall that we made quite a few changes to its profile wording and description in THIS POST.

                      It makes sense that the Great Beast follow the model of the Mumak, however we wanted it to be a more predicable model and not have the random element that the Mumak possesses.



                      I'm actually quite pleased with the way that this profile turned out ... I'm anxious to see it in action and watch it yield the destruction that it warrants!

                      2) BLACK-HEARTED TREES

                      These are the "fallen Ents" that have turned to support the dark plans of Sauron. This profile provides a fun new way for the Evil Armies to get in on the tree war. They have been created as Infantry (in lieu of being Monsters - since Mordor already has enough Monsters already). Ooh ... should I create a Mordor Ambusher Army?? Shelob, Grishnakh's Trackers, Orc Trackers, Morgul Stalkers, and Black-hearted Trees?? Yes, I should!



                      UPDATED LEGENDARY FORMATIONS FOR MORDOR
                      1. The Necromancer of Dol Guldur

                      The Necromancer is a model that I was surprised not to have seen more of in games. For the Vanilla Cost of 300 Points, he was a total steal! I think it was the broken mechanic of the Hard to Kill Special Rule that was initially prohibitive ... Remember that we fixed that problem in THIS POST. So, to make him more worthy of being the Dark Lord we have upgraded his Hard to Kill to be Very Hard to Kill. He has the Epic Ability of Epic Ruination right out of the gate, as well ... we decided to give him the option of upgrading to include 2 additional Epic Abilities that will effect spell efficiency, as well:
                      • Epic Distress
                      • Epic Shadow



                      There will be a post very soon that will be dedicated strictly to these new upgrades (and additionally Epic Direction and Epic Naturalization).

                      I think that the Necromancer wins the award for the longest profile, too ... 4 pages long! That alone should show you how awesome he really is!

                      UPDATED EPIC HEROES FOR MORDOR
                      1. Gollum the Murderer

                      The existing profile for Gollum is a little lack-luster. Also, once Gandalf, Aragorn or Elrond were included within the opposing Army ... he was pretty much a sitting duck. He has been given the new Special Rule Instill Terror and has had his Strangling Horror Special Rule updated. Also, he has a new Epic Ability: Epic Debilitation - this will allow him to have more impact on the opposing army and will put the precious heroes of Gandalf, Aragorn, and Elrond in harm's way to attempt to "discover" him.


                      NEW EPIC HEROES FOR MORDOR
                      1. Guritz
                      2. Shagrat, Warleader of Cirith Ungol
                      1) GURITZ

                      This Epic Hero is the anti-Gondor master! Just as he shows up on the pillage of Osgiliath in the films, he can wreck havoc on destroying the new Faramir profile and his precious little veterans! He fills the gap of Inspiring Leader for Mordor and provides some additional flair with his other Special Rules and Epic Abilities.


                      2) SHAGRAT, WARLEADER OF CIRITH UNGOL

                      It has always bothered me that Legendary Heroes (those heroes that are included within their Legendary Formations) could never leave the Legendary formation to aid support to other formations in the Army. I guess that's why the Epic Heroes are so much more expensive - their ability to jump around the battlefield to provide the support where they are most needed. Now Shagrat can do that, too! He provides an amazing Defense Value boost to even the most feeble of Orc Warriors ... this can make him useful in that right alone!



                      Well, there we have it for Mordor! Any thoughts? I know I still need to get the Status Update for Evil together and posted ... but just to pique your curiosity, yes - Mordor is also 100% complete and just needs to be put up on the Download Page!!
















                      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                      1. Describing the Process [Part 1/13]
                      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                      3. Extending the Gondor & Arnor List [Part 3/13]
                      4. Extending The Kingdom of Rohan List [Part 4/13]
                      5. Extending The Elven Kingdoms List [Part 5/13]
                      6. Extending The Dwarf Holds List [Part 6/13]
                        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                        2. Common Formations [Part 6b/13]
                        3. Legendary Formations [Part 6c/13]
                        4. Epic Heroes [Part 6d/13]
                      7. Creating The City of Dale List [Part 7/13]
                      8. Extending The Forgotten Kingdoms List [Part 8/13]
                      9. Extending the Mordor List [Part 9/13]
                      10. Extending The Fortress of Isengard List [Part 10/13]
                      11. Extending The Misty Mountains (Moria) List [Part 11/13]
                      12. Extending The Fallen Realms List [Part 12/13]
                      13. Extending the Angmar List [Part 13/13]
                        1. Common and Rare Formations [Part 13a/13]
                        2. Legendary Formations [Part 13b/13]
                        3. Epic Heroes [Part 13c/13]