Tuesday, December 29, 2015

Updates and Extensions to the Rules for Fortunes - Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]

Here are the next set of Fortunes that have been updated and extended. As you can see, there are some that have a straight cost associated with them and others that follow the convention for Hornblowers and Drummers (i.e., they are applied to the entire formation and have their cost associated with the number of companies contained within the formation). This makes these Fortunes seem more like upgrades to a company when building an Army - instead of ridiculously over-priced and unusable secondary thoughts.

For the sake of counting the number of Fortunes, Orcbane Weapons still counts as a single fortune - and applies to a single formation within the army. If you want more than one formation to have the Fortune, then you will still need to meet the point requirements to have 2 or more Fortunes within the Army.


So, there we have it ... you can see that we are making some good head-way and filling in the gaps as we go along.





























LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
  1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
  2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
  3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
  4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
  5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
  6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
  7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
  8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
  9. Magical Resistance & Blessed Grove [Part 9/24]
LINKS TO OTHER FATE UPDATES AND EXTENSIONS
  1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
  2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
  3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
  4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
  5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
  6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
  7. TBD [Part 16/24]
LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
  1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
  2. TBD [Part 22/24]

    Wednesday, December 23, 2015

    Updates and Extensions to the Rules for Fortunes - Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]

    The time has finally come to begin the unveiling of the updates for Fortunes and Fates - and what a perfect time of the year to do so, during the Holiday Season! So Happy Holidays everyone, where ever you may be - be safe and play on!


    The updates are going to take several posts to get through everything. As you can see, I've followed the normal suit of format for these - similar to the profiles. I've also used the formula to calculate their new point cost (since the mass majority of them were extremely overpriced and hardly ever used). After all, Fates and Fortunes are simply Upgrades that can apply across all armies ... so they have been treated as thus.





























    LINKS TO OTHER FORTUNE UPDATES AND EXTENSIONS
    1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
    2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
    3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
    4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
    5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
    6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
    7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
    8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
    9. Magical Resistance & Blessed Grove [Part 9/24]
    LINKS TO OTHER FATE UPDATES AND EXTENSIONS
    1. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
    2. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
    3. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
    4. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
    5. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
    6. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
    7. TBD [Part 16/24]
    LINKS TO OTHER ARTIFACT AND RELICS EXTENSIONS
    1. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
    2. TBD [Part 22/24]

        Tuesday, December 15, 2015

        WotR Army Roster Example 1000 Point Gondor Army

        I decided to write-up my Gondor Army as an example for filling out the WotR Army Roster. It is available on the Downloads Page, clicking the link you can get the full version.


        I regularly played Gondor as my main Army. I had Aragorn, Isildur's Heir as my Army leader. Here you can see that my basic cost was 1000 points for my Army. (Also notice that I use the updated point cost of Formations and Heroes based upon previous posts on the blog.) You can also see that all 1000 points are dedicated to Gondor models - and I didn't include 250 points of Allies since I wanted to use more than the 750 points for my Gondor units.



        I wrote in the Stats for Aragorn and filled out his Special Rules and Epic Abilities, as well. I then started with my first Common Formation (Minas Tirith Warriors). They don't have anything special from command upgrades or anything ... Likewise for formation 2 and 3. I've found that when playing with my army, 4 Companies in a Formation was about right ... anything more than that and the Company became too big to move ... and anything less that that it didn't seem to "stay around" very long.



        Next, I added my Minas Tirith Knights and then the Axemen (Rare Formation) and Grey Company (Legendary Formation).

        I then went through the list of Army Validation Checks:





        Everything checked out ok!


        Wednesday, December 9, 2015

        WotR Army Roster Sheet - Available for Download

        Over on one-ring.co.uk there was a post regarding a War of the Ring Army Roster Sheet request. It definitely seems funny that there are currently none out there, doesn't it?!? I've been toying with the idea of putting together an Army Builder that would output an Army Roster in pdf that would summarize the Army Force and provide basically what is being asked for. Here is an example of what it looks like (notice that is is similar in style and structure to the Army Lists that are being updated).


        It starts with an overview of the Army - including any allied armies that may be included. It then goes through all the Epic Heroes, where their profile values can be summarized.


        It then goes through all the formations within the Army as well - where similarly the stats can be populated accordingly. Notice that there is an example of the Dwarf Warrior Kinband that is populated for Formation #1 up there - using the new Mithril Armor Upgrade that is available from the post for the Updates to the Dwarf Holds for Common Formations. :)

        Head over to the Downloads page ... I'll put up a link to allow it to be downloaded in PDF format (before the application is done) so that the greater community can begin to fill it out by hand - if they so choose.
          
        Great Idea, Jez13!

        Friday, December 4, 2015

        Extending the Dwarf Holds with Missing Profiles - Legendary Formations [Part 6c/13]

        As mentioned in the previous posts, this third part of Missing Profiles for the Dwarf Holds will consist of the new Legendary Formations for the army list.

        Here are the subset of the profiles from the Dwarf Holds that have become Legendary Formations:
        • Thorin's Company
        • The King's Herald
        • Thrain the Broken
        These new profiles add two new Monsters and a company of Heroes. This nicely fills the gap in the Army list; especially with the inexpensive Monster, Thrain the Broken, adding a little bit of a random element as well (similar to Denethor - but with more "concern" due to his Special Rules: Hard to Kill and Striking Order (Monster)).

        NEW LEGENDARY FORMATIONS FOR DWARVES
        1. Thorin's Company
        2. The King's Herald
        3. Thrain the Broken

        1) THORIN'S COMPANY

        Following suit with other Legendary Formations that are contained within other lists (i.e., The Fellowship, The White Council, The Nine are Abroad, etc …) we now introduce the formation of Heroes for the Dwarf Holds - Thorin's Company. This represents the Dwarves as they embark on their journey to reclaim Erebor.



        (There is actually another page with the rest of Gandalf's Spells on it - but I've left that out of the image...)

        2) THE KING'S HERALD


        Here is a cool Monster Hero … This model is a Dwarf Monster and an Army Banner (which there are not very many of these within any Army List in the game). He is a natural tank just due alone to his stat line, but combining him with one or more of the King's Champions, and they become a force in-and-of-themselves to be reckoned with!

        3) THRAIN THE BROKEN

        We made Thrain a Monster (even though he doesn't have the larger base) so that we could give him the Special Rule Shattered Spirit. This special rule allows the opposing player to control Thrain, so he had to be his own formation for that mechanic to work properly.


        His Shattered Spirit Special Rule means that if he rolls double 1's, double 2's or double 3's when taking his Courage Test then he will be controlled by the opposing player. Let's go through the probability of this happening:

        Count of possible dice roll combinations [C(n)]:

        • C(2) = 1
          • This means there is only one possible combination to get the total of a 2 on two dice:
            • Rolling a 1 on die 1 and rolling a 1 on die 2.
        • C(3) = 2 
          • This means there are two possible combinations to get the total of a 3 on two dice: 
            • Rolling a 1 on die 1 and rolling a 2 on die 2 or
            • Rolling a 2 on die 1 and rolling a 1 on die 1.
        • C(4) = 3 
          • This means there are three possible combination to get the total of a 4 on two dice:
            • Rolling a 1 on die 1 and rolling a 3 on die 2 or
            • Rolling a 2 on die 1 and rolling a 2 on die 2 or
            • Rolling a 3 on die 1 and rolling a 1 on die 2.
        • C(5) = 4
          • This means there are four possible combinations to get the total of a 5 on two dice:
            • Rolling a 1 on die 1 and rolling a 4 on die 2 or
            • Rolling a 2 on die 1 and rolling a 3 on die 2 or
            • Rolling a 3 on die 1 and rolling a 2 on die 2 or 
            • Rolling a 4 on die 1 and rolling a 1 on die 2.
        • C(6) = 5
          • This means there are five possible combinations to get the total of a 6 on two dice:
            • Rolling a 1 on die 1 and rolling a 5 on die 2 or
            • Rolling a 2 on die 1 and rolling a 4 on die 2 or
            • Rolling a 3 on die 1 and rolling a 3 on die 2 or 
            • Rolling a 4 on die 1 and rolling a 2 on die 2 or
            • Rolling a 5 on die 1 and rolling a 1 on die 2.
        • C(7) = 6
          • This means there are six possible combinations to get the total of a 7 on two dice (ironically the most commonly rolled value on two-dice … of course):
            • Rolling a 1 on die 1 and rolling a 6 on die 2 or
            • Rolling a 2 on die 1 and rolling a 5 on die 2 or
            • Rolling a 3 on die 1 and rolling a 4 on die 2 or
            • Rolling a 4 on die 1 and rolling a 3 on die 2 or
            • Rolling a 5 on die 1 and rolling a 2 on die 2 or
            • Rolling a 6 on die 1 and rolling a 1 on die 2.
        • C(8) = 5
        • C(9) = 4
        • C(10) = 3
        • C(11) = 2
        • C(12) = 1


        Total number of possible combinations is the sum of all the individual combinations: 
        • 1+2+3+4+5+6+5+4+3+2+1 = 36

        The Probability of getting a given roll on the dice is the count of combinations for that given roll divided by the total number of all possible combinations. For example, the probability of rolling an 11 on two dice is:

        • P(11) = C(11)/C(Total) = 2/36 = 0.055555 = 5.56% of the time.
        The Probability for rolling a 7 on two dice, is:

        • P(7) = C(7)/C(Total) = 6/36 = 1/6 = 0.16667 = 16.67% of the time.
        The Probability of rolling either a 7 or an 11 on two dice is found by adding the two respective probabilities together to get the total probability:
        • P(7) or P(11) = C(7)/C(Total) + C(11)/C(Total) = 6/36 + 2/36 = 8/36 = 0.22222 = 22.22% of the time (which is almost a 1 in 4 chance), and cool - now we understand how the game of Craps works!
        Let's get back to looking at the probability for Thrain getting controlled by the opposing player via his Special Rule Shattered Spirit, again:

        The four possible conditions that could occur (from best case scenario to worst case scenario) for Thrain via his Special Rule are:

        1) Thrain passes his courage test by rolling doubles and gains the bonuses to Fight, Strength, Attack and Courage for the Round.
        • With a Courage Value of 3, in order to pass his Courage Test, Thrain would have to roll a value of 7 or more on two dice.
        • If he has to roll doubles to get the benefit of this case, that means he would have to roll double 4's (a value of 8), double 5's (a value of 10), or double 6's (a value of 12).
        • The number of possible combinations for a value of 12 via rolling a 4 on die 1 and rolling a 4 on die 2 (double 4's) is 1, likewise for double 5's and double 6's.
        • The Probability of rolling this case is then:
          • P(dbl 4's) + P(dbl 5's) + P(dbl 6's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%

        2) Thrain passes his courage test on anything but rolling doubles and can behave normally with no bonuses.
        • Again, this means that Thrain would have to roll a 7, 8, 9, 10, or 11 on two dice (baring the double rolls for an 8 or a 10).
        • The Probability of rolling this case is then:
          • P(7) + P(8) - P(dbl 4's) + P(9) + P(10) - P(dbl 5's) + P(11) = 6/36 + 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 18/36 = 0.5000 = 50%
        3) Thrain fails his courage test on anything but rolling doubles and cannot move or act for the round.
        • This means tat Thrain would have to roll a 6, 5, 4, or 3 on two dice (baring the double rolls for a 6 or a 4).
        • The Probability of rolling this case is then:
          • P(6) - P(dbl 3's) + P(5) + P(4) - P(dbl 2's) + P(3) = 5/36 - 1/36 + 4/36 + 3/36 - 1/36 + 2/36 = 12/36 = 0.33333 = 33.33%
        4) Thrain fails his courage test by rolling doubles and is controlled by the opposing player.
        • With a Courage Value of 3, in order to fail his Courage Test, Thrain would have to roll a value of 6 or less on two dice.
        • If he has to roll double to get this case, that means he would have to roll double 3's, double 2's or double 1's.
        • The number of possible combinations for a double 3's is 1, likewise for double 2's and double 1's.
        • The Probability of rolling this case is then:
          • P(dbl 1's) + P(dbl 2's) + P(dbl 3's) = 1/36 + 1/36 + 1/36 = 3/36 = 1/12 = 0.08333 = 8.33%
        Notice that the sum of the probabilities for all 4 cases adds up to 100% (as we would expect that it would).

        So, there is just over an 8% chance that Thrain will either get his bonuses to his stat line or will be controlled by the other player and then a 50% chance that he will behave normally, and a 33% chance that he will not be able to move. Also, notice that this means that just under 60% of the time the controlling player will roll case 1 or 2 … and just over 40% of the time he will roll case 3 or 4. Now we see why he is pointed at 50 points, as well … because approximately half of the time you won't be able to use him as a monster, and one-twelveth of the time he will be used against you! With most Trolls costing around 100 Points, this makes even more sense, in the fact that just over 40% of the time you can't use him, and he costs 1/2 the points of a Troll (of course with a smaller contact base, as well). Nice!










        LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

        1. Describing the Process [Part 1/13]
        2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
          1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
          2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
        3. Extending the Gondor & Arnor List [Part 3/13]
        4. Extending The Kingdom of Rohan List [Part 4/13]
        5. Extending The Elven Kingdoms List [Part 5/13]
        6. Extending The Dwarf Holds List [Part 6/13]
          1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
          2. Common Formations [Part 6b/13]
          3. Legendary Formations [Part 6c/13]
          4. Epic Heroes [Part 6d/13]
        7. Creating The City of Dale List [Part 7/13]
        8. Extending The Forgotten Kingdoms List [Part 8/13]
        9. Extending the Mordor List [Part 9/13]
        10. Extending The Fortress of Isengard List [Part 10/13]
        11. Extending The Misty Mountains (Moria) List [Part 11/13]
        12. Extending The Fallen Realms List [Part 12/13]
        13. Extending the Angmar List [Part 13/13]
          1. Common and Rare Formations [Part 13a/13]
          2. Legendary Formations [Part 13b/13]
          3. Epic Heroes [Part 13c/13]

          Wednesday, November 25, 2015

          Table of Contents

          1. Movement Types and Reconfiguration Series
            1. Movement Types and Limits Series - Translational and Rotational Movement [Part 1/23]
            2. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 2-3 Companies [Part 2/23]
            3. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 4 Companies [Part 3/23]
            4. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 5 Companies [Part 4/23]
            5. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 6 Companies [Part 5/23]
            6. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 7 Companies [Part 6/23]
            7. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 8 Companies [Part 7/23]
            8. Movement Types and Limits Series - Reconfiguration Movement of Infantry Formations Comprised of 9 Companies [Part 8/23]
            9. Movement Types and Limits Series - Reconfiguration Summary of Infantry Formations by Company Size [Part 9/23]
            10. Movement Types and Limits Series - Infantry Restrictions of Reconfiguration by Formation Name Summary [Part 10/23]
            11. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 2-3 Companies [Part 11/23]
            12. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised for 4 Companies [Part 12/23]
            13. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 5 Companies [Part 13/23]
            14. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 6 Companies [Part 14/23]
            15. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 7 Companies [Part 15/23]
            16. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 8 Companies [Part 16/23]
            17. Movement Types and Limits Series - Reconfiguration Movement of Cavalry Formations Comprised of 9 Companies [Part 17/23]
            18. Movement Types and Limits Series - Cavalry Movement Example 1 from Page 33 of WotR Rulebook Analysis [Part 18/23]
            19. Movement Types and Limits Series - Cavalry Movement Example 2 from Page 33 of WotR Rulebook Analysis [Part 19/23]
            20. Movement Types and Limits Series - Cavalry Movement Example 3 from Page 33 of WotR Rulebook Analysis [Part 20/23]
            21. Movement Types and Limits Series - Reconfiguration Summary of Cavalry Formations by Company Size [Part 21/23]
            22. Movement Types and Limits Series - Cavalry Restrictions of Reconfiguration by Formation Name Summary [Part 22/23]
            23. Using WFMC to verify the Movement Examples from the Rulebook [Part 23/23]
            • War of the Ring Formation Movement Calculator (WFMC) Application Written & Progress Status
              1. Work in Progress [Part 1/12]
              2. Update ... Progress still being Made [Part 2/12]
              3. WFMC Continuing to Come Together [Part 3/12]
              4. Formations Look Like REAL Formations and Groundwork for Reconfig Costs Put in Place [Part 4/12]
              5. Load Previous Data & Reconfig Costs/Restrictions [Part 5/12]
              6. Fixed Expended Move Costs Round-to-Round and Added Color to the Reconfiguration Combo Box [Part 6/12]
              7. Movement Modifier Checkboxes Work Properly and Zoom Capability [Part 7/12]
              8. Implementing the Options for Rotation [Part 8/12]
              9. Calculating the Translation Distance for Vanilla WotR Rules of Movement [Part 9a/12]
              10. Calculating the Translation Distance for Vanilla WotR Rules of Movement (Continued) [Part 9b/12]
              11. Starting the Implementation of the Mobile Version on iPhone/iPad [Part 10/12]
              12. Continuing to Implement the Mobile Version on iPhone/iPad [Part 11/12]
              13. TBD [Part 12/12]
            • WFMC Mobile
              1. Art for WMFC Mobile
                1. Art for Gondor and Arnor Companies and Formations of Various Supported Types [Part 1/11]
                2. Art for Kingdom of Rohan Companies and Formations of Various Supported Types [Part 2/11]
                3. Art for Elven Kingdoms Companies and Formations of Various Supported Types [Part 3/11]
                4. Art for Dwarf Holds Companies and Formations of Various Supported Types [Part 4/11]
                5. Art for Forgotten Kingdoms Companies and Formations of Various Supported Types [Part 5/11]
                6. Art for Mordor Companies and Formations of Various Supported Types [Part 6/11]
                7. Art for Fortress of Isengard Companies and Formations of Various Supported Types [Part 7/11]
                8. Art for Misty Mountains Companies and Formations of Various Supported Types [Part 8/11]
                9. Art for Fallen Realms Companies and Formations of Various Supported Types [Part 9/11]
                10. Art for Angmar Companies and Formations of Various Supported Types [Part 10/11]
                11. Art for City of Dale Companies and Formations of Various Supported Types [Part 11/11]
              2. Help make WFMC Mobile get released to the Apple App Store with a donation!


                1. TBD
              3. Action Resolution Order Series
                1. Preview of Action Resolution Order - Work in Progress [Part 1/7]
                2. Overview of Resolution Order & Pre-game Actions [Part 1/6]
                3. Priority Phase Actions [Part 2/7]
                4. Move Phase Actions [Part 3/7]
                5. Shoot Phase Actions [Part 4/7]
                6. Charge Phase Actions [Part 5/7]
                7. Fight Phase Actions [Part 6/7]
              4. Hard to Kill Series
                1. Overview of the Problem [Part 1/5]
                2. Hard to Kill! Rule [Part 2/5]
                3. Very Hard to Kill! Rule [Part 3/5]
                4. Extremely Hard to Kill! Rule [Part 4/5]
                5. Ridiculously Hard to Kill! Rule [Part 5/5]
              5. Army Unit Cost Analysis Posts - Point Normalization
                1. Gondor & Arnor Warriors [Part 1a/10]
                2. Gondor & Arnor Heroes [Part 1b/10]
                3. The Kingdom of Rohan Unit Cost Analysis [Part 2/10]
                4. The Elven Kingdoms Unit Cost Analysis [Part 3/10]
                5. The Dwarf Holds Unit Cost Analysis [Part 4/10]
                6. The Forgotten Kingdoms Unit Cost Analysis [Part 5/10]
                7. Mordor Unit Cost Analysis [Part 6/10]
                8. The Fortress of Isengard Unit Cost Analysis [Part 7/10]
                9. The Misty Mountains (Moria) Unit Cost Analysis [Part 8/10]
                10. The Fallen Realms Unit Cost Analysis [Part 9/10]
                11. Angmar Unit Cost Analysis [Part 10/10]
              6. Epic Hero Special Rule Applicability to Companies and Formations
                1. Gondor & Arnor Epic Heroes' Special Rules [Part 1/10]
                2. The Kingdom of Rohan Epic Heroes' Special Rules [Part 2/10]
                3. The Elven Kingdoms Epic Heroes' Special Rules [Part 3/10]
                4. The Dwarf Holds Epic Heroes' Special Rules [Part 4/10]
                5. The Forgotten Kingdoms Epic Heroes' Special Rules [Part 5/10]
                6. Mordor Epic Heroes' Special Rules [Part 6/10]
                7. The Fortress of Isengard Epic Heroes' Special Rules [Part 7/10]
                8. The Misty Mountains (Moria) Epic Heroes' Special Rules [Part 8/10]
                9. The Fallen Realms Epic Heroes' Special Rules [Part 9/10]
                10. Angmar Epic Heroes' Special Rules [Part 10/10]
              7. Updates to the Rules for Magic in WotR
                1. Updates to the Rules for the Spells of Dismay [Part 1/7]
                2. Updates to the Rules for the Spells of Command [Part 2/7]
                3. Updates to the Rules for the Spells of Wilderness [Part 3/7]
                4. Updates to the Rules for the Spells of Ruin [Part 4/7]
                5. Updates to the Rules for the Spells of Darkness [Part 5/7]
                6. New Epic Abilities for Spell Caster Upgrades [Part 6/7]
                7. How to combine spells effectively [Part 7/7]
              8. Using the SBG Profiles from SBG, Warbands, Hobbit 1, 2, & 3 to Extend the WotR Army Lists with Missing Profiles
                1. Describing the Process [Part 1/13]
                2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                  1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                  2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                3. Extending the Gondor & Arnor List [Part 3/13]
                4. Extending The Kingdom of Rohan List [Part 4/13]
                5. Extending The Elven Kingdoms List [Part 5/13]
                6. Extending The Dwarf Holds List [Part 6/13]
                  1. Sneak Peek at the Profiles for Thorin [Part 6a/13]
                  2. Common Formations [Part 6b/13]
                  3. Legendary Formations [Part 6c/13]
                  4. Epic Heroes [Part 6d/13]
                7. Creating The City of Dale List [Part 7/13]
                8. Extending The Forgotten Kingdoms List [Part 8/13]
                9. Extending the Mordor List [Part 9/13]
                10. Extending The Fortress of Isengard List [Part 10/13]
                11. Extending The Misty Mountains (Moria) List [Part 11/13]
                12. Extending The Fallen Realms List [Part 12/13]
                13. Extending the Angmar List [Part 13/13]
                  1. Common and Rare Formations [Part 13a/13]
                  2. Legendary Formations [Part 13b/13]
                  3. Epic Heroes [Part 13c/13]
              9. The Shoot Phase Series
                1. The Shoot Phase is more Complicated than You Thought [Part 1/2]
                2. TBD [Part 2/2]
              10. Charging Range and Probability Series
                1. Infantry Formations [Part 1/4]
                2. Cavalry Formations [Part 2/4]
                3. Monsters [Part 3/4]
                4. Flying Monsters [Part 4/4]
              11. Fortunes, Fates, Artifacts and Relics - Uses & Cost Revamp
                  1. Athelas, Indomnitable Defiance, & Seat of Ancient Power [Part 1/24]
                  2. Orcbane Weapons, Manbane Weapons, Goblinbane Weapons, & Elfbane Weapons [Part 2/24]
                  3. Spiritbane Weapons, Hobbitbane Weapons, Dwarfbane Weapons, & Trollbane Weapons [Part 3/24]
                  4. Dragonbane Weapons, Wargbane Weapons, Cavalrybane Weapons, & Monsterbane Weapons [Part 4/24]
                  5. Steeds of Pure Blood, Fate Smiles Upon You, Galadhrim Longbows, & Hero of the Hour [Part 5/24]
                  6. Mithril Coat, Untainted Palantir, Banner of the Free People, & Desperate Heroics [Part 6/24]
                  7. Inner Glory, Song of Elbereth, The Blessing of Galadriel, & Wise Counsel [Part 7/24]
                  8. Ancient Lore, Counter Spell, Forgotten Fortifications, Dragonslayer & Monsterslayer [Part 8/24]
                  9. Magical Resistance & Blessed Grove [Part 9/24]
                  10. Morgul Blades, Dark Shrine, & Entslayer [Part 10/24]
                  11. Greed for Glory, Cursed Armor of Udun, Tainted Palantir, & Banner of Barad-dur [Part 11/24]
                  12. Faltering Nerve, Sigil of the Fallen Kings, The Crown of Carn Dum & There Will be no Dawn [Part 12/24]
                  13. There Will be no Dawn, Evil Reputation, Tormented Steeds, & Balefire Arrows [Part 13/24]
                  14. Black-hearted Trees, Curse of Morgoth, Tokens of Terror, & Haunted Wasteland [Part 14/24]
                  15. Infestation, Watcher in the Shadows, & Ignore Pain [Part 15/24]
                  16. TBD [Part 16/24]
                  17. TBD [Part 17/24]
                  18. TBD [Part 18/24]
                  19. TBD [Part 19/24]
                  20. TBD [Part 20/24]
                  21. Weapon Cache: Bows and Weapon Cache: Pikes [Part 21/24]
                  22. TBD [Part 22/24]
                1. Analyzing Battlehosts Costs
                  1. Gondor & Arnor Battlehosts
                  2. Rohan Battlehosts
                  3. Elves Battlehosts
                  4. Dwarves Battlehosts
                  5. Forgotten Kingdoms Battlehosts
                  6. Mordor Battlehosts
                  7. The Fortress of Isengard Battlehosts
                  8. Moria Battlehosts
                  9. The Fallen Realms Battlehosts
                  10. Angmar Battlehosts
                  11. Battlehost Fates
                  12. Battlehost Fortunes
                2. Other Random Posts
                  1. Blog Introduction
                  2. GW WotR Unit Cost Controversy
                  3. What About Banners and Hornblowers in Profiles?
                  4. Legendary Formations and Their Point Costs
                  5. The "About Face!" Errata - More Game Changing than Expected
                  6. What Would a WotR Blog be without a Discussion of Epic Strike?!?
                  7. WotR Army Roster Sheet - Available for Download 
                  8. WotR Army Roster Example 1000 Point Gondor Army
                  9. Ideas for iPad Simulator of WotR
                3. Downloads
                  1. Complete Army Profile Documents are Finally Here and Ready to Download














                  Extending the Dwarf Holds with Missing Profiles - Common Formations [Part 6b/13]

                  The next Army List to be extended is The Dwarf Holds. Recall from Part 2/12 that the set of missing profiles for the Dwarf Holds Army List included the following:
                  • Thorin Oakenshield
                  • Thorin Oakenshield, King Under the Mountain
                  • Dwalin the Dwarf
                  • Dwalin, Champion of Erebor
                  • Balin the Dwarf
                  • Balin, Champion of Erebor
                  • Dori the Dwarf
                  • Dori, Champion of Erebor
                  • Nori the Dwarf
                  • Nori, Champion of Erebor
                  • Ori the Dwarf
                  • Ori, Champion of Erebor
                  • Oin the Dwarf
                  • Oin, Champion of Erebor
                  • Gloin the Dwarf
                  • Gloin, Champion of Erebor
                  • Bifur the Dwarf
                  • Bifur, Champion of Erebor
                  • Bofur the Dwarf
                  • Bofur, Champion of Erebor
                  • Bombur the Dwarf
                  • Bombur, Champion of Erebor
                  • Fili the Dwarf
                  • Fili, Champion of Erebor
                  • Kili the Dwarf
                  • Kili, Champion of Erebor
                  • King Thror
                  • King Thrain
                  • Erebor Warrior Kinband
                  • Grim Hammer Kinband
                  • Thorin's Company
                  • Thrain the Broken
                  • The King's Herald
                  • Dwarf King
                  Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new common formations (the Erebor Warrior Kinband and the Grim Hammer Kinband with their respective captains), 3 new legendary formations (Thorin's Company, The King's Herald, and Thrain the Broken), and finally 28 new Epic Heroes from the list above. Also, there are updates for several other of the Dwarf Profiles to make them more in line with the intent of their army list - being defensive foot units.

                  It turns out that due the number of changes that are included in the updates to the Dwarves one post would be too large to attempt to cover everything, so to mitigate that to some degree I've split it up into multiple sub-parts. The first part was technically the "sneak peak" for Thorin's profiles (by the way, they have since been finalized). This part will deal with the Common Formations that have been added and the minor changes that have been updated. The third part will be the new Legendary formations and finally the forth part will cover a sub-set of the Epic Heroes.

                  Might as well get on with it ...

                  As mentioned above, the Dwarves are intended to be the slow but hard "tanks" of an Army List. To allow for this to be accomplished, we have given the majority of the common formations an ability to "upgrade" their armor to be more robust. Here is an example of Dwarves that are wearing Standard Armor in their profile - and now have the ability to up to Heavy Armor or Mithril Armor (this could be an upgrade that would make the dwarves more apt to tackle that Dragon head-on):


                  Furthermore, the Shieldbearer has always been a rather "boring" command hero - We have upped his special rules to be more in line of a worthy hero and increased his point cost accordingly.


                  UPDATED COMMON FORMATIONS FOR DWARVES
                  1. Dwarf Warrior Kinband

                  The Dwarves within Vanilla WotR are initially armed with Two-Handed weapons. We have changed it to make the profile easier to read - and to be consistent with other profiles to start them with Shields and allow them to exchange their shields for Two-handed weapons for free as an Upgrade Option. Also, as mentioned above, the new upgrade options for Heavy Armor and Mithril Armor are also available to the formation. The Shieldbearer has been given his new rules to make him more of a viable hero and the Dwarf King has also been added as a command hero (with the "now standard" Heroic Strike Special Rule that Kings have seemed to acquire across factions). All-in-all, I think that this has finally made the dwarves a great core unit ... adding in an Epic Hero with Bestow Pathfinder (Mountain) and possibly Bestow Terror - with their upgrade to Mithril Armor - and 6 companies strong ... they could be a real scary force to recon with, now!

                  NEW COMMON FORMATIONS FOR DWARVES
                  1. Erebor Warrior Kinband
                  2. Grim Hammer Kinband

                  1) EREBOR WARRIOR KINBAND

                  The Erebor Warrior Kinband is a rather straight forward core unit of Dwarves - with the exception that they are armed with Pikes.


                  Due to their anti-Cavalry charge equipment they do not get the upgrade option for armor, but I am sure they are more then capable then holding their own.

                  2) GRIM HAMMER KINBAND



                  The Pick Hammers of the Grim Hammers is very reminiscent of the Mob Rule special rule that evil rank-and-file armies have (i.e., Goblins and Orcs). This will allow them to be more effective in spite of their smaller Company Size Limits (4). Combined with the +1 to hit from their Two-handed weapons, this small but destructive force will bring down some major damage!

                  There we have it for the Common Formations - after Thanksgiving we will get into the other parts, so stay tuned!





                  LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                  1. Describing the Process [Part 1/13]
                  2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                    1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                    2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                  3. Extending the Gondor & Arnor List [Part 3/13]
                  4. Extending The Kingdom of Rohan List [Part 4/13]
                  5. Extending The Elven Kingdoms List [Part 5/13]
                  6. Extending The Dwarf Holds List [Part 6/13]
                    1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                    2. Common Formations [Part 6b/13]
                    3. Legendary Formations [Part 6c/13]
                    4. Epic Heroes [Part 6d/13]
                  7. Creating The City of Dale List [Part 7/13]
                  8. Extending The Forgotten Kingdoms List [Part 8/13]
                  9. Extending the Mordor List [Part 9/13]
                  10. Extending The Fortress of Isengard List [Part 10/13]
                  11. Extending The Misty Mountains (Moria) List [Part 11/13]
                  12. Extending The Fallen Realms List [Part 12/13]
                  13. Extending the Angmar List [Part 13/13]
                    1. Common and Rare Formations [Part 13a/13]
                    2. Legendary Formations [Part 13b/13]
                    3. Epic Heroes [Part 13c/13]

                      Monday, November 9, 2015

                      Extending the Dwarf Holds with Missing Profiles - Sneak Peek at the Profiles for Thorin [Part 6a/13]

                      I know that everyone is getting excited about the Dwarves updates getting published, so I figured that I would give a highlight to Thorin's profiles (so to give everyone a little taste of what is to come)!

                       

                      As you can see, Thorin Oakenshield is a great addition to the Dwarf Army List! The dwarves are now more resilient and can wreck havoc on basically all the enemy races.


                      I really like this version of Thorin, too. There is nothing that says that each Dwarf Hero MUST have Bestow Pathfinder (Mountains) - so to save a few points, it wasn't added. Plus he has the "anti-Azog" flair that was intended with this profile, as well.



















                      LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                      1. Describing the Process [Part 1/13]
                      2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                        1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                        2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                      3. Extending the Gondor & Arnor List [Part 3/13]
                      4. Extending The Kingdom of Rohan List [Part 4/13]
                      5. Extending The Elven Kingdoms List [Part 5/13]
                      6. Extending The Dwarf Holds List [Part 6/13]
                        1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                        2. Common Formations [Part 6b/13]
                        3. Legendary Formations [Part 6c/13]
                        4. Epic Heroes [Part 6d/13]
                      7. Creating The City of Dale List [Part 7/13]
                      8. Extending The Forgotten Kingdoms List [Part 8/13]
                      9. Extending the Mordor List [Part 9/13]
                      10. Extending The Fortress of Isengard List [Part 10/13]
                      11. Extending The Misty Mountains (Moria) List [Part 11/13]
                      12. Extending The Fallen Realms List [Part 12/13]
                      13. Extending the Angmar List [Part 13/13]
                        1. Common and Rare Formations [Part 13a/13]
                        2. Legendary Formations [Part 13b/13]
                        3. Epic Heroes [Part 13c/13]


                        Thursday, November 5, 2015

                        WotR Magic - New Epic Abilities for Spell Caster Upgrades [Part 6/7]

                        Anyone who has played with an Evil Spellcaster has probably come across the Epic Ability Epic Ruination when using Saruman, The Necromancer, Sauron, or Kardush the Firecaller. This ability is used in conjunction with the Spells of Ruin to improve the potency of those spells for an Epic Hero (or Legendary Formation that is of Epic Stature). Here is how the Ability reads for the Spells of Ruin:



                        So, the logical question to follow after reviewing this Epic Ability is: Why do the Spells of Ruin have an Epic Upgraded Ability, but none of the other Magic Disciplines get the same love?

                        Well - the time has come to reveal those new Epic Abilities and finally fill that gap.

                        SPELLS OF DISMAY


                        SPELLS OF COMMAND


                        SPELLS OF WILDERNESS


                        SPELLS OF DARKNESS


                        The means by which we determine if a Hero can have an upgrade and how much it will cost is pretty straight forward. The general rule is that if the Hero is an Epic Hero (or Legendary Formation) that has access to a Magic Discipline and is of substantial visibility within the Film or Books then they should qualify for the Upgrade Option to allow the new Epic Abilities. Following the formula for Epic Abilities, they cost 10 Points per Ability for the Epic Hero - so, we've set the price as such.


                        Furthermore, in order to not impact the set of rules that we have already taken so much time to balance and provide baseline points for - we make them an Upgrade Option, which means that they are not a standard included Epic Action, but must be purchased in order to be used. If you look at the Post for Mordor, you will see that there are the profiles for the Witch-King and the Necromancer that include the Upgrade Options.

                        Here are some of the candidates for the new Epic Abilities that may be included in upcoming updates:

                        EPIC DISTRESS
                        • The Necromancer
                        • Ringwraiths
                        • The Witch-King
                        • Gandalf
                        • Saruman
                        • Sauron

                        EPIC DIRECTION
                        • Radagast
                        • Gandalf
                        • Galadriel
                        • Elrond
                        • Saruman

                        EPIC NATURALIZATION
                        • Radagast
                        • Elrond
                        • Thranduil
                        • Arwen

                        EPIC SHADOW
                        • The Necromancer
                        • Ringwraiths
                        • The Witch-King
                        • Sauron














                        LINKS TO OTHER MAGIC RULES UPDATE POSTS

                        Wednesday, October 28, 2015

                        Extending The Fortress of Isengard List with Missing Profiles [Part 10/13]

                        The next Army List to be extended is The Fortress of Isengard. Recall from Part 2/12 that the set of missing profiles for the Isengard Army List included the following:
                        • Bill Ferny
                        • Sharkey
                        • Worm
                        • Dunland Berserker
                        • Royalblood Huscarl
                        • Royalblood Chieftain of Dunland
                        Each of the SBG profiles were considered carefully and determined the best means by which they would be integrated into the WotR list. It was finally decided that there would be 2 new rare formations (the Dunland Berserkers and the Royalblood Horsemen that include the Huscarl and Chieftain as a command hero) and 1 new legendary formation (Sharkey's Ruffians which includes Bill Ferny, Sharkey and Worm) from the list above. Also, there are updates for the Uruk-hai Sappers, the Isengard Troll Captain, and the Isengard Battering Ram. There is also a new epic hero (that wasn't included in the list above, but by the nature of having a mounted and un-mounted version, is technically also available).

                        UPDATED RARE FORMATIONS FOR ISENGARD
                        1. Uruk-hai Sappers
                        2. Isengard Troll Captain
                        3. Isengard Battering Ram
                        1) URUK-HAI SAPPERS

                        Now, here was an enigmatic profile ... it was marked as an Infantry formation and I suspect that they were implying that it would just be the Heavy Armor wearing guys in the front of the picture - and not the Berserker or the explosive charge. We scrapped that idea and decided to make it instead a Monster.


                        This gives all the models that come in the blister a use and allows for a more interesting dynamic with the unit ... it now is effectively a Monster-light (similar to the battering ram) but without the Hard to Kill rule, that can still strike faster than Infantry and cavalry and provide the explosive punch!

                        2) ISENGARD TROLL CAPTAIN

                        The update for the Troll Captain was to make him comparable to other captains. He gained the Inspiring Leader (Trolls) special rule as well as the Troll Charge special rule.


                        These changes provide Isengard with the leader needed for an all Troll based Army!

                        3) ISENGARD BATTERING RAM

                        Similar to what we did for the Mordor Battering Ram ... we have updated the Isengard Battering Ram in sort.



                        So we adjusted the Move Value down, and gave it a unique ability to be more effective against Artillery (so now it has an actual purpose within an army instead of just a "light troll"), with the Disarmament Special Rule.

                        NEW RARE FORMATIONS FOR ISENGARD
                        1. Dunland Berserker
                        2. Royalblood Horsemen

                        1) DUNLAND BERSERKER

                        Models with the Berserk Special Rule are interesting ... The new Dunland Berserker allows the Isengard Army to create an Army of pure Dunland Men - to be the anti-Rohan force.


                        Since the formation can be comprised of only a single formation, they get the Indomitable Special Rule and to provide the true anti-Rohan punch they need, they get Manbane as well.

                        2) ROYALBLOOD HORSEMEN

                        Here is the profile for the Elite of Dunland - the Royalblood. Notice that the profile also includes the Royalblood Chieftain as a command hero upgrade.


                        They get the Manbane special rule and also the equivalent Heroic Strike for the Chieftain (filling the role of the King of Men that you've seen in the Gondor and Rohan posts). Bane on Cavalry ... I think they are unique in that regard ...

                        NEW LEGENDARY FORMATIONS FOR ISENGARD
                        1. Sharkey's Ruffians
                        Sharkey's Ruffians is a new Legendary Formation that includes Bill Ferny, Worm and Sharkey. They are the formation that can effectively fight against a formation of Hobbits from The Forgotten Kingdoms army list. They have a nice mixture of special rules, heroic and epic actions, and magic that can provide a nice new flair to the Isengard Army.



                        Furthermore, Sharkey has the new Epic Ability Epic Distress that can improve the Dismay spells that he has access to.


                        NEW EPIC HEROES FOR ISENGARD
                        1. Sharku, Lieutenant of Isengard
                        Sharku gets his own Epic Hero profile, now. He has a new unique bane ability that targets an entire formation type - Cavalrybane. This will provide an interesting dynamic as he jumps from formation to formation - using his Epic Hero movement ability to join the fight against Cavalry. Sorry, Rohan ... you are in trouble, now (as if Isengard wasn't already a massive headache to play against).


                        UPDATED EPIC HEROES FOR ISENGARD
                        1. Grima Wormtongue
                        Grima has gotten an update similar to the one that Gollum got. Since he is used as basically a "curse" on other Infantry enemy formations he has a similar set of Special Rules and Epic Actions. This update actually makes him a little more useful for the 75 Point cost that he has.







                        Well, there we have it for The Fortress of Isengard! Any thoughts? There is still a few updates needed for some of the Legendary Formations from Vanilla WotR, but Isengard is definitely getting there!













                        LINKS TO OTHER PARTS OF THE SBG TO WOTR CONVERSION SERIES

                        1. Describing the Process [Part 1/13]
                        2. Creating the Full List of Needed Profiles and Assigning WotR Armies [Part 2/13]
                          1. Status Update for Progress on Profile Creation and Army List Document Writing - Good Armies [Part 2a/13]
                          2. Status Update for Progress on Profile Creation and Army List Document Writing - Evil Armies [Part 2b/13]
                        3. Extending the Gondor & Arnor List [Part 3/13]
                        4. Extending The Kingdom of Rohan List [Part 4/13]
                        5. Extending The Elven Kingdoms List [Part 5/13]
                        6. Extending The Dwarf Holds List [Part 6/13]
                          1. Sneak Peak at the Profiles for Thorin [Part 6a/13]
                          2. Common Formations [Part 6b/13]
                          3. Legendary Formations [Part 6c/13]
                          4. Epic Heroes [Part 6d/13]
                        7. Creating The City of Dale List [Part 7/13]
                        8. Extending The Forgotten Kingdoms List [Part 8/13]
                        9. Extending the Mordor List [Part 9/13]
                        10. Extending The Fortress of Isengard List [Part 10/13]
                        11. Extending The Misty Mountains (Moria) List [Part 11/13]
                        12. Extending The Fallen Realms List [Part 12/13]
                        13. Extending the Angmar List [Part 13/13]
                          1. Common and Rare Formations [Part 13a/13]
                          2. Legendary Formations [Part 13b/13]
                          3. Epic Heroes [Part 13c/13]