Showing posts with label Gondor & Arnor. Show all posts
Showing posts with label Gondor & Arnor. Show all posts

Sunday, October 9, 2016

Complete Army Profile Documents are Finally Here and Ready to Download

It is the 2 year anniversary of this blog, and appropriately the time has finally come for the PDFs with the profiles to be posted and available for download!

Head over to the download page where you can get a copy of the files that have already been updated and completed!



Why not get them, print them off and have the full set of profiles available? With nearly 300 pages of profiles already posted and available - and the remaining coming very soon - you could finally have the full set - looking consistent, with clarification and completeness finally available for your games.



Also as you can see - there are pages that are ready that have not yet been provided up on the blog ... so you get an early preview and can start playing with the new profiles immediately!



What are you waiting for? Get some now while they are marked down - before they go back to full price!

All WotR Evil Army Lists - Bundled

To download and unlock all 5 of the PDFs for Evil Armies (Mordor, Isengard, Misty Mountains, Fallen Realms, & Angmar), click the Buy Now button below! The PDF will be delivered to your email address that you provide during checkout.

$112.49 (Original Price)
$79.95 (30% Off - Purch. Individually)
$59.99 (Nearly 50% Discount!)







This is a 254 Page PDF that includes all of the Evil Lists above in a single file for batch purchase. It includes the full set of rules for Wargear, Upgrades, Special Rules, Heroic Actions & Epic Actions associated to each formation within the Army List.

Wednesday, July 13, 2016

WFMC Mobile - Art for Gondor and Arnor Companies and Formations of Various Supported Types [Part 1/11]

I was looking at my spreadsheet that I keep of all the blog posts that I write, and I noticed that it has been a few weeks since I've put anything new up. After my feeling of guilt for not posting any progress or updates that have been worked on I figured that I would give a little peek at the art that is going into WFMC Mobile for iPhone and iPad ... It is starting to come together and every time I dry-run it I get really excited!


So here we go - we will start with Gondor and Arnor! The army list is comprised of Infantry Formations, Cavalry Formations, Small Artillery Formations (the Bolt Thrower), and Large Artillery Formations (the Trebuchet).





As you can see in the image above, at the top-middle, I also have sprites for a Large Monsters and Small Monsters (although they currently do not exist in the Gondor and Arnor Army List ... yet ...). The formation on the left is the Avenger Bolt Thrower Formation comprised of 6 companies in 3x2 Configuration. The next formation (moving right) is Minas Tirith Warriors (with Standard Shields - hence the icon) comprised of 4 companies in 2x2 Configuration. The next formation is Minas Tirith Knights (with the Standard Shields Upgrade, Striking Order (Cavalry), Earth-shaking Charge, and Lances) comprised of 4 companies in 1x4 Configuration. The far right formation is the Battlecry Trebuchet Formation comprised of 3 companies in 2x2 Configuration.


I think it looks pretty sexy, if I can say so myself.


Any input, thoughts, concerns, suggestions or idea? As always they are all welcome!








LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
Help make WFMC Mobile get released to the Apple App Store with a donation!


    LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
    • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
    • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
    • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
    • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
    • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
    • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
    • Using WFMC to Verify Movement Examples [Part 23/23]


    LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

      Wednesday, May 25, 2016

      WFMC - Continuing to Implement the Mobile Version on iPhone/iPad [Part 11/12]

       I've made a little more head-way on the Mobile Version of WFMC and thought everyone would be interested to see some screenshots.


      Here is the Launch Screen. Notice that it is similar to what was drawn out in Part 10/12 (as expected - lol). You can click on the "Play" label (as of right now the "Options" label is still disabled) and it takes you to the next Screen.




      This is the Play Options screen. When you click on "Play" on the previous screen it brings you here. Similarly, the "Custom Play" option is still disabled and getting worked. Clicking on "Quick Play" takes you straight to the Priority Phase for the game.



      This is the screen for the Priority Phase. The round at the top shows you which round it currently is - as well as who has the Priority from the previous round (marked with the One Ring). The players can click on the dice icon to "roll" and it will keep track of what values have been rolled. Likewise, the target button at the top right is the "Intervention" button that allows the "other player" to intervene with Might Modifications or other Active Special Rules that have applicability to the Priority Phase. The icon at the bottom right is the "Modify" button that allows the "current player" to intervene with Might Modifications to their roll. The door button at the bottom left is the "Done" button that allows the Priority Phase to be completed and move on to the Move Phase after both players have rolled for Priority and the victor for priority for the current round has been determined.



      I have a screen for the Move and Magic Phase - but I just have not included them. The next screenshot is the Shoot Phase. Here, Player 2 has priority for the round, but the Isengard Formation doesn't have any ballistic capabilities, so then Player 1 gets to perform his shooting attacks. The Gondor Formation of Minas Tirith Archers are shooting at short range (you can't see it but the long range is actually a lighter shade of alpha'ed green. Also, notice that it is only showing the command company for range - this is something that needs to be fixed as well ... so that all 3 front companies are included when drawing in the "in range" cone.



      Here is the Charge Phase. Again, Player 2 had the priority for the phase, but the Isengard Formation stalled its charge - so now the Gondor Formation can attempt to charge. Notice that it shows the "required roll value" by the shade of Red - where in this case a 4 is needed to reach the Isengard Formation dead on and a roll of 4-6 will "reach".



      So, there we have it so far ... I know it doesn't look like much yet ... since it is still getting underway ... but, believe me, that was a lot of work just to get it to this point! Any thoughts, comments or suggestions are of course welcome. I look forward to what the greater community has to say.







      LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
      Help make WFMC Mobile get released to the Apple App Store with a donation!


        LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
        • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
        • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
        • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
        • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
        • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
        • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
        • Using WFMC to Verify Movement Examples [Part 23/23]


        LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

          Sunday, May 1, 2016

          WFMC - Starting the Implementation of the Mobile Version on iPhone/iPad [Part 10/12]

          So, I was inspired and figured that I would use my Friday snow day starting the mobile application for WFMC that I was talking about ...


          In the 8 hours that I had to spend working on the application, I was able to get the mobile version instantiated and get it to draw the formations in the proper configuration. You can also see that I have the dice rolling working and drawing to the screen. Even though it doesn't look like much, yet; I am pleased with the progress that has been made ... I can change the configuration of the formation and have it draw correctly. I also have it mark which company is the command company (outlined in Red). Just getting this far was a lot more work than I thought it would be! Continue to stay tuned ... I am sure that more will develop as going forward!








          LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES
          Help make WFMC Mobile get released to the Apple App Store with a donation!


            LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES

            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
            • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
            • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
            • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
            • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
            • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
            • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
            • Using WFMC to Verify Movement Examples [Part 23/23]


            LINKS TO OTHER PARTS OF THE WFMC MOBILE ART SERIES

            Tuesday, December 15, 2015

            WotR Army Roster Example 1000 Point Gondor Army

            I decided to write-up my Gondor Army as an example for filling out the WotR Army Roster. It is available on the Downloads Page, clicking the link you can get the full version.


            I regularly played Gondor as my main Army. I had Aragorn, Isildur's Heir as my Army leader. Here you can see that my basic cost was 1000 points for my Army. (Also notice that I use the updated point cost of Formations and Heroes based upon previous posts on the blog.) You can also see that all 1000 points are dedicated to Gondor models - and I didn't include 250 points of Allies since I wanted to use more than the 750 points for my Gondor units.



            I wrote in the Stats for Aragorn and filled out his Special Rules and Epic Abilities, as well. I then started with my first Common Formation (Minas Tirith Warriors). They don't have anything special from command upgrades or anything ... Likewise for formation 2 and 3. I've found that when playing with my army, 4 Companies in a Formation was about right ... anything more than that and the Company became too big to move ... and anything less that that it didn't seem to "stay around" very long.



            Next, I added my Minas Tirith Knights and then the Axemen (Rare Formation) and Grey Company (Legendary Formation).

            I then went through the list of Army Validation Checks:





            Everything checked out ok!


            Wednesday, September 23, 2015

            Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]

            As promised, here are the current progress that I have made for putting together the new army lists with the updated profiles that have already been created for the missing models in WotR. It may be a little eye-straining, but the profiles are listed along the left column - grouped by Common Formations, Rare Formations, Legendary Formations, & Epic Heroes (exactly how they will show up in the "books" of profiles for each Army List). The missing profiles are those that are marked purple. Across the top are listed all the items that I am QA'ing (checking for quality assurance) as I am reviewing the files as they progress. The headers include:
            • Order Correct
            • Name Correct
            • Points Correct
            • Image Correct
            • Image Text Correct
            • Stats Correct
            • Type Correct
            • Company Size Ranges Correct
            • Wargear Correct
            • Command Correct
            • Special Rules Correct
            • Updated H2Kill Rule Used
            • Monster Striking Order
            • Cavalry Striking Order
            • Cavalry Charge
            • Unique Character/Unique Weapon
            • Heroic Actions Included
            • Epic Actions Included
            • Magic Included
            • Profile Proofread
            • Borders Correct
            Each cell is marked with a Red No, a Green Yes, or a Yellow N/A. If the header item hasn't been implemented or verified it is marked Red, if it is completely correct it is marked Green - and if the profile does not have any applicability to a header (i.e. the profile is not a monster or cavalry) then they are marked Yellow.

            1) Gondor & Arnor


            Here is a close-up of the profile list on the left:


            As you already know (from the previous post) Gondor & Arnor's Army List is 100% complete. When finished it turned out be a 39 page document! Everything has been written and the only remaining thing to do is to create it and secure it via PDF and put it up on the downloads page. I'm considering putting up two versions - one that will be the colored version with mark-up and a second that will be "clean".

            The current completion status for the 37 profiles within Gondor & Arnor: 100%

            2) The Kingdom of Rohan


            Here is the profile list for the Men of Rohan:


            The profiles for The Kingdom of Rohan are also 100% complete. Everything has been written and added to the document. It turned out to be 30 pages long with all the profiles included in the PDF. I still need to get it generated via a secure PDF and put it up on the downloads page . Go here to see the profiles that have been added!

            The current completion status for the 25 profiles within The Kingdom of Rohan is: 100%

            3) The Elven Kingdoms


            Here is the profile list for Elves:


            The Army List for Elves is now complete. I have updated the profiles for the Guardians of the Havens, Haldir's Epic Hero, Celebrian and Celebrimbor. All new profiles have already been merged into the Army List.

            The current completion status for the 47 profiles within The Elven Kingdoms is: 100%

            4) The Dwarf Holds


            Here is the profile list for Dwarves:


            The Army List for the Dwarves is the most incomplete right now for good armies - mostly because they have the most impact for new profiles that need to be merged into the list. The vanilla profiles for the Legendary Formations and Epic Heroes are already in, but there is still quite a bit of work to be done on this list. Truth be told - I suspect that this will be the list that everyone is most interested in.

            The current completion status for the 51 profiles within The Dwarf Holds is: 76%

            5) The Forgotten Kingdoms


            Here is the profile list for the Forgotten Kingdoms:


            This is another list that requires a lot of updates. It surprises me that there were never even any profiles for Bilbo, Frodo, or Sam (other than in the Legendary Formation of the Fellowship).

            The current completion status for the 44 profiles within The Forgotten Kingdoms is: 31%

            6) The City of Dale


            Here is the profile list for the City of Dale:


            This is an entirely new list. Originally, I had included these profiles in with the Dwarves - but that just didn't make sense ... since they were men and not dwarves ...While the list is relatively short, it is still a pretty awesome list none the less - and with the new models it'll be a beautiful and contemporary looking army on the battlefield.

            The current completion status for the 8 profiles within The City of Dale is: 100%









            LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

            1. Describing the Process [Part 1/13]
            2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
              1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
              2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
            3. Extending the Gondor & Arnor List [Part 3/13]
            4. Extending The Kingdom of Rohan List [Part 4/13]
            5. Extending The Elven Kingdoms List [Part 5/13]
            6. Extending The Dwarf Holds List [Part 6/13]
              1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
              2. Common Formations [Part 6b/13]
              3. Legendary Formations [Part 6c/13]
              4. Epic Heroes [Part 6d/13]
            7. Creating The City of Dale List [Part 7/13]
            8. Extending The Forgotten Kingdoms List [Part 8/13]
            9. Extending the Mordor List [Part 9/13]
            10. Extending The Fortress of Isengard List [Part 10/13]
            11. Extending The Misty Mountains (Moria) List [Part 11/13]
            12. Extending The Fallen Realms List [Part 12/13]
            13. Extending the Angmar List [Part 13/13]
              1. Common and Rare Formations [Part 13a/13]
              2. Legendary Formations [Part 13b/13]
              3. Epic Heroes [Part 13c/13]

              Tuesday, September 22, 2015

              Extending the Gondor & Arnor List with Missing Profiles [Part 3/13]

              The first Army List to be extended is Gondor & Arnor. Recall from Part 2/12 that the set of missing profiles for the Gondor & Arnor Army List included the following:
              • Knight of the White Tower
              • Aragorn, King Elessar
              • Dunedain of Arnor
              • Faramir, Captain of Gondor
              • King of Men
              • Ranger of the North
              Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 4 new command upgrade heroes and 2 new epic heroes from the list above.

              NEW COMMAND HEROES FOR GONDOR & ARNOR
              1. Knight of the White Tower
              2. King of Men
              3. Dunedain of Arnor
              4. Ranger of the North
              1) KNIGHT OF THE WHITE TOWER

              The Knight of the White Tower is now a common hero upgrade option for the following formations:
              • Minas Tirith Warriors
              • Minas Tirith Archers
              • Minas Tiirth Knights
              • Citadel Guard
              • Guards of the Fountain Court
              The Knight of the White Tower has a new Heroic Special Rule. This is the White Sword of Gondor. It allows the Knight of the White Tower to be more deadly in Heroic Duels.

              2) KING OF MEN

              A King of Men is now a common hero upgrade option for the following formations:
              • Minas Tirith Warriors
              • Numenorean Warriors
              • Warriors of Arnor

              Furthermore, the King of Men has been given a new Heroic Special Rule. This is Heroic Strike. The intent of Heroic Strike is to be similar to Epic Strike, just less potent.


              3) DUNEDAIN OF ARNOR

              The Dunedain of Arnor is now a common hero upgrade option for the following formations:
              • Rangers of Gondor
              • Rangers of Arnor
              They provide Terror to the formations in which they are including. This provides more opportunity for Gondor & Arnor to have access to that special rule.

              4) RANGER OF THE NORTH

              Similar to the Dunedain of Arnor, the Rangers of the North are also common hero upgrade option for the following formations:
              • Rangers of Gondor
              • Rangers of Arnor
              The Rangers of the North will provide the ability to use the Take Aim! Heroic Special Rule.


                UPDATES TO LEGENDARY FORMATIONS FOR GONDOR & ARNOR

                In order to be consistent with his SBG profile, Duinhir has been given his special rules for Go for the Eyes! and Critical Strike. These make this formation the "monster-killer" that they should be.



                NEW EPIC HEROES FOR GONDOR & ARNOR
                1. Aragorn, King Elessar
                2. Faramir, Captain of Gondor
                1) ARAGORN, KING ELESSAR



                2) FARAMIR, CAPTAIN OF GONDOR

                The existing profile within vanilla WotR has had its name changed to distinguish it from the new profile for Faramir. Likewise, the "correct" model is now shown in the profile as well - Faramir wearing Heavy Armor of Gondor; riding off to perform his Epic Sacrifice.














                LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                1. Describing the Process [Part 1/13]
                2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                  1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                  2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                3. Extending the Gondor & Arnor List [Part 3/13]
                4. Extending The Kingdom of Rohan List [Part 4/13]
                5. Extending The Elven Kingdoms List [Part 5/13]
                6. Extending The Dwarf Holds List [Part 6/13]
                  1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                  2. Common Formations [Part 6b/13]
                  3. Legendary Formations [Part 6c/13]
                  4. Epic Heroes [Part 6d/13]
                7. Creating The City of Dale List [Part 7/13]
                8. Extending The Forgotten Kingdoms List [Part 8/13]
                9. Extending the Mordor List [Part 9/13]
                10. Extending The Fortress of Isengard List [Part 10/13]
                11. Extending The Misty Mountains (Moria) List [Part 11/13]
                12. Extending The Fallen Realms List [Part 12/13]
                13. Extending the Angmar List [Part 13/13]
                  1. Common and Rare Formations [Part 13a/13]
                  2. Legendary Formations [Part 13b/13]
                  3. Epic Heroes [Part 13c/13]

                  Monday, June 8, 2015

                  WFMC - Implementing the Options for Rotation [Part 8/11]

                  The last three weeks has been busy with real life, so trying to find the time to squeeze in a little bit of coding has been quite the struggle; and to add salt to the wound, the majority of the work that I've been working toward accomplishing has been refactoring code within the Business Logic Layer of the Application, which is non-functional - paying back my Technical Debt over the last two months or so … Long story short - I've gotten some work done on features that are necessary but not super "flashy", but hopefully it will be enough to keep everyone interested until I can unveil more fun and exciting features.

                  WHERE WE LEFT OFF WITH PART 7/11

                  Here is what the application looked like on the 20th May 2015.


                  We had added the zoom in/out capability (in the top right of the OpenGL View. We had also added the code to ensure that the checkboxes for Hornblowers, Difficult Terrain, Enemy Upon Us, At the Double, and Heroic Move were all adjusting the Remaining Move Value to allow them to be fully functional.

                  MORE PROGRESS THAT HAS BEEN MADE

                  The first thing that you should notice is the newly enabled feature and the placeholder for a new future feature.





                  We have enabled the Rotation Radio Button Options in the Center on the Left and added the Clear All placeholder button to the bottom right of the Application. You may have noticed that the Radio Buttons for the Translation Sliders have also been renamed to the function that they are appropriately performing. As of right now, all Translation is Vector Based, so that is the default selected Radio Button.




                  I had originally intended to also include the functionality for the "Use Vanilla WotR Move Limit Rules" Checkbox in this update, but alas - I had run out of time and that feature is requiring more Non-Functional Refactoring and effort than I had originally anticipated. Perhaps it was the 20-hour SmallWorld ©, Star Wars Epic Duels ®,  & Diablo III © XBox One © Extravaganza I had with my brother over the weekend that consumed all my time … NAH! That couldn't be it.




                  The first thing I want to show is the changed availability of the Hornblower Checkbox. Previously, it was enabled and disabled only by the selected Desired Formation and Desired Unit's availability.




                  We have changed it so that once a formation is Baselined, the state of the Hornblower Checkbox is committed and persisted for the formation. That is to say, there is no way to remove a Hornblower from a formation after it is in play - so why should the checkbox be enabled after the formation is baselined. With leaving it enabled, I was able to check and uncheck the checkbox at my leisure round-after-round (effectively allowing me to add +1" Move whenever I wanted extra Move Value). This defeats the intent of the Application, so it has been locked down once the formation is Baselined. If you then make a change to the Desired Unit, it will re-enable allowing the new formation to be selected for Hornblower availability.


                  As mentioned earlier, We have also turned on the Radio Buttons for the Rotation Options.

                  Recall back to previous posts about Rotating via Spinning (which occurs about the center of the formation) and Rotating via Wheeling (which occurs about a specified corner of the formation).
                  The way that the Application up to this point has been using a combination of the two above, because the formation was rotating about the Origin of the crosshairs (which is actually located at the bottom-center of the Command Company within the Formation. Furthermore, the Expended Move Value for the Rotation had no bearing in reality - and didn't take into consideration the width or length of the Formation for calculating cost. So, basically, we were letting everyone "Get Away with Murder" and not calculating realistic rotation costs! The Translation Costs were accurate and as of today's incarnation, now the Rotation Costs are correct, as well.

                  The Expended Move Value is still not "compounded" until the Formation is baselined; so any Rotation or Translation or Reconfiguration to orient and place the Formation before Baselining will not occur Expended Move Value Cost (just like before).

                  Now, this is actually going to be rather difficult to show with static images. I guess I'll just have to give it a shot and see how it goes. I'll start with the rotating about the center option, first. It is the "Rotate via Spinning" Radio Button Option.

                  Here is the Formation that we were just playing with for the Hornblower. It is a Formation of Minas Tirith Archers in 2x3 Configuration with the "Rotate via Spinning" Option selected. The formation has been Baselined (so it will start to accrue Expended Move Value based upon the dimension of the Formation).

                  Here we go, I'll move the Rotation Slider and watch how it rotates about the center of the Formation, which is 1 Company in from the left/right sides and 1.5 Companies in from the front/bottom sides.

                  Hopefully that is enough to give the idea of how it works for Rotating via Spinning about the Center of the Formation. I'm going to Reset the Round (for Round 1) to get the Formation back in its original location and then I'll do the same for Rotating via Wheeling.


                  Once the Radio Button is changed from "Rotating via Spinning" to "Rotating via Wheeling" the drop down ComboBox under the Radio Button is also enabled (since you have to select a corner via which the wheeling will be applied).




                  When you select the drop down for the ComboBox, it right now only has the option for the two front corners of the formation. I plan to add the back corners, but I need to think about a cleaver way to do that for non-rectangular Formations.

                  So, let's start with Rotating via Wheeling for the Front-Right Corner of the Formation:


                  Here is a Cavalry Formation of Elves in a 5x2 Configuration Wheeling about the Front-Left Corner of the Formation:


                  A few other minor fixes included the fact that the Zoom Buttons were not working for Cavalry Formation. It was a happenstance that I stumbled upon while testing the Rotation functionality. So, there we go. I guess it wasn't as small of a change as I had originally thought - in fact this filled up a post quite nicely.

                  Any thoughts or feedback? It's getting close to my original "Definition of Ready" that I had created for myself!!








                    LINKS TO OTHER PARTS OF THE WFMC PROGRESS SERIES


                      LINKS TO OTHER PARTS OF MOVEMENT TYPES AND LIMITS SERIES




                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
                      • Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 17/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
                      • Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
                      • Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
                      • Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
                      • Using WFMC to Verify Movement Examples [Part 23/23]